EU isn't the only one who uses decimal marks that way... (And GB is a part of EU, but uses commas to seperate bits of numbers).
But if it matters, I'll just remove the seperation.
Bla, I like the city defense and resources bonus thing!
Btw: AWEOSME VID!
Thanks.
Update: The first post is fighting with the symbol cap of 20 000 characters... I'll move the considerlist here, as everything on it has been considered for game 3 now.
ConsiderlistArtillery/aircraft squares (from turn X, artillery is enabled, so they can destroy enemy squares developed within a radius of Y, from turn Z, they turn into aircraft squares, so they can invade those squares from a distance). - Artillery squares done. The aircraft part isn't planned to be implemented.
City squares which can be developed to different levels. - Done.
Discovering parts of maps mechanic. - Probably won't happen.
Economic victory condition (own X resources to win). - Done.
Diplomatic victory condition. - Done.
Pillaging (defeating a nation gives you X% of it's stored resources). - Done.
More valuable extractors (increasing the bonus they give). - Done.
Dividing square zones into multiple squares, so they can be developed to multiple levels, and only one level pr. turn developed/destroyed. - Done with cities, the rest are planned to stay as they are.
Risky extractors: They also work as storages, resulting in a loss of resources if conquered or destroyed (by artillery). - Done.
Penalty from losing zones in conquest: Losing a zone would make the enemy steal X resources, certainly not more than 4. - Not planned to be implemented.
Zone trading system: You should be able to buy or sell zones. - Done.
Occupation: How can we make a system so that players can occupy zones for a cheaper price and annex them later if they want (with a penalty as well), rather than just conquering them? - Not planned to be implemented.
Defense against artillery: Is artillery too powerful? I think it's realistic, essentially making a nuclear war possible in the late game, but we could also have defensive systems against artillery. How should this work, if it should be implemented? - Not planned to be implemented, unless someone else wants it.
By the way, NeutronStar, I think you'll like the section "Peaceful exchange of zones".