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Poll

How would you like future videos to be? (Please don't put more than one vote at each number)

1 - Much longer (> 30 min).
5 (16.1%)
1- Longer (15 - 30 min).
4 (12.9%)
1 - Shorter (< 10 min).
0 (0%)
2 - More quotes.
4 (12.9%)
2 - Less quotes.
3 (9.7%)
3 - Slower quotes.
4 (12.9%)
3 - Faster quotes.
0 (0%)
4 - More statistics/strategic overviews.
8 (25.8%)
5 - They need more varied music.
2 (6.5%)
OR - They're completely fine the way the last one was.
1 (3.2%)

Total Members Voted: 12

Author Topic: Map War 2 - G7  (Read 1476539 times)

Naru523

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Re: Map War 2
« Reply #60 on: June 01, 2010, 01:45:37 PM »
Done.

Bla

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Re: Map War 2
« Reply #61 on: June 01, 2010, 10:20:03 PM »
Naru523, you're not allowed to merge zones, sorry.
I've made a new version here, where the same zones are taken. But you were allowed to take two zones, so I don't understand why you only took one. :P
Anyways, here it's fixed, now it's Deoxy99's turn:

deoxy99

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Re: Map War 2
« Reply #62 on: June 01, 2010, 10:26:31 PM »
Done and Done.

Bla

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Re: Map War 2
« Reply #63 on: June 01, 2010, 10:30:31 PM »
Very good, here is my turn, now it's matty406's turn.
« Last Edit: June 06, 2010, 02:15:43 AM by Bla »

matty406

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Re: Map War 2
« Reply #64 on: June 05, 2010, 09:16:44 AM »
There we go.

(It's 406, by the way. ;D)

Bla

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Re: Map War 2
« Reply #65 on: June 06, 2010, 02:17:31 AM »
Sorry, corrected. Good, now it's NeutronStar's turn.

atomic7732

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Re: Map War 2
« Reply #66 on: June 06, 2010, 10:05:30 AM »
There.

Bla

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Re: Map War 2
« Reply #67 on: June 15, 2010, 09:27:21 AM »
Good, now it's Naru523's turn.
Naru523's turn has expired. Now it's Deoxy99's turn.
Okay, Deoxy99's turn has expired. I've uploaded my turn below, and now it's matty406's turn.
« Last Edit: July 22, 2010, 04:05:11 PM by Bla »

deoxy99

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Re: Map War 2
« Reply #68 on: June 15, 2010, 09:51:12 AM »
Okay, Deoxy99's turn has expired. I've uploaded my turn below, and now it's matty406's turn.
It seems like no one wants to play, or they keep forgetting.

matty406

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Re: Map War 2
« Reply #69 on: June 15, 2010, 10:21:19 AM »
2 zones for me. ;D

Bla

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Re: Map War 2
« Reply #70 on: June 16, 2010, 12:55:42 AM »
Good, now it's NeutronStar's turn. :)

It seems like no one wants to play, or they keep forgetting.
I wouldn't say that. You and Naru523 have missed a turn, and some users lost a few turns earlier, but they have joined the game again and it's going on. You can always say if you want a break from the game and be placed on the inactive list, from which you can jump right into the game at any time, but nobody has done that, so I assume they want to continue to play. The game will go on as long as at least two players are still active.

Maybe we should say you have three days to take your turn instead of four, the first time?
So it's 3, 2 and 1 instead of 4, 2 and 1?
« Last Edit: June 16, 2010, 12:50:41 PM by Bla »

deoxy99

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Re: Map War 2
« Reply #71 on: June 16, 2010, 10:01:35 AM »
Maybe we should say you have three days to take your turn instead of two, the first time?
So it's 3, 2 and 1 instead of 4, 2 and 1?
Okay.

Bla

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Re: Map War 2
« Reply #72 on: July 08, 2010, 07:23:06 AM »
Okay, I'll continue to update this game again. NeutronStar's turn has expired, and Naru523 has two days to take his turn from now.

atomic7732

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Re: Map War 2
« Reply #73 on: July 08, 2010, 05:39:05 PM »
You could have just skipped it... I declared "vacation"

Bla

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Re: Map War 2
« Reply #74 on: July 09, 2010, 12:40:55 AM »
Your turn expired long before you declared vacation. :)
It expired at 20100620-085542.

atomic7732

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Re: Map War 2
« Reply #75 on: July 09, 2010, 07:17:54 AM »
Oh. lol.

Bla

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Re: Map War 2
« Reply #76 on: July 12, 2010, 08:01:19 AM »
Naru523's turn has expired, and deoxy99 has two days to take his turn from now.
Your nation can't be removed, but I can take you off the list. You'll have to start a new nation when you join again though, when you aren't added to the inactive list, but you probably know that.

My turn is uploaded below, so now it's matty406's turn. He has three days to take his turn (everyone have three days to take the first turn from now on, instead of four).
« Last Edit: July 22, 2010, 04:05:52 PM by Bla »

Bla

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Re: Map War 2
« Reply #77 on: July 12, 2010, 08:22:19 AM »
Do you want to be added to the inactive list then (if you want to use your nation later)?

And I can't remove your nation because it would make the gameplay a little bit more exciting if there was an inactive nation to attack. I've just changed it's status to be a part of "rebels", so it doesn't say anything about you. Is that ok?

Here's a turn guide btw, the growth is exponential and soon my nation will begin to grow rapidly if you don't stop me! >:]
(Not taking wars into account, when you claim an enemy zone you spend two "zone points", so the growth will be slowed when I have to invade enemy zones).

atomic7732

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Re: Map War 2
« Reply #78 on: July 12, 2010, 09:29:54 AM »
Not to be mean (to deoxy), but I don't think anyone read that as mean but deoxy.

Bla

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Re: Map War 2
« Reply #79 on: July 12, 2010, 09:47:44 AM »
Ok. Hmm, I'm considering a trade system that could create some less predictable gameplay. I've considered these ideas:
You can trade with the nations that border your land and all nations with access to the sea (if you have access to the sea too). This could make it strategically important to have access to the sea.
This would also count for the lakes, but then the two nations have to have access to the same lake.

When two nations have agreed to trade, it would increase the growth of both nations. It could be most beneficial to the smaller nation or equally beneficial. The systems could be:
1: For every nation you're trading with, the number of zones you can claim pr. turn is increased by one.
2: When you trade with a nation, a percentage of the growth they get is shared (without them losing any growth). Like if you have a nation with 10 zones and trade with a nation with 20 zones, the following would happen to your growth:
You get a bonus of 20/25 = 0.8 zones pr. turn.
The other nation gets a bonus of 10/25 = 0.4 zones pr. turn.
When that is added to the un-rounded number you may claim, you round the number, so if you had 12 zones, you would without trading be able to claim 3.4 zones pr. turn, rounded down to 3, but if you received 0.2 from trade, it would become 3.6 zones pr. turn, and you could round it up to 4. :)

What do you think about the system?
« Last Edit: July 13, 2010, 08:52:08 AM by Bla »

Naru523

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Re: Map War 2
« Reply #80 on: July 13, 2010, 11:41:30 AM »
Calm down. It's only a game.
And didn't you said that in the previous games?

Bla

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Re: Map War 2
« Reply #81 on: July 13, 2010, 11:48:42 AM »
Here is a new version of R9T1. From now on, all rebel zones are light grey (192,192,192).
« Last Edit: July 13, 2010, 12:48:48 PM by Bla »

Naru523

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Re: Map War 2
« Reply #82 on: July 13, 2010, 11:55:39 AM »
Report just because you can't remove your nation off a game? That's fail.
If you didn't care, you wouldn't care about your nation.

Naru523

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Re: Map War 2
« Reply #83 on: July 13, 2010, 12:32:39 PM »
Your parents wouldn't let you go to Denmark. And just to go cross-continent just to murder someone? Wow.

deoxy99

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Re: Map War 2
« Reply #84 on: July 13, 2010, 12:40:45 PM »
I finally noticed I am being mean.

deoxy99

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Re: Map War 2
« Reply #85 on: July 13, 2010, 12:43:44 PM »
Fine, I'll just let you keep that nation...

Bla

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Re: Map War 2
« Reply #86 on: July 13, 2010, 12:46:10 PM »
Thanks. :) There's no reason not to use our prefrontal cortex after all. :)

deoxy99

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Re: Map War 2
« Reply #87 on: July 13, 2010, 12:48:48 PM »
Thanks. :) There's no reason not to use our prefrontal cortex after all. :)
Umm, what does that section of our brain do?

Bla

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Re: Map War 2
« Reply #88 on: July 13, 2010, 12:51:07 PM »
Umm, what does that section of our brain do?
It gives you morals, so you aren't mean towards other people.
Wikipedia - Prefrontal cortex

deoxy99

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Re: Map War 2
« Reply #89 on: July 13, 2010, 12:51:56 PM »
Umm, what does that section of our brain do?
It gives you morals, so you aren't mean towards other people.
So I didn't use it then. Thanks for the link, but I searched it. I still didn't understand it because that article is too long. But thanks for telling me what it does.