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How would you like future videos to be? (Please don't put more than one vote at each number)

1 - Much longer (> 30 min).
5 (16.1%)
1- Longer (15 - 30 min).
4 (12.9%)
1 - Shorter (< 10 min).
0 (0%)
2 - More quotes.
4 (12.9%)
2 - Less quotes.
3 (9.7%)
3 - Slower quotes.
4 (12.9%)
3 - Faster quotes.
0 (0%)
4 - More statistics/strategic overviews.
8 (25.8%)
5 - They need more varied music.
2 (6.5%)
OR - They're completely fine the way the last one was.
1 (3.2%)

Total Members Voted: 12

Author Topic: Map War 2 - G7  (Read 1462732 times)

vh

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Re: Map War 2 - G5R32
« Reply #4290 on: April 12, 2012, 11:52:25 AM »
taken then

vh

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Re: Map War 2 - G5R32
« Reply #4291 on: April 12, 2012, 12:07:45 PM »
I give a level 4 zone, a level 6 zone, and an artillery base, and 2 sea bases.
All resources i have left go to naru
bla y u so arms race :(

and when can we attack matty. i assume next turn will be fine.
« Last Edit: April 13, 2012, 04:48:09 PM by mudkipz »

vh

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Re: Map War 2 - G5R32
« Reply #4292 on: April 12, 2012, 12:17:30 PM »
WAIT WAIT I'M CONFUSED

how can i have extra resources left over from next turn and also have overspent at the same time?

also and when can we attack matty. i assume next turn will be fine.

Bla

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Re: Map War 2 - G5R32
« Reply #4293 on: April 12, 2012, 12:29:23 PM »
Because you attacked Deoxy's extractor, and you can't spend those resources during the same turn.

We can attack Matty next round.

Also, you forgot to change the file name.

vh

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Re: Map War 2 - G5R32
« Reply #4294 on: April 12, 2012, 12:30:48 PM »
y the bla into arms race make kip sads

deoxy99

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Re: Map War 2 - G5R32
« Reply #4295 on: April 12, 2012, 12:31:06 PM »
Thank you Mudkipz for getting rid of my nation. No seriously, I actually do.

Bla

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Re: Map War 2 - G5R32
« Reply #4296 on: April 12, 2012, 12:31:14 PM »
I have nothing else to build.

vh

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Re: Map War 2 - G5R32
« Reply #4297 on: April 12, 2012, 12:32:34 PM »
eww blaist arms race

also our nap ends round 34 >.<

!

vh

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Re: Map War 2 - G5R32
« Reply #4298 on: April 12, 2012, 01:45:07 PM »
bla you seem to have typed 46 instead of 36? (the amount i overspent).

and if you did, then use the map below as my turn

https://docs.google.com/spreadsheet/ccc?key=0AipV2b8UWK3pdFpWTS10dlZHeXdtMzlBWUs5ZTZtUlE#gid=3
« Last Edit: April 12, 2012, 06:34:42 PM by mudkipz »

vh

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Re: Map War 2 - G5R32
« Reply #4299 on: April 12, 2012, 07:23:20 PM »
demilitarization treaty? everyone in blalliance agrees not to develop anything military past level 2? Can this be a thing. bla ur plans are transparent. inb4 everyone attacks me =/
« Last Edit: April 12, 2012, 07:41:33 PM by mudkipz »

FiahOwl

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Re: Map War 2 - G5R32
« Reply #4300 on: April 12, 2012, 07:52:37 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '65996'.

« Last Edit: March 22, 2021, 02:04:25 AM by FiahOwl »

Bla

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Re: Map War 2 - G5R32
« Reply #4301 on: April 12, 2012, 10:15:56 PM »
No.

Also, how did I mistype 46 instead of 36? Show me a Blacalc of how you calculated your turn.

vh

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Re: Map War 2 - G5R32
« Reply #4302 on: April 13, 2012, 03:11:27 AM »

Bla

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Re: Map War 2 - G5R32
« Reply #4303 on: April 13, 2012, 06:38:29 AM »
It is correct. Here is a new scoreboard.

You can redo your turn.

vh

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Re: Map War 2 - G5R32
« Reply #4304 on: April 13, 2012, 11:52:05 AM »
taken

vh

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Re: Map War 2 - G5R32
« Reply #4305 on: April 13, 2012, 12:05:42 PM »
« Last Edit: April 14, 2012, 09:30:01 AM by mudkipz »

Bla

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Re: Map War 2 - G5R32
« Reply #4306 on: April 14, 2012, 03:07:37 PM »
´

vh

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Re: Map War 2 - G5R32
« Reply #4307 on: April 14, 2012, 05:02:16 PM »
Brother, that is truly an incredibly cool story.

blotz

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Re: Map War 2 - G5R32
« Reply #4308 on: April 14, 2012, 05:27:27 PM »
see, im a terrorist in a boat! travling to far for the human eye to sea!
« Last Edit: April 14, 2012, 05:33:16 PM by bong »

vh

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Re: Map War 2 - G5R32
« Reply #4309 on: April 14, 2012, 05:35:23 PM »
icwutudidthar

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Re: Map War 2 - G5R32
« Reply #4310 on: April 15, 2012, 12:30:09 AM »
inb4 one sea base

Naru523

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Re: Map War 2 - G5R32
« Reply #4311 on: April 15, 2012, 09:37:06 AM »
swag


blotz

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Re: Map War 2 - G5R32
« Reply #4312 on: April 15, 2012, 10:00:10 AM »
 wrong map Naru.

vh

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Re: Map War 2 - G5R32
« Reply #4313 on: April 15, 2012, 10:04:06 AM »
stawp trolling

Code: [Select]
                                                                                                                                                                                                                                                                i think

vh

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Re: Map War 2 - G5R32
« Reply #4314 on: April 15, 2012, 10:05:12 AM »
i may do this later, or maybe get lazy and forget


[12:56] <+FiahOwl> Try to upgrade possibla
[12:56] <+FiahOwl> Focus on military things
[12:56] <+FiahOwl> Then cities
[12:56] <+Gkn> which cities
[12:56] <+Gkn> do you care?
[12:56] <+Gkn> or any at all
[12:57] <+FiahOwl> Any

Bla

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Re: Map War 2 - G5R32
« Reply #4315 on: April 15, 2012, 10:26:20 AM »
Naru's map is invalid because he can't develop zones the same turn that he receives them.
« Last Edit: April 16, 2012, 10:09:45 PM by Bla »

vh

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Re: Map War 2 - G5R32 (Naru523 Redo)
« Reply #4316 on: April 15, 2012, 10:47:11 AM »
(upgrading your artillery base shouldn't let you use its upgrade the same turn you upgrade it, that would be like getting resources for upgrading an extractor or city)

I don't think this should be a thing all of a sudden? I planned my turns so that i would have be able to have level 2 arty this turn, otherwise i probably would've built it a turn earlier. The manual doesn't state i can't use arty at the level i just upgraded it that turn.

the turn a city and extractor is upgraded, it makes resources (and is presumably finished by the beginning of the next round.) i assumed an artillery base can also shoot the same turn it is upgraded and i think it makes sense.



And Mudkipz... I thought you agreed to not attacking Matty before next round. In any case, why do you ask whether next round is fine and then attack him this round... Seems sort of pointless to me.

lol, but arty is fun, i target practice and nid n00kz.
and i guess the main point of deciding when to attack matty was so we could have a fair chance at claiming regions, so i didn't think bombarding it is a problem. :P

vh

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Re: Map War 2 - G5R32 (Naru523 Redo)
« Reply #4317 on: April 15, 2012, 11:00:17 AM »
this is how i see it and i think it is logical.

tell me if it's confusing, i was rushed

vh

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Re: Map War 2 - G5R32 (Naru523 Redo)
« Reply #4318 on: April 15, 2012, 11:16:48 AM »
i mean the end of your turn in any round
« Last Edit: April 15, 2012, 11:23:16 AM by mudkipz »

vh

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Re: Map War 2 - G5R32 (Naru523 Redo)
« Reply #4319 on: April 15, 2012, 11:24:46 AM »
yes i get them at the beginning of the next round, as shown in the picture