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Poll

How would you like future videos to be? (Please don't put more than one vote at each number)

1 - Much longer (> 30 min).
5 (16.1%)
1- Longer (15 - 30 min).
4 (12.9%)
1 - Shorter (< 10 min).
0 (0%)
2 - More quotes.
4 (12.9%)
2 - Less quotes.
3 (9.7%)
3 - Slower quotes.
4 (12.9%)
3 - Faster quotes.
0 (0%)
4 - More statistics/strategic overviews.
8 (25.8%)
5 - They need more varied music.
2 (6.5%)
OR - They're completely fine the way the last one was.
1 (3.2%)

Total Members Voted: 12

Author Topic: Map War 2 - G7  (Read 1464677 times)

Bla

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Re: Map War 2 - G5R23 (Naru523 redo)
« Reply #4110 on: March 10, 2012, 11:45:07 AM »
Ok. How about this, it would be very legit.

Naru523

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Re: Map War 2 - G5R23 (Naru523 redo)
« Reply #4111 on: March 10, 2012, 11:45:51 AM »
yes

blotz

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Re: Map War 2 - G5R23 (Naru523 redo)
« Reply #4112 on: March 10, 2012, 11:50:49 AM »
Naru overspent by 14. Can you undo some things? If you undo building the level 1 city and give Mudkipz back one of the zones you conquered from him, your turn will be ok.

Also, because Mudkipz overspent, I undid the military base he built, so here's a fix'd map.

I will make overspending by up to 20% of your income allowed, but make it reduce your next income by twice the amount you overspent by. Hopefully that'll teach you to do your turns properly. >:D
Okay with everyone? :P It's mostly to prevent this from happening every time at the end of a round. I'll upload an updated manual soon.

Maybe by only 1.5 times?

blotz

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Re: Map War 2 - G5R23 (Naru523 redo)
« Reply #4113 on: March 10, 2012, 11:53:34 AM »
Then you could increase it as the rounds go on.

Bla

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Re: Map War 2 - G5R23 (Naru523 redo)
« Reply #4114 on: March 10, 2012, 12:40:58 PM »
Scoreboard for round 24, and Naru's map, and taken.
« Last Edit: March 10, 2012, 12:47:19 PM by Bla »

Bla

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Re: Map War 2 - G5R24
« Reply #4115 on: March 10, 2012, 12:59:29 PM »
Done'd!

vh

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Re: Map War 2 - G5R24
« Reply #4116 on: March 10, 2012, 01:00:26 PM »
tkn

Bla

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Re: Map War 2 - G5R24
« Reply #4117 on: March 10, 2012, 01:04:49 PM »
Naru, do you also give your resources and/or technology to Deoxy?

vh

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Re: Map War 2 - G5R24
« Reply #4118 on: March 10, 2012, 01:14:36 PM »
whee

blotz

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Re: Map War 2 - G5R24
« Reply #4119 on: March 10, 2012, 01:54:19 PM »
maybe i should have put a lvl 3 military base b4 i left. That would have been fun to watch. :P

matty406

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Re: Map War 2 - G5R24
« Reply #4120 on: March 10, 2012, 02:20:16 PM »
lssvwer
« Last Edit: March 10, 2012, 02:25:20 PM by matty406 »

FiahOwl

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Re: Map War 2 - G5R24
« Reply #4121 on: March 11, 2012, 12:32:20 PM »

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« Last Edit: March 22, 2021, 02:15:35 AM by FiahOwl »

Bla

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Re: Map War 2 - G5R24
« Reply #4122 on: March 11, 2012, 01:01:20 PM »
Kolok.

deoxy99

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Re: Map War 2 - G5R24
« Reply #4123 on: March 14, 2012, 11:29:34 AM »
Done.

matty406

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Re: Map War 2 - G5R24
« Reply #4124 on: March 15, 2012, 11:34:42 AM »
asfd
« Last Edit: March 15, 2012, 11:45:07 AM by matty406 »

Bla

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Re: Map War 2 - G5R24
« Reply #4125 on: March 15, 2012, 12:37:17 PM »
Deoxy's turn was invalid (you can't develop the zones Naru gave you this round). Redo plox. :)

Ok, over Steam chat we decided this. Updating.

Dang... I hadn't seen that military base... Here's a fix'd version.
« Last Edit: March 15, 2012, 01:07:47 PM by Bla »

Bla

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Re: Map War 2 - G5R24
« Reply #4126 on: March 15, 2012, 01:22:23 PM »
Next round has begun. Taken.

Bla

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Re: Map War 2 - G5R25
« Reply #4127 on: March 15, 2012, 01:31:33 PM »
Done'd.
I assume Fiah accepts that I give him these zones... In any case, anyone can go, as it'd be easy to fix if he doesn't.

vh

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Re: Map War 2 - G5R25
« Reply #4128 on: March 15, 2012, 02:00:15 PM »
taken

Darvince

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Re: Map War 2 - G5R25
« Reply #4129 on: March 15, 2012, 02:03:52 PM »
given

vh

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Re: Map War 2 - G5R25
« Reply #4130 on: March 15, 2012, 02:13:49 PM »
WAIT MISTAKE

Naru523

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Re: Map War 2 - G5R25
« Reply #4131 on: March 15, 2012, 02:15:26 PM »
It's near impossible to tell the difference between labs and cities

wut

vh

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Re: Map War 2 - G5R25
« Reply #4132 on: March 15, 2012, 02:16:31 PM »
gave 2 zones to fiah.


can you/me make the research labs a bit darker? It's near impossible to tell the difference between labs and cities

1xlevel 4 citiy take
1x level 2 city taken
 (90)
1x level 2 lab built
1x level 2 extractor built
(103)
2x level 1 city built
4x level 2 city built
1x level 3 city built
(49)

total 242/242 spent

FiahOwl

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Re: Map War 2 - G5R25
« Reply #4133 on: March 15, 2012, 03:00:52 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '63242'.

« Last Edit: March 22, 2021, 02:13:13 AM by FiahOwl »

Bla

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Re: Map War 2 - G5R25
« Reply #4134 on: March 15, 2012, 11:08:46 PM »
Research labs won't be darker. I don't understand how they can be hard to distinguish from cities.
I could make the colory part wider next game though, maybe.

vh

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Re: Map War 2 - G5R25
« Reply #4135 on: March 16, 2012, 02:42:57 AM »
well, i need to use zoom in until the square fills the whole screen before i can tell what color the research labs are...they rest are easy

look at the picture, can you see the research lab as clearly as the other 3? i can't.
« Last Edit: March 16, 2012, 02:53:12 AM by mudkipz »

Bla

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Re: Map War 2 - G5R25
« Reply #4136 on: March 16, 2012, 04:25:50 AM »
I can see it without problems. Probably not as clearly as the military and extractor, but I have no problem in seeing it, even when it is zoomed our to 1:1.

Maybe I could change it to purple or magenta or something. Idk. But not this game.

Darvince

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Re: Map War 2 - G5R25
« Reply #4137 on: March 16, 2012, 10:16:31 AM »
He means when seeing it when the entire image fits on his screen.

Bla

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Re: Map War 2 - G5R25
« Reply #4138 on: March 16, 2012, 10:40:05 AM »
I have absolutely no problem with that either. That's what I meant by 1:1.

FiahOwl

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Re: Map War 2 - G5R25
« Reply #4139 on: March 16, 2012, 11:52:15 AM »

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« Last Edit: March 22, 2021, 02:12:59 AM by FiahOwl »