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Poll

How would you like future videos to be? (Please don't put more than one vote at each number)

1 - Much longer (> 30 min).
5 (16.1%)
1- Longer (15 - 30 min).
4 (12.9%)
1 - Shorter (< 10 min).
0 (0%)
2 - More quotes.
4 (12.9%)
2 - Less quotes.
3 (9.7%)
3 - Slower quotes.
4 (12.9%)
3 - Faster quotes.
0 (0%)
4 - More statistics/strategic overviews.
8 (25.8%)
5 - They need more varied music.
2 (6.5%)
OR - They're completely fine the way the last one was.
1 (3.2%)

Total Members Voted: 12

Author Topic: Map War 2 - G7  (Read 1463738 times)

FiahOwl

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Re: Map War 2 - G4R20T3 - Bong
« Reply #3000 on: October 20, 2011, 10:09:42 AM »

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« Last Edit: March 22, 2021, 01:52:02 AM by FiahOwl »

deoxy99

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Re: Map War 2 - G4R20T3 - Bong
« Reply #3001 on: October 20, 2011, 10:12:18 AM »
Oh my goodness, it's on page 101! :o

FiahOwl

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Re: Map War 2 - G4R20T3 - Bong
« Reply #3002 on: October 20, 2011, 10:14:44 AM »

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« Last Edit: March 22, 2021, 01:51:59 AM by FiahOwl »

Bla

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Re: Map War 2 - G4R20T3 - Bong
« Reply #3003 on: October 20, 2011, 10:21:35 AM »
Cant wait to Revolution. should i? and who would help me break off of bla?
I will. I hereby offer your nation a peaceful way into our planet, and propose this red state for you, containing 10 zones, better than any result you can get by revolution.
(In other words, if you revolt, I will cwush you.) >:D

FiahOwl

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Re: Map War 2 - G4R20T3 - Bong
« Reply #3004 on: October 20, 2011, 10:34:31 AM »

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« Last Edit: March 22, 2021, 01:51:52 AM by FiahOwl »

Bla

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Re: Map War 2 - G4R20T3 - Bong
« Reply #3005 on: October 20, 2011, 10:37:34 AM »
You have a sea base in the lake. A fantastic strategic location, isn't it?

FiahOwl

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Re: Map War 2 - G4R20T3 - Bong
« Reply #3006 on: October 20, 2011, 10:38:53 AM »

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« Last Edit: March 22, 2021, 01:51:49 AM by FiahOwl »

Bla

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Re: Map War 2 - G4R20T3 - Bong
« Reply #3007 on: October 20, 2011, 10:43:12 AM »
So, what color do you choose (see first post)?

FiahOwl

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Re: Map War 2 - G4R20T3 - Bong
« Reply #3008 on: October 20, 2011, 10:43:38 AM »

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« Last Edit: March 22, 2021, 01:51:46 AM by FiahOwl »

FiahOwl

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Re: Map War 2 - G4R20T3 - Bong
« Reply #3009 on: October 20, 2011, 10:46:03 AM »

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« Last Edit: March 22, 2021, 01:51:43 AM by FiahOwl »

Bla

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Re: Map War 2 - G4R20T3 - Bong
« Reply #3010 on: October 20, 2011, 10:51:51 AM »
Here's your map.

Bong may spend 5 + 96 + 0 + 871 0,6 + 1251 / 5 = 409 resources.

deoxy99

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Re: Map War 2 - G4R20T4 - Bong
« Reply #3011 on: October 20, 2011, 10:54:21 AM »
AHH! PINK! Is he a girl or what? :P

Bla

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Re: Map War 2 - G4R20T4 - Bong
« Reply #3012 on: October 20, 2011, 10:59:29 AM »
What does a wavelength of about 700 nm including less intense and equal amounts of other visible wavelengths have to do with human female body features?

deoxy99

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Re: Map War 2 - G4R20T4 - Bong
« Reply #3013 on: October 20, 2011, 11:00:25 AM »
Um, no... it has to do with a stereotype... Females like pink, males like blue. :P

Bla

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Re: Map War 2 - G4R20T4 - Bong
« Reply #3014 on: October 20, 2011, 11:03:25 AM »
I like green?
Kolkolkol

deoxy99

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Re: Map War 2 - G4R20T4 - Bong
« Reply #3015 on: October 20, 2011, 11:06:17 AM »
Wow. I didn't even realize, my personal text is probably long enough to make you wonder how I got that long of text. I used Google Chrome to edit the maxlength="" attribute, and I just removed it. :P

FiahOwl

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Re: Map War 2 - G4R20T4 - Bong
« Reply #3016 on: October 20, 2011, 11:11:24 AM »

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« Last Edit: March 22, 2021, 01:51:41 AM by FiahOwl »

deoxy99

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Re: Map War 2 - G4R20T4 - Bong
« Reply #3017 on: October 20, 2011, 11:15:10 AM »
You are a male. :P

Bla

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Re: Map War 2 - G4R20T4 - Bong
« Reply #3018 on: October 20, 2011, 11:19:43 AM »
Congratulations,

FiahOwl

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Re: Map War 2 - G4R20T4 - Bong
« Reply #3019 on: October 20, 2011, 12:07:44 PM »

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« Last Edit: March 22, 2021, 01:51:38 AM by FiahOwl »

blotz

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Re: Map War 2 - G4R20T4 - Bong
« Reply #3020 on: October 20, 2011, 06:03:15 PM »
TECH TECH TECH!!! ALL ON TECH!!

Bla

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Re: Map War 2 - G4R20T4 - Bong
« Reply #3021 on: October 20, 2011, 11:47:22 PM »
NeutronStar may spend 5 + 383 + 2156 + 168 0,6 + 1002 / 5 = 2766 resources.

atomic7732

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Re: Map War 2 - G4R20T5 - NeutronStar
« Reply #3022 on: October 21, 2011, 06:12:39 AM »
50 moar techz.

Bla

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Re: Map War 2 - G4R20T5 - NeutronStar
« Reply #3023 on: October 21, 2011, 06:15:54 AM »
Bla may spend 5 + 466 + 2850 + 449 0,6 + 751 / 5 = 3510 resources.

I win an economic victory.

atomic7732

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Re: Map War 2 - G4R21 - Bla
« Reply #3024 on: October 21, 2011, 06:31:57 AM »
Awww but I was so close...

How many turns would it have taken me to win?

Bla

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Re: Map War 2 - G4R21 - Bla
« Reply #3025 on: October 21, 2011, 06:39:59 AM »
One more. And Darvince could probably had won this round too.

Kolkolkol.

But I'll disable economic and tech victories in future games. As you can see, it isn't that fun to just see the game abruptly stop, and it doesn't encourage wars, which are fun.

Something also made our growth WAY too fast this game as well, but I'm not sure what it is. Maybe the many more city levels available. Hmm........................

Any suggestions for game changes to game 5? I will definitely slow the growth somehow, and I'm not sure if I'm that happy about the benefit formula for tech...

FiahOwl

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Re: Map War 2 - G4R21T1 - Bla
« Reply #3026 on: October 21, 2011, 07:03:18 AM »

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Bla

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Re: Map War 2 - G4R21T1 - Bla
« Reply #3027 on: October 21, 2011, 07:24:31 AM »
Have the 90s to 10s been peaceful so far on Earth? :P

I don't think Map War will be fun as peaceful. It's more focused on war, not on building things. The exciting part is seeing the borders change around.

Darvince

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Re: Map War 2 - G4R21T1 - Bla
« Reply #3028 on: October 21, 2011, 07:33:56 AM »
Wtfs?

vh

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Re: Map War 2 - G4R21 - Bla
« Reply #3029 on: October 21, 2011, 11:56:33 AM »
One more. And Darvince could probably had won this round too.

Kolkolkol.

But I'll disable economic and tech victories in future games. As you can see, it isn't that fun to just see the game abruptly stop, and it doesn't encourage wars, which are fun.

Something also made our growth WAY too fast this game as well, but I'm not sure what it is. Maybe the many more city levels available. Hmm........................

Any suggestions for game changes to game 5? I will definitely slow the growth somehow, and I'm not sure if I'm that happy about the benefit formula for tech...

1. make all things upgradable (extractor and military)
right now metropolis are more effective than like 5 military and extractor combined.....

2. taking over should cost less than building (you know, destroying is easier than building right)
this is because right now, you can just plop down cities at meatsheilds.

3. a bigger map would be interesting but not needed

4. tech needs more love. maybe you need tech to unlock higher levels of cities /extractor/artillery.
also maybe a general boost to income 10 tech to boost income 1%? thats just a rough estimate.