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Author Topic: Universalis War Game (Speed Round #1)  (Read 7949 times)

tuto99

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Universalis War Game (Speed Round #1)
« on: January 05, 2015, 02:17:28 PM »
I am going to attempt to make this game work, so just give me a little patience if you can.

Hello! This is Universalis War Game, a game very similar to Warlight, but even simpler. The main objective is
to conquer all of Universalis and defeat your opponents! In order to do that, you need to expand your territory and take over other people's turf. 10 people can join this game

Rules
1. Use common sense.
2. Fill in cells that are only next to yours.
3. You can cross water, but it will cost you a point.
4. Have fun
6. Where is rule 5
5. Rule 5 is here.
How to Play
1. Before you do anything, fill in a white cell with any color you desire, except for black and white. Your colored cell must be at least 10 cell away from your nearest neighbor. This part is called the initiation stage, where everyone joins.
2. Once enough people join, the initiation will end. The speed round will start, where everyone will get to fill in two cells every turn until we all have 5 cells. No one is allowed to battle during this round.
3. Afterwards, the game officially starts. Round 1 begins, and you can only fill in one cell per turn until you have 10 cells. Below is the key of how many cells you can fill per turn.

< 10 cells = 1 cell per turn
10 - 19 cells = 2 cells per turn (2 points)
20 - 34 cells = 3 cells per turn (3 points)
35 - 59 cells = 4 cells per turn
60+ cells = 5 cells per turn

You can only max to 5 cells per turn, so no one becomes overpowered.
You cannot own water cells. You can pass through them, but it will cost you a point.



Turn Order
Once enough people join the game, the first round will work down the list until the last person has finished their turn. After that, a new round will start, and the turn order will start back on the top of the list. In order to join,
post "joined" and you will be added to the list.


Battles
Battling in this game may be frustrating, but if you are smart you can win every battle you fight.
In order to initiate battle, just simply color in the enemy cell with your color. You can do this with as many points as you have.
If there are only two people left, a quick-fight round is activated and the two people are given 10 extra points
to allocate. The game will run on normally, of course.

What happens if my territory gets separated by an enemy?
If this happens, you can only allocate points to either territory. For example, if you have a territory with 4 cells, and another one with 11 cells, you can either allocate one point to the 4 cell territory, or two points to the 11 cell one. Remeber, before you battle, take precautions and make a plan.



This is it for now. Let me know if I should add better rules or something. I would appreciate it, thanks.
(I am very tired and my eyes are closing)
If all is well, I can upload the map and we can start. :)

« Last Edit: February 05, 2015, 02:07:22 PM by tuto99 »

vh

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Re: Universalis War Game (Verification Pending)
« Reply #1 on: January 05, 2015, 02:19:45 PM »
how does turn order work? also you may have typed grid instead of grid cell in a few places above

« Last Edit: January 05, 2015, 02:23:47 PM by vh »

atomic7732

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Re: Universalis War Game (Verification Pending)
« Reply #2 on: January 05, 2015, 02:20:40 PM »
sounds good

tuto99

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Re: Universalis War Game (Verification Pending)
« Reply #3 on: January 05, 2015, 02:21:40 PM »
how does turn order work? also you may have typed grid instead of grid cell in a few places above
Whoops, I forgot about that. I will add info about it shortly.
And yes you are right, grid cell or cell is the right word instead of grid. :P

vh

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Re: Universalis War Game (Verification Pending)
« Reply #4 on: January 05, 2015, 02:23:49 PM »
if you have two superpowers left with ~130 cells each, a perpetual stalemate happens. what then? as soon as this state is reached, each superpower can arbitrarily reverse their opponent's move.
*i'm assuming neither superpower can be cut in half with just five points.
*i don't know if the map makes this possible but it could be a problem
« Last Edit: January 05, 2015, 02:32:51 PM by vh »

tuto99

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Re: Universalis War Game (Verification Pending)
« Reply #5 on: January 05, 2015, 02:41:08 PM »
Good point. Trying to think how I can combat this.

tuto99

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Re: Universalis War Game (Verification Pending)
« Reply #6 on: January 05, 2015, 03:16:29 PM »
Let's start! This is the initiation stage, where people join the game so we can advance onto the speed round.
Just simply say "joined" in your post and you are in.

1.Atomic7732
2.Tuto99
3.FiahOwl
4.Bla
5.
6.
7.
8.
9.
10.

« Last Edit: January 06, 2015, 03:25:03 AM by tuto99 »

atomic7732

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Re: Universalis War Game (Verification Pending)
« Reply #7 on: January 05, 2015, 03:17:51 PM »
dzhoind

tuto99

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Re: Universalis War Game (Verification Pending)
« Reply #8 on: January 05, 2015, 03:19:01 PM »
joined

FiahOwl

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Re: Universalis War Game (Verification Pending)
« Reply #9 on: January 05, 2015, 03:20:14 PM »
dźoind

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Re: Universalis War Game (Verification Pending)
« Reply #10 on: January 05, 2015, 03:22:06 PM »
Quote
f this happens, you can only allocate points to either territory. For example, if you have a territory with 4 cells, and another one with 11 cells, you can either allocate one point to the 4 cell territory, or two points to the 11 cell one. Remeber, before you battle, take precautions and make a plan.

In your example you show the two territories disconnected by a single tile. If I were to hypothetically connect the 11 cell territory to the 4 cell territory, using 1 of the 2 points for the 11 cell territory what happens?

tuto99

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Re: Universalis War Game (Verification Pending)
« Reply #11 on: January 05, 2015, 03:26:20 PM »
Quote
f this happens, you can only allocate points to either territory. For example, if you have a territory with 4 cells, and another one with 11 cells, you can either allocate one point to the 4 cell territory, or two points to the 11 cell one. Remeber, before you battle, take precautions and make a plan.

In your example you show the two territories disconnected by a single tile. If I were to hypothetically connect the 11 cell territory to the 4 cell territory, using 1 of the 2 points for the 11 cell territory what happens?
Then it is one territory again. If it adds up enough you will be back to the original point allocation amount you had. (Hope that makes sense)

FiahOwl

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Re: Universalis War Game (Verification Pending)
« Reply #12 on: January 05, 2015, 03:30:12 PM »
So if I used one of the points to connect them, do I get two more points to spend? Or do I just have an extra point I can use anywhere on my territory?

tuto99

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Re: Universalis War Game (Verification Pending)
« Reply #13 on: January 05, 2015, 03:53:21 PM »
So if I used one of the points to connect them, do I get two more points to spend? Or do I just have an extra point I can use anywhere on my territory?
No. You only had one point that turn, so you would have to wait until next turn to get the point allocation benefits.

atomic7732

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Re: Universalis War Game (Verification Pending)
« Reply #14 on: January 05, 2015, 04:29:36 PM »
seems legit the soleani can't get to serkr islands

blotz

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Re: Universalis War Game (Verification Pending)
« Reply #15 on: January 05, 2015, 04:38:36 PM »
holyshit this is in the shape of universalis

Bla

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Re: Universalis War Game (Verification Pending)
« Reply #16 on: January 05, 2015, 06:52:34 PM »
Joined

tuto99

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Re: Universalis War Game (Verification Pending)
« Reply #17 on: January 06, 2015, 03:23:36 AM »
Quote
seems legit the soleani can't get to serkr islands
You could, if you have enough points.

atomic7732

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Re: Universalis War Game (Initiation Stage)
« Reply #18 on: January 06, 2015, 06:45:33 AM »
oohhhhh

tuto99

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Re: Universalis War Game (Initiation Stage)
« Reply #19 on: January 07, 2015, 07:38:29 AM »
This game is abandoned already?

Darvince

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Re: Universalis War Game (Initiation Stage)
« Reply #20 on: January 07, 2015, 11:05:19 AM »
yes obviously

tuto99

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Re: Universalis War Game (Initiation Stage)
« Reply #21 on: January 07, 2015, 01:12:16 PM »
Wow that was very encouraging darvince

Darvince

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Re: Universalis War Game (Initiation Stage)
« Reply #22 on: January 07, 2015, 01:31:59 PM »
your game is so bda tht I joined it to ruint ebveryones' day

FiahOwl

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Re: Universalis War Game (Initiation Stage)
« Reply #23 on: January 11, 2015, 03:34:50 PM »
i agree

tuto99

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Re: Universalis War Game (Initiation Stage)
« Reply #24 on: January 27, 2015, 03:23:50 PM »
bump

atomic7732

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Re: Universalis War Game (Initiation Stage)
« Reply #25 on: January 28, 2015, 03:09:50 PM »
bump tuto do something

Darvince

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Re: Universalis War Game (Initiation Stage)
« Reply #26 on: January 28, 2015, 04:01:08 PM »
tuto either start the game or tell blotz how to play/join

Darvince

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Re: Universalis War Game (Initiation Stage)
« Reply #27 on: February 04, 2015, 08:43:38 AM »

atomic7732

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Re: Universalis War Game (Initiation Stage)
« Reply #28 on: February 04, 2015, 08:54:30 AM »
there's interest but you're not really running the game

tuto99

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Re: Universalis War Game (Initiation Stage)
« Reply #29 on: February 04, 2015, 12:59:09 PM »
I'll start it later today. Sorry, I was just hoping for more participants.