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Author Topic: What to Expect in Alpha 12  (Read 26881 times)

Xriqxa

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Re: What to Expect in Alpha 12
« Reply #30 on: October 08, 2014, 10:17:50 AM »
Boi, I ain't 'specting dat til Alpha 14!

gabriel.dac

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Re: What to Expect in Alpha 12
« Reply #31 on: October 08, 2014, 12:55:49 PM »
Real talk? I think that we can't make US² more complex than it is. In my previous replies I suggested relativity and electromagnetism, but even I gotta agree that it'd be a little too much.

The UI of us² still looks confusing to me. US was more succinct and elegant. I don't know what you can do to change that, however

Dan Dixon

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Re: What to Expect in Alpha 12
« Reply #32 on: October 08, 2014, 06:12:28 PM »
The UI of us² still looks confusing to me. US was more succinct and elegant. I don't know what you can do to change that, however

Agreed. Improving the interface is one of the main issues I think about every day and something that will slowly get better over the coming months.

Re: What to Expect in Alpha 12
« Reply #33 on: October 08, 2014, 07:52:35 PM »
Absolutely critical in my eyes is fixing the bug where, in a multi-star system, adding a planet and then changing its orbit in the edit pane makes it zoom over to a random distance orbiting the other star. So far for me that's always the smaller of the two stars, for some reason. It makes it impossible to model anything more complex than single-star systems with ease.

Xriqxa

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Re: What to Expect in Alpha 12
« Reply #34 on: October 08, 2014, 10:23:28 PM »
Absolutely critical in my eyes is fixing the bug where, in a multi-star system, adding a planet and then changing its orbit in the edit pane makes it zoom over to a random distance orbiting the other star. So far for me that's always the smaller of the two stars, for some reason. It makes it impossible to model anything more complex than single-star systems with ease.


Well, changing the eccentry of a moon orbiting a gas giant orbiting a star actually teleported the moon into the surface of the sun, so...
« Last Edit: October 09, 2014, 02:10:08 PM by Dan Dixon »

spa_sapping

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Re: What to Expect in Alpha 12
« Reply #35 on: October 10, 2014, 11:11:36 AM »
I am shaking with hype right now..

gabriel.dac

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Re: What to Expect in Alpha 12
« Reply #36 on: October 11, 2014, 03:39:47 AM »
Ok, now I had an idea that is simple to be implemented, interesting, and that wouldn't make the UI more confusing.

Right now there are (or there will be, I don't remember) visualization tools. You can change the view to realistic, velocity, mass, etc just like in US1. Now you (dan) said that the player will be able to manually change the color of stars.

My idea is that we should add a option that shows the objects in infrared or ultraviolet light. The hotter it is, the more it will glow in infrared, until a certain point where the infrared light emitted will decrease because most of the light will be in the visible spectrum.

This can be useful to make the player understand better what is blackbody radiation and how it works. For example, when an object is very very hot, it glows blue. But if you increase the temperature even more, it will start emitting most of the light in the ultraviolet part of the spectrum, so the body would slowly seem to stop glowing (by the way, this doesn't happen in the game. But it should, because that's what happens in real life) Then you select the ultraviolet mode and you'll be able to see the super hot objects' glow.

Ok, now that's something I wanna see implemented. I'm sure of that. Also, a tutorial about blackbody radiation would be great. Well, the more educative tutorials, the better....
« Last Edit: October 11, 2014, 03:48:39 AM by gabriel.dac »

spacegenius2000

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Re: What to Expect in Alpha 12
« Reply #37 on: October 11, 2014, 08:27:53 AM »
I WOULD EXPECT LENS FLARE PLS

phinehas

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Re: What to Expect in Alpha 12
« Reply #38 on: October 11, 2014, 09:59:32 AM »
<censored>
« Last Edit: December 03, 2014, 08:10:34 PM by phinehas »

Lord DC

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Re: What to Expect in Alpha 12
« Reply #39 on: October 11, 2014, 10:48:24 AM »
Berating other people's suggestions doesn't make yours any more important

pac0master

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Re: What to Expect in Alpha 12
« Reply #40 on: October 11, 2014, 11:13:28 AM »
I think an improved lighting would be awesome.

Being able to see the bloodmoon and other eclipses phenomenons would be pretty nice.

phinehas

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Re: What to Expect in Alpha 12
« Reply #41 on: October 11, 2014, 03:53:03 PM »
<censored>
« Last Edit: December 03, 2014, 08:10:11 PM by phinehas »

Xriqxa

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Re: What to Expect in Alpha 12
« Reply #42 on: October 12, 2014, 01:49:28 AM »
Relativity, SPH, and magnetism aren't goofy.

Plutonium

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Re: What to Expect in Alpha 12
« Reply #43 on: October 12, 2014, 05:30:26 AM »
...This software is like a lamborghini with a 45mph speed governor installed.......

I tend to agree with this part))

spa_sapping

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Re: What to Expect in Alpha 12
« Reply #44 on: October 12, 2014, 10:24:23 AM »

Physics and Collisions
We're in the middle of a major refactoring of physics code and changes in how we handle the body and particle counts during collisions. This new tech will allow entire bodies to fragment and break apart and explode...

Question, wont all that SPH and physics stuff lag and requires a good PC ?

Skailer

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Re: What to Expect in Alpha 12
« Reply #45 on: October 13, 2014, 01:12:03 PM »
Make please a Collision with a another Solar System :)
That could be amazing :D

creeperz1211

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Re: What to Expect in Alpha 12
« Reply #46 on: October 14, 2014, 01:59:02 PM »
A solar system collision? That would be cool to see our solar system collide with the VY Canis Majoris system. Great idea.

TophatPhil

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Re: Re: What to Expect in Alpha 12
« Reply #47 on: October 16, 2014, 11:52:54 AM »


Create planet/star - When i create a planet or star, the properties often change back to the numbers it where before. If i change mass on a planet to 0,24 Earth, and then change the radius to from 6000 to 5000 km, it will change back to 6000. This can happen with densities and mass too. Very annoying.

Hope it wasnt too much. :)

Well had the same problem....was guessing it was me who was doing something wrong, i m happy to see that someone else did point it out :)

Well you need to change the ratio of silica to iron in order to properly adjust densities and actually be able to customize the planet, so if you want a higher radius, increase silica and then vice versa

spacegenius2000

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Re: What to Expect in Alpha 12
« Reply #48 on: October 16, 2014, 07:21:47 PM »
How about lag fix on Windows 10 Technical Preview?

SpyCreepers

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Re: What to Expect in Alpha 12
« Reply #49 on: October 17, 2014, 06:12:36 AM »
How about lag fix on Windows 10 Technical Preview?
it's a beta. it's not recommended you use Technical Preview. it can crash your system.

BrandCollision

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Re: What to Expect in Alpha 12
« Reply #50 on: October 24, 2014, 07:21:35 PM »
Speaking of which, I'd like to see some more random textures. More than half the time I get that flat one with the planet-wide mountain range near the Tropic of Cancer.
The reson you get that is probably becaus it likes to spawn in planets with alot of water, and when that happens, to simulate water level, despite it being ice, it makes it so that it has to be so high for it to poke above, and despite ice being a solid, it still simulates it that way