Collision fix:
I've noticed that when collisions occur a stream of particles and asteroids fly out, but do not continue spawning as the object proceeds to sink into the body, which leaves a rather silly looking ring of particles zooming away from the blast site. Perhaps they can be continuously spawned as the object gets absorbed?
Atmosphere tear away:
If a large enough body collides into an atmospheric planet there could be an animation of the air peeling of the planet. After a collision the atmosphere shouldn't re-condense IMO.