Welcome, Guest

Author Topic: PhysX enhancement  (Read 3172 times)

neffyy

  • **
  • Posts: 17
PhysX enhancement
« on: August 06, 2014, 05:55:32 AM »
Does or will Universe Sandbox 2 support PhysX from Nvdia GPU's for amazing little effects?

The Ventifact

  • *****
  • Posts: 213
  • I am the Creator...
Re: PhysX enhancement
« Reply #1 on: August 06, 2014, 07:57:06 AM »
As much as that would be awesome, I don't think a simulator like this could use PhysX. As in, the way it's built, but you never know. PhysX would be cool during collisions. Increased particle effects, debris, and better looking explosions.

A good example of increased particle effects would be from Metro: Last Light. Something along those lines would make for some sweet looking visuals.

C7

  • Development Team
  • *****
  • Posts: 544
Re: PhysX enhancement
« Reply #2 on: August 06, 2014, 11:55:23 AM »
Universe Sandbox uses a custom physics library designed by Thomas, which uses OpenCL for gpu acceleration, and supports a wide variety of hardware configurations.

PhysX does not support double precision, nor does it have any support for n-body gravity simulation, additionally the gpu acceleration only works on Nvidia hardware.

http://www.nvidia.com/object/physx_faq.html

In short, PhysX is great for situations like Metro last light, but it doesn't meet the needs of a project like this.