Hi there,
I really enjoy creating very small but Very very massive objects Like a 2m radius bowling ball that has a third of the mass of the moon, and then crashing it on the Earth or any planets.
I wonder how the simulator might react with such an impact.
Right now, even if it move at 600 m/s the object is too small to make any noticeable crater or impacts.
but we all know that something this massive could do massive damages.
Also, I wonder if you will make an option in-game to allow or disallow Relativity, Since it is very easy in this game to get anything faster than light.
Just make the sun the mass of the Milky way and voila!
I created a bowling ball with the mass of a million of Milkyway and put crap in orbit at a distance of less than one metre. I had to put the time scale to super slow motion ( something like 0.00000001 milliseconds to see it move properly but it was fun.
Or the opposite, A light object with incredible speed.
It would be fun to see the massive damage a super fast object could create on impact.
This is an example
http://www.youtube.com/watch?v=V-fL8zopddI