Huh? I thought the Three Nation Treaty was active. You broke the treaty...in my opinion.
No. I don't think treaties are carried over on games.
Here we go. I declare war on NATO!!!! A few countries joined me.
Naru, maybe you need to add a rule about turn length, if someone doesn't take a turn 24 hours after the previous, then they miss the turn unless they post like if they are on vacation. But to qualify for that, they must not post on the rest of the forum, otherwise, that would be messed up. When you amke the rules... Be clever, act like you are trying to manipulate the rules... Make sure there are no loop holes...
MY VERSION (NOT YET OFFICIAL)
I. Treatiesa. If you make a treaty, all people must agree, or they are not held against it if they violate it.
II. Turn lengtha. Your turn may be up 24 hours in length. If you excede this limit, it goes on to the next player's turn.
b. If you are on vacation, and you post so, people are not allowed to post, as you have no control if you can do anything.
ba. If you post on any part of this forum when you are on "vacation", your turn will automatically end, and you will not be able to hold up the game.
III. Land takeovera. If you take over alot of land, and it causes a dispute between ANY two players, the player who took the turn has to redo it.
b. If a dispute occurs between any two players, gameplay is suspended until either
ba. the dispute is resolved
bb. the player who took the disputable turn re does it, taking less area.
IV. Game End - added in revision 2
a. If the whole world is taken by one country, game ends.
b. If the whole of the players agree on the end of the game, the game ends.
c. If problems start to arise, and 3/5 people agree on end of game, the game ends.
V. Reviving your country - added in revision 2
a. If your last country was defeated, you may revolt ONCE, if you cannot set up your country again, you are out of the game.