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Author Topic: Project Terra  (Read 95177 times)

Bla

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Re: Project Terra
« Reply #240 on: July 08, 2014, 06:27:18 PM »
Ok cool, we can't change applicants to member states etc. now for some reason, a bug that has been here since the skin update.

Added to the long list of nations to update stats on on a regular basis.
https://docs.google.com/spreadsheets/d/14bSI1daftrQBx6jq1Uaq83t5x8sKbhAC880pGgIrVKA/edit#gid=0

More help from others would be blappreciated if people are interested in more data points.

Darvince

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Re: Project Terra
« Reply #241 on: July 08, 2014, 06:48:14 PM »
when is 18:00-22:00 UTC in UTC-7

blotz

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Re: Project Terra
« Reply #242 on: July 08, 2014, 07:48:06 PM »
18-7=11:00
22-7= 15:00
so, 11 am to 3pm :)

blotz

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Re: Project Terra
« Reply #243 on: July 08, 2014, 09:04:00 PM »
bla what do i do if there is a new member? well i just made them peon rank.
also bough an alliance bank thing
edit: didn't see 3 zero's so i didnt buy it
to change the rank thing you kinda have to use arrow keys and do it a few times, its glitchy

FiahOwl

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Re: Project Terra
« Reply #244 on: July 09, 2014, 08:11:30 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '126735'.

« Last Edit: March 22, 2021, 02:20:15 AM by FiahOwl »

Cosmos

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Re: Project Terra
« Reply #245 on: July 09, 2014, 11:27:14 AM »
two party systems

Democracy in the works.

blotz

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Re: Project Terra
« Reply #246 on: July 09, 2014, 01:41:21 PM »
i have a 0.75 0.25 party system and i'm never holding an election ever again

Bla

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Re: Project Terra
« Reply #247 on: July 09, 2014, 03:32:19 PM »
i have a 0.75 0.25 party system and i'm never holding an election ever again
I'm not sure if it's implemented, but I think that makes happiness drop over time or something.

Anyway I currently have a 92.6% one party system but that's not really that helpful when there's no party discipline and half the party gladly engages in backbench revolts when I try to pass glorious laws like public transportation act or socialism implementation. :(

FiahOwl

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Re: Project Terra
« Reply #248 on: July 09, 2014, 04:48:02 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '126767'.

« Last Edit: March 22, 2021, 02:20:12 AM by FiahOwl »

Bla

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Re: Project Terra
« Reply #249 on: July 10, 2014, 11:34:33 AM »
Ohohohohonhonhon hahaha ehehehehe hohohohonhonn

Constructing fifth city.

Cosmos

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Re: Project Terra
« Reply #250 on: July 10, 2014, 12:23:25 PM »
Ohohohohonhonhon hahaha ehehehehe hohohohonhonn

Constructing fifth city.

That socialism working out, huh?

Cosmos

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Re: Project Terra
« Reply #251 on: July 10, 2014, 12:32:19 PM »


The dream of a one-party state is almost here.

Bla

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Re: Project Terra
« Reply #252 on: July 10, 2014, 01:52:42 PM »
Wow, my best election looked completely identical.

Bla

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Re: Project Terra
« Reply #253 on: July 12, 2014, 03:38:59 PM »
Law: Public Transportation Act
Result: The bill was not passed. 249 representatives voted in favour of the bill.

:'( :'( :'(

gg party

Cosmos

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Re: Project Terra
« Reply #254 on: July 12, 2014, 03:43:15 PM »
Law: Public Transportation Act
Result: The bill was not passed. 249 representatives voted in favour of the bill.

:'( :'( :'(

gg party
I tried to pass the same law two days ago. It didn't pass.

blotz

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Re: Project Terra
« Reply #255 on: July 13, 2014, 10:06:24 AM »
what all im doing is passing taxes

Bla

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Re: Project Terra
« Reply #256 on: July 13, 2014, 10:31:28 AM »
But I'm running out of reasonable taxes to pass, kol. I don't want to tax literacy, beards or intelligence. Illegal drugs, I really don't know how you'd even tax illegal stuff, I'd rather arrest them on the spot.
Then there's the poll tax, uhh, seems like a bad idea, as it's a flat tax based on simply existing and isn't tied to any property or income.

Then again... I'm not a big fan of beards... Maybe I should tax them...

blotz

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Re: Project Terra
« Reply #257 on: July 13, 2014, 12:55:17 PM »
kol i just tax everything

Cosmos

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Re: Project Terra
« Reply #258 on: July 15, 2014, 05:20:33 PM »
It appears Project Terra is down.

Bla

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Re: Project Terra
« Reply #259 on: July 15, 2014, 05:24:07 PM »
It's not down, it's just the nation page that's broken.

Try going to
http://project-terra.com/Government/Treasury

Bla

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Re: Project Terra
« Reply #260 on: July 18, 2014, 05:36:43 PM »
The nation page works again.

It looks like Timbalta, Kaxwvkii-Kol and Flovigten are starving.

Cosmos

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Re: Project Terra
« Reply #261 on: July 18, 2014, 10:48:51 PM »
Forth city! ooooOOOOOOOOOOooo

blotz

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Re: Project Terra
« Reply #262 on: July 18, 2014, 11:08:41 PM »
city or town or metro
well i have a capital, 2 metro's and 1 city
at least i think

Cosmos

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Re: Project Terra
« Reply #263 on: July 19, 2014, 12:34:51 AM »
I have my Capital, two Metros and one town. The cost of upgrading my new town to a city is cheaper than I thought.

Bla

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Re: Project Terra
« Reply #264 on: July 20, 2014, 02:51:25 PM »
Fifth metropolis up. ;)

Unnamed25

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Re: Project Terra
« Reply #265 on: July 21, 2014, 08:00:20 AM »
Lol got 100mil per day

Cosmos

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Re: Project Terra
« Reply #266 on: July 21, 2014, 08:37:41 AM »
Lol got 100mil per day

Mine is $150,527,097.10

blotz

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Re: Project Terra
« Reply #267 on: July 21, 2014, 09:57:46 AM »
mine is around 125 mill

tuto99

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Re: Project Terra
« Reply #268 on: July 21, 2014, 10:21:47 AM »
47 mil per day

Cosmos

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Re: Project Terra
« Reply #269 on: July 21, 2014, 10:26:08 AM »
47 mil per day

Wow. Don't mean to be rude, but really? I'd expect at least 80 mill.