Welcome, Guest

Author Topic: Add sounds  (Read 4272 times)

gabriel.dac

  • *****
  • Posts: 517
  • Brazillian dude
Add sounds
« on: April 03, 2014, 01:38:58 PM »
Ok, This is the time to actually start a thread about this. US REALLY needs sounds. Even if it is just an intro tune or a pop up sound when you open a window. This has to be done. US is too mute

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Add sounds
« Reply #1 on: April 03, 2014, 01:46:34 PM »
As I said before, Dan and the team have too much on their backs at the moment. A really good option would be to be able to implement your own music, and possibly save that track onto the certain simulation!

Breakfestbacon

  • *****
  • Posts: 171
  • 【American Alpha Tester】
    • My Tumblr
Re: Add sounds
« Reply #2 on: April 03, 2014, 04:29:56 PM »
As I said before, Dan and the team have too much on their backs at the moment. A really good option would be to be able to implement your own music, and possibly save that track onto the certain simulation!

I like this idea. I also think that it could go a bit farther and implement a whole modding system into the game. Like color, sound, backgrounds, maybe even your own gravity engine. I don't know, just an idea.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Add sounds
« Reply #3 on: April 03, 2014, 04:48:27 PM »
Gravity engine?

Breakfestbacon

  • *****
  • Posts: 171
  • 【American Alpha Tester】
    • My Tumblr
Re: Add sounds
« Reply #4 on: April 04, 2014, 06:45:25 PM »
Not really sure where I was going with that. Maybe something like how a few attributes act with gravity. Like as the climate rises, so does the force of gravity on the object. Seems difficult though.

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Add sounds
« Reply #5 on: April 04, 2014, 07:35:39 PM »
I think they already planned to have a modding system in the future

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Add sounds
« Reply #6 on: April 04, 2014, 07:45:02 PM »
fyi that's like way in the future i think not with the alphas or even the beta's

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Add sounds
« Reply #7 on: April 05, 2014, 12:37:26 AM »
Not really sure where I was going with that. Maybe something like how a few attributes act with gravity. Like as the climate rises, so does the force of gravity on the object. Seems difficult though.

I think you mean atmospheric mass. They've got air pressure done; your idea doesn't look too far off.