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Author Topic: Crash and crashlog (other peoples crash reports can go here)  (Read 3169 times)

smjjames

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Crash and crashlog (other peoples crash reports can go here)
« on: December 10, 2013, 11:37:05 AM »
Okay, since I don't know if the generated crashlog folder gets sent onwards to you guys, I'll report it here. When I was looking around at simulations, and went to the all star types grid simulation, it started lagging very badly. I attempted to turn off labels to reduce the lag, which didn't help and the application quickly went to a quasi-crash state where it didn't go 'not responding' but it was responding at a glacial pace. Had to force close it with task manager.

The report.ini has nothing in it, but not sure if I should include it or not. Also, one of the solar system sims (maybe more than one?) generated an error spam.

dcoca

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Re: Crash and crashlog (other peoples crash reports can go here)
« Reply #1 on: February 22, 2014, 02:19:01 AM »
Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Simulation loaded: All Stars Large Age-Mass-Grid (0.384 seconds)
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

DynamicHeapAllocator out of memory - Could not get memory for large allocationCould not allocate memory: System out of memory!
Trying to allocate: 4194304B with 4 alignment. MemoryLabel: STL
Allocation happend at: Line:74 in
Memory overview


[ ALLOC_DEFAULT ] used: 267033751B | peak: 0B | reserved: 287440945B

[ ALLOC_GFX ] used: 82981767B | peak: 0B | reserved: 113275324B

[ ALLOC_CACHEOBJECTS ] used: 80076B | peak: 0B | reserved: 10485760B

[ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B

[ ALLOC_PROFILER ] used: 18507528B | peak: 0B | reserved: 29360128B
Could not allocate memory: System out of memory!


looks like the program ran out of memory or vmemory... dunnoo..