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Author Topic: Map War C - GX  (Read 46202 times)

Darvince

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #60 on: January 04, 2013, 03:01:46 PM »
[14:56] <sugg> vh|craft you need to join map war c by the end of the day or you're not in the game
[14:57] <+vh|craft> well fuck^

blotz

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #61 on: January 04, 2013, 07:54:09 PM »
can we go now

vh

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #62 on: January 04, 2013, 08:01:10 PM »
shit, i forgot about this, i'll guess i'll be in for game 2

atomic7732

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #63 on: January 04, 2013, 08:18:29 PM »
I'm pretty sure you can still join.

Darvince

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #64 on: January 04, 2013, 08:36:29 PM »
you can join until the end of tomorrow

vh

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #65 on: January 05, 2013, 03:40:58 PM »
questions that need to be answered and have already been asked on the irc but this is just a reminder post for me:

how is oil running out determined
how is air pollution diffusion determined
post the public random number generator

vh

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #66 on: January 05, 2013, 03:43:02 PM »
also how is rounding determiend when you say 1/4th of technology is transferred or 1/3rd of whatever is given

Quote
Currency: 10% more currency is gained by both nations, with a cap of 600, in trade.
Products: 10% more products for both nations, with a cap of 400, when in trade.

also is the cap for total currency/production or cap on total gained from trade

Darvince

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #67 on: January 05, 2013, 07:51:56 PM »
the cap is on total gained during trade

rounding is determined by dividing the number by x (in these cases, 4 and 3), using conventional rounding (although for tech it is rounded to the hundredths place)
« Last Edit: January 05, 2013, 08:10:42 PM by Darvince »

Darvince

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #68 on: January 05, 2013, 07:53:29 PM »
Give me your emails so that you can see the map war c dice log:
http://dicelog.com/joinlogdice

vh

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #69 on: January 05, 2013, 08:07:51 PM »

vh

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #70 on: January 05, 2013, 08:09:47 PM »
how is air pollution diffusion determined

one more remaining unsolved dilema

Darvince

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #71 on: January 05, 2013, 08:16:46 PM »
ok you mother

air pollution diffusion works like this:
first, all pollution from industry is added to the pollution totals before diffusion.

now the rules of diffusion are as so:
pollution will only move to zones that have less pollution than the current zone.
up to 50% of the pollution on the current zone may move away each turn.
at 9 and less pollution on a zone, no pollution will move.
between 10 and 19, 1 points of pollution will move to each neighboring zone per turn.
between 20 and 29, 2 points of pollution will move to each neighboring zone per turn.
between 30 and 39, 3 points
and this is extrapolated all the way to infinity.

last, all pollution above sea zones, high level cities, and high level research is subtracted from the air.

vh

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #72 on: January 05, 2013, 08:19:58 PM »
protip: poo me a cookie

FiahOwl

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #73 on: January 05, 2013, 08:21:00 PM »
what if we use active transport and force the pollution to congregate over your enemy

Darvince

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #74 on: January 05, 2013, 08:21:17 PM »
protip: post the map for i am not omniscient

what if we use active transport and force the pollution to congregate over your enemy
protip: there's a thing called i don't want to take an entire day off my schedule to calculate

vh

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #75 on: January 05, 2013, 08:24:16 PM »
protip: post the map for i am not omniscient

what if we use active transport and force the pollution to congregate over your enemy
protip: there's a thing called i don't want to take an entire day off my schedule to calculate
protip: build various levels of cities to create a pollution gradient that you will all of a sudden release by upgrading and downgrading various cities so that you can force the wave of pollution to devastate the enemy.

atomic7732

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #76 on: January 05, 2013, 08:26:44 PM »
brilliant

Darvince

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #77 on: January 05, 2013, 08:51:51 PM »
oh yes forgot to post oil amounts for each zone so that kip can brute force the best zone to start in
(big number is order in which they are in the dice log, small number is amount of oil in that zone)

vh

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #78 on: January 05, 2013, 09:03:40 PM »
derpa


oh yes forgot to post oil amounts for each zone so that kip can brute force the best zone to start in
(big number is order in which they are in the dice log, small number is amount of oil in that zone)
i hope you realize this does nothing for us because the big numbers are arranged randomly so you could have just rolled a dicelog and then place the big numbers afterwards in order to manipulate where the oil goes

Darvince

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Re: Map War C - G1R1T7 - Anyone may join!
« Reply #79 on: January 05, 2013, 09:05:23 PM »
no, i did not manipulate where oil is. i placed the big numbers BEFORE doing the rng.
sorry, but i have no conclusive proof of this as i do not record everything that i am doing while working on map war c.

vh

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Re: Map War C - G1R2T1 - tuto, atomic, Darv, hellpotatoe, fiah, bong, mudkipz
« Reply #80 on: January 05, 2013, 09:09:47 PM »
ok mommy

Darvince

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Re: Map War C - G1R2T1 - tuto, atomic, Darv, hellpotatoe, fiah, bong, mudkipz
« Reply #81 on: January 05, 2013, 09:42:47 PM »
the truth for untrusting kipzes:
[21:15]   mudkipz for example, notice where the heaviest concentration of oil is.
[21:15]   it's by nue, not by me. and that happened simply because of a large amount of industry there.
[21:16]   and the average contribution of randomness to the amount of oil per each zone is only 12.17%
(average roll, which was 1d20, came out as 10.83, and there are 67 oil zones. 5961/67 is about 88.97)


SCOREBOARD:

Total oil extracted: 0
Total oil left: 5961

Worldwide pollution: 0

« Last Edit: January 05, 2013, 11:51:43 PM by Darvince »

vh

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Re: Map War C - G1R2T1 - Everyone
« Reply #82 on: January 06, 2013, 12:34:34 AM »
send trade and alliance to atomic, darvince, hellpotatoe, tuto
« Last Edit: January 06, 2013, 03:04:54 AM by vh »

Hellpotatoe

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Re: Map War C - G1R2T1 - Everyone
« Reply #83 on: January 06, 2013, 05:28:13 AM »
/accept trade
/accept alliance

atomic7732

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Re: Map War C - G1R2T1 - Everyone
« Reply #84 on: January 06, 2013, 12:58:31 PM »
så enkelt som en två tre!

acceptera allians och handel
« Last Edit: January 06, 2013, 01:04:41 PM by atomic7732 »

Darvince

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Re: Map War C - G1R2T1 - Everyone
« Reply #85 on: January 06, 2013, 01:03:28 PM »
äççè¶t kï¶zë'§ trådé åñÐ ållïänçë rëqüè§t

vh

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Re: Map War C - G1R2T1 - Everyone
« Reply #86 on: January 06, 2013, 01:06:50 PM »
this is ridiculous why are we playing map war google translayt

atomic7732

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Re: Map War C - G1R2T1 - Everyone
« Reply #87 on: January 06, 2013, 01:10:59 PM »
Jag kommer att spela hela spelet när han talade svenska.

är det förmodligen fel, men ändå, jag ska

vh

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Re: Map War C - G1R2T1 - Everyone
« Reply #88 on: January 06, 2013, 01:21:03 PM »
I will play the whole game when he spoke Swedish.

it's probably wrong, but still, I'll

ok


atomic7732

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Re: Map War C - G1R2T1 - Everyone
« Reply #89 on: January 06, 2013, 01:28:10 PM »
Jag visste det.