Welcome, Guest

Author Topic: Proto-Earth and Proto-Rings  (Read 6975 times)

Naru523

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 1295
  • let's walk the true path of life
Proto-Earth and Proto-Rings
« on: September 04, 2009, 09:30:32 AM »
Ok, everyone wants a ring that collides eachother, Like the Theia crashed into Earth and made particles around Earth, right? Ok, here is it. If you dont like it, do this method:

1: Load "Earth and Moon"
2: Set the object to 6000-7000 km.
3: Shoot at the Earth
4. Pause
5. Delete the moon (if you want too)
6. Put the velocity rate 10-15 km.
7. Put the explosion rate 200 ( 100 if you have slow computer )
8. Play
9: Click the "Explode" button.
10. Wait for five secs
11: Click "Orbit All"

Ok, watch them crumble into large moons.

Picture is the moon is about to form.

Chaotic Cow

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 588
  • President of Bovine Relations
    • Facebook
Re: Proto-Earth and Proto-Rings
« Reply #1 on: September 04, 2009, 11:16:02 AM »
Explosion Rate?

witold

  • *****
  • Posts: 130
  • Sorry for my bad english (if he is)
Re: Proto-Earth and Proto-Rings
« Reply #2 on: September 04, 2009, 11:37:44 AM »
Explosion Rate?

I think he means numbers of objects when expoledes.


Anyway. I tried and here are my proto ring(this don,t looks like rings).I used a Moon Apprance for more realism



Chaotic Cow

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 588
  • President of Bovine Relations
    • Facebook
Re: Proto-Earth and Proto-Rings
« Reply #3 on: September 04, 2009, 02:50:46 PM »
Didn't know there was such an option.

Naru523

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 1295
  • let's walk the true path of life
Re: Proto-Earth and Proto-Rings
« Reply #4 on: September 04, 2009, 10:26:42 PM »
Lol..?

Chaotic Cow

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 588
  • President of Bovine Relations
    • Facebook
Re: Proto-Earth and Proto-Rings
« Reply #5 on: September 05, 2009, 05:52:55 AM »
Well..it's not like there was "EXPLOSION RATE" next to it.

I actually thought it had to do with Escape Velocity.