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atomic7732

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Math
« on: March 22, 2011, 07:35:25 PM »
6.673*10^-11 N m^2/kg^2*((mass of earth*mass of jupiter)/81362282064194900 m^2)

I didn't do this right...

So a Jupiter mass planet at the distance of Sirius will exert a force of 9.30323757 × 10^24 newtons on earth?

How would I calculate how much this affects Earth's orbit? Would I need to factor in the sun?

The sun exerts a force of 5.28599732 × 10^34 m^3 kg / s^2? WTF??? It's not even in newtons...

Bla

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Re: Math
« Reply #1 on: March 22, 2011, 11:59:33 PM »
I think this is correct:

atomic7732

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Re: Math
« Reply #2 on: March 23, 2011, 07:22:51 AM »
wtf

and how did you type it like all mathematical?

Bla

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Re: Math
« Reply #3 on: March 23, 2011, 07:27:19 AM »
What do you mean by wtf?
« Last Edit: March 23, 2011, 01:07:11 PM by Bla »

atomic7732

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Re: Math
« Reply #4 on: March 23, 2011, 08:08:01 PM »
Did you pay money for this?

deoxy99

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Re: Math
« Reply #5 on: March 23, 2011, 08:14:14 PM »
He did.

atomic7732

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Re: Math
« Reply #6 on: March 23, 2011, 08:35:36 PM »
Yeah, I got the demo.

Sucks it aint a calculator. Then I'd pay for it. :P

atomic7732

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Re: Math
« Reply #7 on: March 23, 2011, 08:50:38 PM »
Bla I think you did it just fine except for one error... It should be N(m^2/kg) not N(m/kg)^2, as shown in my proof that Google makes calculations much more difficult than they could be.

Anyhow the result you got (.002 N) is much too small for my theory of a new way to find extrasolar planets. With a very very very sensitive instrument, it would work, but you would need to subtract the motion of the earth cause by the planets, and their satellites (which should create more of an effect then a jupiter planet 8.6 ly away) as well as many of the nearby stars within around 500 ly. I'll toss some numbers and see what I come up with.

Actually I'm not sure what you did, I'm left with the unit N*kg... well you do have kg^2, so that'd be N... but when I converted the units myself I got N(m^2/kg), but I make stupid errors sometimes so who knows.

I just called it newtons anyway... and i got an extremely large number for some equation...

If this force was applied to earth, every kilogram would be exerted under a focre of over 21,000 newtons. I messed up somehow.

EDIT!!! Forgot to square the distance... wow... but then how would the meters be squared? I'm really confused...

This makes more sense...
« Last Edit: March 23, 2011, 09:35:24 PM by NeutronStar »

deoxy99

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Re: Math
« Reply #8 on: March 23, 2011, 09:44:21 PM »
時々、数学は理解するに難しいである。

Sometimes math is hard to understand.

Bla

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Re: Math
« Reply #9 on: March 23, 2011, 11:32:28 PM »
I didn't use Google, I just found the stuffs on Wikipedia and put it into the formula.
I didn't pay for the program, as I got a license from my high school.

http://en.wikipedia.org/wiki/Newton%27s_law_of_universal_gravitation
Here it says N*m^2*kg^-2, which is the same as N*(m/kg)^2 and not N(m^2/kg).
http://en.wikipedia.org/wiki/Gravitational_constant
On this page it's written like I did.

Now I just realized I used a wrong mass for Earth. I also think I must've made a typo on my calculator, 10^41 should've probably been like 10^51.
Remember to put brackets around the radius, and squared after the bracket, so you square both the unit and the distance.

New calculashun:
« Last Edit: March 24, 2011, 12:03:56 AM by Bla »

atomic7732

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Re: Math
« Reply #10 on: March 24, 2011, 07:34:36 AM »
much smaller than my calculation... lol 2.18x10^18 is a nice number. :P

No, Bla, I said Google makes it much harder than the calculation needs to be. It says whatever I put on top of the bracket, I divide by the units in a newton to get a much simpler... unit. I guess.

When I try to get the acceleration of the objects, I divide the result by earth's mass, and I get a number in N/kg which is the same thing as m/(s)^2. How would I convert to m/s? Would I just square root the number?

Wolfram|Alpha says they are incompatible... So how do space simulators do this stuff? wait... wouldn't m/s/s be m/(s)^2?

It is! Problem solved!
« Last Edit: March 24, 2011, 07:48:33 AM by NeutronStar »

atomic7732

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Re: Math
« Reply #11 on: March 25, 2011, 10:37:02 PM »
Adding some random vectors. :)