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Author Topic: Blacraft  (Read 2604725 times)

tuto99

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Re: Blacraft
« Reply #9540 on: January 09, 2018, 04:16:43 PM »
kol those look like satellite images syule

atomic7732

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Re: Blacraft
« Reply #9541 on: January 09, 2018, 08:56:05 PM »
protip: don't put a block over where you stand at a fish farm, it breaks it

why?

i do not know

atomic7732

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Re: Blacraft
« Reply #9542 on: January 10, 2018, 01:41:30 AM »
[1:35 AM] 🦅kalassak: i boated 24 km for this shit
[1:35 AM] 🦅kalassak: horsed the entire gay mesa road
[1:35 AM] 🦅kalassak: i stopped to check my map just south of spawntown
[1:35 AM] 🦅kalassak: and bam
[1:35 AM] 🦅kalassak: creeper
[1:35 AM] 🦅kalassak: Parrot was blown up by creeper
[1:35 AM] 🦅kalassak: Parrot was blown up by creeper
[1:35 AM] 🦅kalassak: Parrot was blown up by creeper

i hate this game

Darvince

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Re: Blacraft
« Reply #9543 on: January 10, 2018, 06:10:53 AM »
i game your hate to form a something, probably a hate vortex

vh

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Re: Blacraft
« Reply #9544 on: January 10, 2018, 07:45:46 AM »
nice, now you know how darvince felt when he jumped into the void with all his gear

vh

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Re: Blacraft
« Reply #9545 on: January 10, 2018, 08:40:59 AM »
after like 3 redesigns of the item collection system, i finally have something which has a large enough throughput. so here's a walk through of the entire process from slime spawn to storage

1. slime spawns, and targets the 40 iron golems which are placed around the farm. this causes it to fall onto the magma blocks ~5s

2. magma block kills slimes ~5s

3. hopper carts (8 of them) picks up slime balls. the track is 80m long, all powered rail, so the cart reaches its max speed of 8m/s, giving an average of 10s before pickup. cart pickup has pretty close to unlimited throughput. i think around 120 items per second.

4. moving hopper carts deposit into stationary hopper carts at the end of the track. this has a max throughput of around 160 items per second. the reason that stationary hopper carts are used rather than just hoppers is that stationary carts have a very high item throughput, useful for very bursty loads (which is the use case here). an average of 10s after item pickup.

5. stationary hopper carts deposit into hoppers at a slow but steady rate of 10 items/sec. there are 8 stationary hopper carts which deposit into 4 distinct hopper streams. on average, probably ~5 seconds are spend here

6. hopper streams transport item to 4 different droppers, which shoot the item into the item elevator. the droppers are hooked up to a fast pulsar and should have a throughput of 20 items/sec, so this does not bottleneck anything. probably 5s spend here

7. item travels up elevator to the water stream randomizer from a previous post. this takes another 10-15s. the item elevator and the water stream have unlimited bandwidth

8. item travels through one of 4 hopper streams to the storage. of course, since there are 4 distinct hopper streams, throughput is 10 items/sec again. latency of about 10s

so there is about a 1 minute latency between slime spawn -> slime ball enters storage, which is pretty cool to know.

to measure rates, which i discovered was pretty close to the max throughput of my collection system, i filled up one of the 4 hoppers where the stationary hopper carts dump into with 5 stacks of items. after 15 minutes, the hopper had 2 stacks less items. so 8 stacks per hour. since the throughput of a hopper is ~141 stacks per hour, i know that i'm using about 94.3% of the max hopper throughput, which would mean the farm produces 9.43 items/sec, for an hourly rate of ~34K slime balls or 10 double chests.

this calculation is sanity checked by the fact that i can see a full stack of 64 items exit the item elevator every 6 or 7 seconds, which corresponds to about 9-10 items/sec.

screenshot: view of farm when in operation
« Last Edit: January 10, 2018, 08:47:47 AM by vh »

Bla

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Re: Blacraft
« Reply #9546 on: January 10, 2018, 09:03:33 AM »
That's a nice render. The mytserious protal like 3km-ish west of Spawntown was Jorster's brother's place, I think

atomic7732

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Re: Blacraft
« Reply #9547 on: January 10, 2018, 03:51:16 PM »
nice, now you know how darvince felt when he jumped into the void with all his gear
well yeah, that's why i'm never risking anything to try to get a shulker box because i know i can (and will) die and lose everything

vh

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Re: Blacraft
« Reply #9548 on: January 11, 2018, 01:13:40 PM »
found this old bridge in the nether today. looks pretty heavily used.

vh

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Re: Blacraft
« Reply #9549 on: January 11, 2018, 01:14:23 PM »
x

vh

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Re: Blacraft
« Reply #9550 on: January 12, 2018, 01:37:40 PM »
 so i was wandering about old places in blacraft and i found this red front base which i built a while back where i wrote in a message to myself to not step on the pressure plates. well i couldn't see any pressure plates. to make a long story short, a few seconds later, i stepped on a pressure plate and blew everything including myself up

Bla

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Re: Blacraft
« Reply #9551 on: January 12, 2018, 02:33:41 PM »
gj

vh

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Re: Blacraft
« Reply #9552 on: January 13, 2018, 05:21:34 PM »
new farm wip

FiahOwl

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Re: Blacraft
« Reply #9553 on: January 13, 2018, 06:32:27 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '184716'.

« Last Edit: March 22, 2021, 01:06:02 AM by FiahOwl »

FiahOwl

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Re: Blacraft
« Reply #9554 on: January 13, 2018, 07:44:03 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '184718'.

« Last Edit: March 22, 2021, 01:05:59 AM by FiahOwl »

atomic7732

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Re: Blacraft
« Reply #9555 on: January 13, 2018, 09:50:14 PM »
bla i would like to extend the south (red?) horse road through the battleground to auspikitan, it would connect to the amalthea and himalia horse road system (which also goes to kaeshar)

not sure if it will be a problem, or if i need to take a certain path or something

Yqt1001

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Re: Blacraft
« Reply #9556 on: January 13, 2018, 11:05:14 PM »
I did quite the boat journey. I needed a 1.8 browncoat villager for my fully automatic wheat farm but most importantly, the villager had to have no food in their inventory. That's a tough bar, so I checked around some old blacraft villages and found a Fletcher in Kaeshar. I just needed one, and didn't feel like ripping up Kaeshar to get a rail to the rail system for just one single villager... so I scoped it out and found a boat path from Kaeshar to Velgorod where the villager needed to be.



I must admit, I went under like 6 bridges on the route and all of them were accounting for the very unlikely chance a boat would ever go under it, nice job guys! Also the spawntown canals were a godsend, I'm not sure they've ever been officially used lmao.

...it was completely smooth sailing until I got to Plaidania and the stupid area where Darvince raised the water level. Unlike in real life, if boats go up water in minecraft they just straight up sink. I forgot about this in the planning phase, but somehow I remembered this right beforehand so my villager didn't drown. I'm still murdering Darvince for his stupidity anyways. I had to build a literal boat launch to get it up. (also built another one the other way because why not)





Got him there safely, haven't actually made sure he will work tho yet...so there's still that

Final route:

Naru523

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Re: Blacraft
« Reply #9557 on: January 14, 2018, 12:43:20 AM »
my brief moment of glory



Bla

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Re: Blacraft
« Reply #9558 on: January 14, 2018, 04:10:22 AM »
bla i would like to extend the south (red?) horse road through the battleground to auspikitan, it would connect to the amalthea and himalia horse road system (which also goes to kaeshar)

not sure if it will be a problem, or if i need to take a certain path or something
Cool. I've been thinking of the BG as a horse road-free area kind of, because it's full of war so my idea is that horse roads dig deep underground there.

Something like this maybe?



Kol Yqt glad you like the canals, actually there's some canals that are probably a bit easier to get through, there's a canal tunnel below the Pyramid Park area

« Last Edit: January 14, 2018, 04:14:39 AM by Bla »

atomic7732

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Re: Blacraft
« Reply #9559 on: January 14, 2018, 10:19:36 AM »
i was thinking it would come up in southeastern fykisel/novascotchara and go straight through auspikitan, where the other horse road begins, but i'll make sure to make it underground through the battleground

blotz

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Re: Blacraft
« Reply #9560 on: January 14, 2018, 10:31:57 AM »
houston, we have a problem

Bla

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Re: Blacraft
« Reply #9561 on: January 14, 2018, 03:02:12 PM »
So something like this?

Seems ok, remember the horse road from Epicland is 4m wide (I think yours are 3?)


Yqt1001

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Re: Blacraft
« Reply #9562 on: January 15, 2018, 01:37:51 AM »
This is Islanu Planic.

New Years 2018 location all the way back when

Yqt1001

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Re: Blacraft
« Reply #9563 on: January 15, 2018, 01:44:50 AM »
No, barely anyone. The hump that has almost 24 hours ago was me.

Blacraft is dead, Bla. Stop paying for it and goto single player again.

Blacraft 2018

Darvince

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Re: Blacraft
« Reply #9564 on: January 15, 2018, 03:21:17 AM »
Blacraft is alive, Bla. Please keep paying it and if you can't I'll send you American monet disc to keep it up.

Bla

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Re: Blacraft
« Reply #9565 on: January 15, 2018, 04:20:42 AM »
This pretty much happened to me yesterday, except I tried to land on top of Seb but smashed into his face, fell to the ground and died

https://www.youtube.com/watch?v=26d76QW0TbM

Seb: 2
Blacraft: 0

vh

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Re: Blacraft
« Reply #9566 on: January 15, 2018, 07:44:04 PM »
sugar cane farm -- with supports!

Bla

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Re: Blacraft
« Reply #9567 on: January 15, 2018, 07:48:03 PM »
Kol, nice that it has supports

I and Kalassak finished the horse road between Epicland and Auspikitan

Yqt1001

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Re: Blacraft
« Reply #9568 on: January 16, 2018, 01:13:05 PM »
One night of afking









(this last one x5)

atomic7732

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Re: Blacraft
« Reply #9569 on: January 16, 2018, 03:18:45 PM »
but you've been afking for like 3 days