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Author Topic: Bla's Planetary Textures  (Read 96306 times)

Bla

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Bla's Planetary Textures
« on: June 30, 2010, 11:51:30 AM »
I'm bored. X solutions found. Solution one: Draw planetary textures. Problem fixed. ;D

You can use my planetary textures (if you find them useful) anywhere you want, but please give credit if you use them publicly. They're hand-drawn, but I hope they look realistic. I'll upload new textures when I finish making them... Or not if you can't use them and don't want me to. :P

You're welcome to tell me what you think about the textures and what I can do better.

Here's my first Earth-like planetary texture (attached).

Links to the rest of my textures in this topic:
Earthlike Continents
Noxium
« Last Edit: August 16, 2011, 10:12:13 AM by Bla »

atomic7732

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Re: Bla's Planetary Textures
« Reply #1 on: June 30, 2010, 11:53:44 AM »
Awesome!

But why is it, no one ever makes one thats earth-looking. It seems every time I try to make continents its odd. My tripe planet is the closest i've EVER seen. People always want more land than water, and it's usually in one land mass.

Bla

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Re: Bla's Planetary Textures
« Reply #2 on: June 30, 2010, 12:04:04 PM »
Thanks. :)

Hmm, I could try to make one with continents. I don't care so much, I'm just too lazy to align the two sides... I want one vertical line with as much water as possible at the sides of the paper.
Not that continents automatically give that problem...

I think it's a good idea to make continents look slightly like a puzzle, like Earth. Because the continents break up and clump together as they move on the plates over millions of years, it looks like they fit together. I don't know if you've done that with your drawings... Your Tripe planet looks like it could be "puzzled". :P

I'll try making one with continents. It might take a few days though. To get so strong colors on a paper I think I drew five layers on top of each other.

Laura

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Re: Bla's Planetary Textures
« Reply #3 on: June 30, 2010, 08:05:32 PM »
It's a remarkably cool and out-of-the-box idea to make a planetary texture with colored pencils :D
Couldn't help but see what a bit of post-processing could turn it into :)
« Last Edit: June 30, 2010, 08:10:39 PM by Laura »

atomic7732

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Re: Bla's Planetary Textures
« Reply #4 on: June 30, 2010, 09:01:37 PM »
Hey where did oyu get a cloud texture?

Bla

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Re: Bla's Planetary Textures
« Reply #5 on: July 01, 2010, 12:51:46 AM »
It's a remarkably cool and out-of-the-box idea to make a planetary texture with colored pencils :D
Couldn't help but see what a bit of post-processing could turn it into :)
Thanks. ;D The cloud map looks great,... :)
« Last Edit: July 01, 2010, 05:47:06 AM by Bla »


Bla

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Re: Bla's Planetary Textures
« Reply #7 on: July 01, 2010, 05:44:48 AM »
I searched for cloud maps another day, searched for the same thing... Found two useful cloud maps, and made parts of them transparent. These are the results, the first one looks like the one Laura used(?):

atomic7732

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Re: Bla's Planetary Textures
« Reply #8 on: July 01, 2010, 10:58:01 AM »
darn it. I wanted a cloud map generation program, that makes them look tike the above ones, not some cheap clouds... I suppose with a bit of patience, I could go that with some real global infrared imagery.

Laura

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Re: Bla's Planetary Textures
« Reply #9 on: July 01, 2010, 03:22:36 PM »
I have never seen anything that can create realistic cloud maps like that from scratch.
It's too chaotic a system; it would take mindboggling processing power to mimic nature convincingly on this, I think.

atomic7732

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Re: Bla's Planetary Textures
« Reply #10 on: July 01, 2010, 03:45:26 PM »
Nope, GFDL ZETAC ran a 3 month simulation of a FAKE HURRICANE SEASON...

Laura

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Re: Bla's Planetary Textures
« Reply #11 on: July 01, 2010, 09:45:22 PM »
Nope, GFDL ZETAC ran a 3 month simulation of a FAKE HURRICANE SEASON...
I'm fairly certain they didn't run it on an average desktop PC :)
If you're feeling adventurous, you could give it a try:
http://data1.gfdl.noaa.gov/~arl/pubrel/m/am2/doc/quickstart.html

atomic7732

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Re: Bla's Planetary Textures
« Reply #12 on: July 01, 2010, 10:26:09 PM »
What is that... that you linked to?

Oh. I tried that. I CAN'T COMPILE IT!!!!!!!!!! ARGHHHHHHH...

infringement153

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Re: Bla's Planetary Textures
« Reply #13 on: July 01, 2010, 11:57:06 PM »
Alright, just made this.  How do I overlap clouds?

deoxy99

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Re: Bla's Planetary Textures
« Reply #14 on: July 02, 2010, 09:20:49 AM »
Alright, just made this.  How do I overlap clouds?

Photoshop. You have to make a new layer and copy your clouds onto the surface, and if you don't have that...I don't know what to tell you, or Sumopaint. http://sumopaint.com/
« Last Edit: July 02, 2010, 09:25:36 AM by deoxy99 »

deoxy99

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Re: Bla's Planetary Textures
« Reply #15 on: July 02, 2010, 09:27:10 AM »
I'm bored. X solutions found. Solution one: Draw planetary textures. Problem fixed. ;D

You can use my planetary textures (if you find them useful) anywhere you want, but please give credit if you use them publicly. They're hand-drawn, but I hope they look realistic. I'll upload new textures when I finish making them... Or not if you can't use them and don't want me to. :P

You're welcome to tell me what you think about the textures and what I can do better.

Here's my first Earth-like planetary texture:
Release them with a Creative Commons License(?).

Laura

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Re: Bla's Planetary Textures
« Reply #16 on: July 02, 2010, 06:38:23 PM »
And create a topographical map to go with it. I.e. a terrace-like effect of colors ranging from black (sea level) to white (highest point), with various shades of gray in between. From that, it would be fairly easy to create a heightmap, which would translate to a realistic distribution of light and shadow. It would reduce the apparent flatness :)

Bla

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Re: Bla's Planetary Textures
« Reply #17 on: July 03, 2010, 03:48:11 AM »
Release them with a Creative Commons License(?).
Thanks for suggesting it, I'm considering it.
And create a topographical map to go with it. I.e. a terrace-like effect of colors ranging from black (sea level) to white (highest point), with various shades of gray in between. From that, it would be fairly easy to create a heightmap, which would translate to a realistic distribution of light and shadow. It would reduce the apparent flatness :)
I like the idea, but I think it would be hard to make... Maybe I'll try. :)

Laura

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Re: Bla's Planetary Textures
« Reply #18 on: July 03, 2010, 07:13:12 AM »
Release them with a Creative Commons License(?).
Thanks for suggesting it, I'm considering it.
And create a topographical map to go with it. I.e. a terrace-like effect of colors ranging from black (sea level) to white (highest point), with various shades of gray in between. From that, it would be fairly easy to create a heightmap, which would translate to a realistic distribution of light and shadow. It would reduce the apparent flatness :)
I like the idea, but I think it would be hard to make... Maybe I'll try. :)
It's probably easier than drawing the shadows themselves :)

Bla

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Re: Bla's Planetary Textures
« Reply #19 on: July 03, 2010, 07:54:24 AM »
It's probably easier than drawing the shadows themselves :)
True, and that would also be cheating in texturism. I'll see if I can draw one. :)

Naru523

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Re: Bla's Planetary Textures
« Reply #20 on: July 06, 2010, 06:02:23 PM »
I created a Mars-like planet with different angles... Biggest crater is about 500 miles.

P.S. Ignore the purple background.

Naru523

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Re: Bla's Planetary Textures
« Reply #21 on: July 06, 2010, 06:11:45 PM »
Terraformed stage...
plus topography.

Laura

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Re: Bla's Planetary Textures
« Reply #22 on: July 06, 2010, 08:19:41 PM »
Nice :)
Although the topographical map has to be in the form of a greyscale heightmap or a normal map to produce geometry or the illusion thereof. Fractal Terrains can do both. For US2 use, the shading fractal terrains makes on the main texture is all that's really needed.
It's a very nice piece of software, but I don't like the craters it makes; way too regular and conical. They just don't look like impact craters (which is what they're supposed to be).

Bla

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Re: Bla's Planetary Textures
« Reply #23 on: July 21, 2010, 01:02:18 PM »
Here's my next map, with continents. Hope you like the new coast and water colors I've used. I bought some new pencils some time ago. :)
Next time I might make something unhabitable, considering a gas giant or rocky lava planet.

atomic7732

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Re: Bla's Planetary Textures
« Reply #24 on: July 21, 2010, 02:06:08 PM »
Me shall make cyclone thingies for your above map. Name oceans pl0x?

Bla

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Re: Bla's Planetary Textures
« Reply #25 on: July 21, 2010, 03:08:00 PM »
Kthx, awsum. :)
Sea names generated. And don't mess up my just right sea! >:( :P

atomic7732

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Re: Bla's Planetary Textures
« Reply #26 on: July 21, 2010, 04:09:17 PM »
Oh look, the Just-Right Sea is just the right size for hurricanes :P

So... I've evaluated them, and seeing the three that work.

The Warm Sea, The Okanic Ocean, and the Just-Right Sea

Bla

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Re: Bla's Planetary Textures
« Reply #27 on: July 21, 2010, 05:49:10 PM »
NOOOO!!! >:(
I'm sure The Just-Right Sea is prepared, though. Surely, the hurricane will appear on just the right moment.

atomic7732

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Re: Bla's Planetary Textures
« Reply #28 on: July 21, 2010, 07:32:27 PM »
I'm not sure what you expect me to do... so I guess I post them?

I'm using my default cyclone strength categories (Okanic Ocean), and warning system (Okanic Ocean). Since it's your planet you can change those, and you may choose cities (one for each of the three) in charge of the system and names.

So here's what YOU can do.

- Pick 3 cities to be in charge of the 3 ocean basins that have cyclones.
- Pick one unified CATEGORY system, multiple systems, or keep my default system.
- Pick the way they issue warnings, as in if there are seperate for each category, or for two or three, or base them off time, or anything you can think of, these are only suggestions!
- Pick the name lists for the cyclones, and choose when to name them at what category.

You got alot in your control. Choose wisely. (Hint: Don't make it TOO complicated for me that it's too annoying, and don't make it too easy that I wont continue to do it anymore)

Unnamed Cyclone/Weak Cyclone One has formed

Bla

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Re: Bla's Planetary Textures
« Reply #29 on: July 22, 2010, 03:24:41 AM »
- Pick 3 cities to be in charge of the 3 ocean basins that have cyclones.
Okay. Mokakka is in charge of The Okanic Ocean, Zafra is in charge of The Warm Sea and Perfek is in charge of The Just-Right Sea. Cities uploaded below.
- Pick one unified CATEGORY system, multiple systems, or keep my default system.
I'll keep your default. If you want to use another system, you can do it though.
- Pick the way they issue warnings, as in if there are seperate for each category, or for two or three, or base them off time, or anything you can think of, these are only suggestions!
I'm not sure what you mean.
- Pick the name lists for the cyclones, and choose when to name them at what category.
What are the category options? I'm not so much into cyclones, typhoons, hurricanes, tropic depressions, storms and all that stuff.

You got alot in your control. Choose wisely. (Hint: Don't make it TOO complicated for me that it's too annoying, and don't make it too easy that I wont continue to do it anymore)
Maybe you should choose the cyclone strength settings etc. yourself, you probably know more about it than me. Make it the way you'd prefer to make it. :)