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Author Topic: Cities Skylines  (Read 21554 times)

FiahOwl

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Cities Skylines
« on: September 08, 2015, 05:06:51 PM »
this tunnel highway network was so expensiveeee

vh

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Re: Cities Skylines
« Reply #1 on: September 08, 2015, 05:22:03 PM »
so you literally made a lowway

Yqt1001

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Re: Cities Skylines
« Reply #2 on: June 25, 2017, 05:46:36 PM »
hi noobs


direct


direct

(legend:
 - black and white stripes: rail
 - light blue and white stripes: metro/subway
 - teal and white stripes: trams)

click the direct links for full road and rail spaghetti glory

atomic7732

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Re: Cities Skylines
« Reply #3 on: June 25, 2017, 05:57:12 PM »
spaghetti is right

what a disaster

FiahOwl

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Re: Cities Skylines
« Reply #4 on: June 25, 2017, 10:26:50 PM »


the humble town of Milk, 1413 people

atomic7732

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Re: Cities Skylines
« Reply #5 on: June 25, 2017, 11:52:58 PM »
how do you make these maps

FiahOwl

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Re: Cities Skylines
« Reply #6 on: June 26, 2017, 12:18:48 AM »
paint.net

atomic7732

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Re: Cities Skylines
« Reply #7 on: June 26, 2017, 12:19:53 AM »
that seems highly inaccurate


Bla

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Re: Cities Skylines
« Reply #9 on: June 26, 2017, 03:54:00 AM »
Yqt those ramps are a mess!

matty406

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Re: Cities Skylines
« Reply #10 on: June 26, 2017, 07:31:11 AM »
oh god

FiahOwl

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Re: Cities Skylines
« Reply #11 on: June 26, 2017, 08:23:30 AM »
I'd get lost 10/10 looks complicated and cool

Yqt1001

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Re: Cities Skylines
« Reply #12 on: June 26, 2017, 11:23:45 AM »
That interchange is one of my proudest in C:S ;D It's not totally spaghetti and a massive mess of roads like some of my others
« Last Edit: June 26, 2017, 11:30:21 AM by Yqt1001 »

Naru523

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Re: Cities Skylines
« Reply #13 on: June 26, 2017, 03:53:40 PM »
Here's my first ever city from CSL from some time ago, it's quite messy and traffic is a nightmare (and thus I never really finished it + school), but for a first city it was a decent attempt.



I'll probably be picking up another city at some point.

Bla

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Re: Cities Skylines
« Reply #14 on: June 26, 2017, 04:32:48 PM »
Kol all those maps look cool

Naru523

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Re: Cities Skylines
« Reply #15 on: June 26, 2017, 10:44:31 PM »
1st steps







Darvince

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Re: Cities Skylines
« Reply #16 on: June 26, 2017, 10:44:54 PM »
Hi, I'm a railroad.

Yqt1001

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Re: Cities Skylines
« Reply #17 on: June 27, 2017, 12:10:06 AM »
With community interest in C:S suddenly back, that means "interest" in my spaghetti ramps are back. I present to you a 10 picture guide on creating your own spaghetti interchange. Difficulty: very easy!

1) Pick out a boring old interchange to upgrade. We're going to upgrade this one into a 5 way junction.


2) Clean out the area, in this case I'm just moving the railroad tracks. Then, lay out the "approach", where the highways will be on the leadup.


3) Connect the highway stubs together however you desire.


4) Time to start with the ramps! To make it simplest for us to make sure every direction is covered, I do one freeway direction at a time. After creating the ramps make sure that the initial direction can head into n-1 (in our case, 4) different directions! We'll start with the east to west route.


At this point it's usually easiest to do the flyovers since there isn't much in the way. It's easier to wiggle things around on the ground later on to avoid support pillars.

5) Now we'll do west to east.


Due to the nature of our junction, I'm able to only have one ramp into the northerly direction.

6) Now is south east to north.


It's usually at this point that tunnels become necessary. Also note the ramp for the northbound to westbound, it can be used for both oncoming freeways. When doing this I made sure to leave plenty of space for merging to avoid for traffic calamity there.

7) Now for south west to north.


When possible I try to avoid too many junctions on the main highways themselves. I prefer to have them on the ramps, as you can see I did with the northbound to westbound ramp on the middle right.

8 ) And lastly, south bound.


Because of the type of junction, as long as I have all of the exits prior to the split, I only need one ramp for each. You might notice the new and ridiculous flyover heading into the west. Yes, that's a 4th level bridge. yes, that's the highest I've ever done. yes, normally that would be a tunnel. I just wanted to do something fun and new :P

9) The junction in its full spaghetti glory


10) We're not quite done yet. While the junction looks absolutely awe inspiring regularly, it needs to be spruced up a little.
« Last Edit: June 27, 2017, 12:18:13 AM by Yqt1001 »

FiahOwl

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Re: Cities Skylines
« Reply #18 on: June 27, 2017, 12:47:53 AM »
my garbage grows and it now has a really weird monorail line


atomic7732

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Re: Cities Skylines
« Reply #19 on: June 27, 2017, 01:43:02 AM »
idk wtf i'm doing

have a trash octagon


Bla

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Re: Cities Skylines
« Reply #20 on: June 27, 2017, 04:14:13 AM »
That is a total mess Yqt!

Darvince

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Re: Cities Skylines
« Reply #21 on: June 27, 2017, 04:37:53 AM »
I am hallucinating a bit again and I swear to god pictures seven and eight are identical

Nevermind I just had to stare at them for like four minutes straight

FiahOwl

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Re: Cities Skylines
« Reply #22 on: June 27, 2017, 07:31:30 AM »
lmao transkareng town

Naru523

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Re: Cities Skylines
« Reply #23 on: June 27, 2017, 12:20:12 PM »

Yqt1001

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Re: Cities Skylines
« Reply #24 on: June 27, 2017, 02:40:18 PM »

direct

40k population. Featuring the foundations of my first tryhard rail network. Also first proto ring road

also, I've started using parclo interchanges instead of diamonds since they take up like half the space.
« Last Edit: June 27, 2017, 02:46:57 PM by Yqt1001 »

blotz

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Re: Cities Skylines
« Reply #25 on: June 27, 2017, 07:03:40 PM »
1 tile challenge

atomic7732

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Re: Cities Skylines
« Reply #26 on: June 27, 2017, 09:44:30 PM »
idk how you have so many highways and so much open space yqt


Yqt1001

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Re: Cities Skylines
« Reply #27 on: June 27, 2017, 10:25:26 PM »
idk how you have so many highways and so much open space yqt

It's spread out over 4 tiles (bottom left starting tile).
Unless you mean how do you build so that it's spread out like that, in which case dunno just planning ahead for further developments

Bonus screenshot of the "North Core" CBD

vh

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Re: Cities Skylines
« Reply #28 on: June 28, 2017, 12:33:00 AM »
from what you guys talk about on irc this is basically openttd with better graphics

FiahOwl

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Re: Cities Skylines
« Reply #29 on: June 28, 2017, 01:59:46 AM »


I played wayy too much today