Welcome, Guest

Poll

Bug Or Not

Bug
1 (50%)
Not a bug
0 (0%)
Feature
0 (0%)
Unsure
1 (50%)

Total Members Voted: 2

Voting closed: October 23, 2014, 01:33:58 PM

Author Topic: Iron Gas Giant glitch  (Read 2919 times)

BrandCollision

  • *****
  • Posts: 95
  • I am a major fanboy of space games :)
Iron Gas Giant glitch
« on: October 22, 2014, 01:21:14 PM »
This is an EXTREMLY WIERD glitch here, it makes me  >:( (angry) : I collided several exoplanets together, and i did make sure they where all terrestrial planets, but insted of a big terrestrial planet at the end after i halted velocity's a few times to get everything to collide, i got a big gas giant, i was like "oh well" and then i set its material to be 100% Iron, and it was still a gas giant, and when i set its temp to absolute 0, it heated right back up to an extreme number in the 2000's the planets mass is 39.5 Jupiter's

It is still a gas giant with Silicate, water, organics, and the hydrojen and carbon are still gas giant (like it should)
« Last Edit: October 22, 2014, 01:26:19 PM by BrandCollision »

smjjames

  • *****
  • Posts: 1128
Re: Iron Gas Giant glitch
« Reply #1 on: October 22, 2014, 03:02:52 PM »
The transition stuff doesn't make a whole lot of sense right now. You can turn Earth into a star just by adding lots of silicate, or iron even.

BrandCollision

  • *****
  • Posts: 95
  • I am a major fanboy of space games :)
Re: Iron Gas Giant glitch
« Reply #2 on: October 22, 2014, 03:42:14 PM »
The transition stuff doesn't make a whole lot of sense right now. You can turn Earth into a star just by adding lots of silicate, or iron even.
Hmm, that makes sence,v but its just wierd in my opinion

Dan Dixon

  • Creator of Universe Sandbox
  • Developer
  • *****
  • Posts: 3243
    • Personal Site
Re: Iron Gas Giant glitch
« Reply #3 on: October 22, 2014, 07:42:11 PM »
We are still working on making all the materials look and act like they should. This is a hard problem... especially when there are no fixed limits... making it possible for all of you to try stuff we never even imagined (which is one of the things I love about this project so much).

The upcoming Alpha 12 will address some of these issues, but definitely not all.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Iron Gas Giant glitch
« Reply #4 on: October 23, 2014, 01:51:23 AM »
Well it doesn't matter anyway, since 2000 earths crashing into each other would make an object larger than Jupiter, and US2's planet type system works on mass, not density or composition.

Something that large made of iron would probably collapse into a mini black hole

im4space

  • Global Moderator
  • *****
  • Posts: 87
Re: Iron Gas Giant glitch
« Reply #5 on: October 23, 2014, 06:45:59 AM »
A planet of iron with a mass of 2000 earths would have a radius of about 12 earths
Jupiter's mass is 317.94 earths
Jupiter's radius is 10.845 earths

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Iron Gas Giant glitch
« Reply #6 on: October 23, 2014, 07:51:59 AM »
Thank you

I don't know space math

:c

C7

  • Development Team
  • *****
  • Posts: 544
Re: Iron Gas Giant glitch
« Reply #7 on: October 24, 2014, 09:09:10 AM »
There's been a few major improvements on this front, coming in Alpha 12.

Now particles and fragments properly carry the material of the body they hit. So this should stop compositions appearing that weren't part of the initial mix. As well, the fragmentation, and mass transfer handling has been greatly improved, to prevent the major losses of mass that could occur previously.

We're also working hard on the rendering tech side, Georg has been doing really good work on this front, so that what you see, and what the simulation data says will match. The first part of this is coming in Alpha 12, which is aimed at improving the rendering and transition of planetoids and fragments. This is all going to be a gradual process though, as we'll add and test each piece as it's finished.

The final issue, is that in Universe Sandbox, you can create situations that don't make a lot of sense in natural contexts, or that have not been observed in the Universe so far. For instance, what's a massive solid ball of Iron the size of Jupiter look like? How does it act? Eric's been doing a lot of work on that front and trying to come up with the best answers possible to those questions.
« Last Edit: October 24, 2014, 09:28:52 AM by C7 »

BrandCollision

  • *****
  • Posts: 95
  • I am a major fanboy of space games :)
Re: Iron Gas Giant glitch
« Reply #8 on: October 24, 2014, 12:20:42 PM »
Well it doesn't matter anyway, since 2000 earths crashing into each other would make an object larger than Jupiter, and US2's planet type system works on mass, not density or composition.

Something that large made of iron would probably collapse into a mini black hole
A mini black hole? thinking about it, they need to fix nova remnets and maek the novas callapse into new stars, and a suggestion would be stars explode when enophe iron is put in them

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Iron Gas Giant glitch
« Reply #9 on: October 24, 2014, 12:22:45 PM »
Stars DO explode when they are seeded with enough mass.

BrandCollision

  • *****
  • Posts: 95
  • I am a major fanboy of space games :)
Re: Iron Gas Giant glitch
« Reply #10 on: October 24, 2014, 12:49:46 PM »
Stars DO explode when they are seeded with enough mass.
But not when there seeded with a little bit of iron, you can have a star with a composition of just iron, just edit its composition to have 1% iron and it doesnt explode like it would irl

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Iron Gas Giant glitch
« Reply #11 on: October 24, 2014, 01:04:29 PM »
composition to have 1% iron and it explode

I doubt that this is true.

BrandCollision

  • *****
  • Posts: 95
  • I am a major fanboy of space games :)
Re: Iron Gas Giant glitch
« Reply #12 on: October 24, 2014, 02:27:05 PM »
composition to have 1% iron and it explode

I doubt that this is true.
At the very least, 10%

C7

  • Development Team
  • *****
  • Posts: 544
Re: Iron Gas Giant glitch
« Reply #13 on: October 27, 2014, 08:18:04 AM »
We don't currently take into account the metallicity of a star. This isn't a bug though, it's just something that hasn't been implemented yet. Eric's been working on a solution to simulate these effects in realtime.

http://en.wikipedia.org/wiki/Metallicity