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Author Topic: Tidal forces  (Read 1811 times)

Xriqxa

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Tidal forces
« on: July 28, 2014, 09:33:33 AM »
I think it's awesome what Georg is doing so far with tidal stretchings and disk flattening because of speed, but will tidal stretching eventually be able to simulate volcanic activity?

Pinkythefoxxywasp

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Re: Tidal forces
« Reply #1 on: July 28, 2014, 09:36:24 AM »
It would be amazing if it were to simulate volcanic activity during that, but i think it may be hard to implement.

Xriqxa

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Re: Tidal forces
« Reply #2 on: July 28, 2014, 09:39:46 AM »
Not actual visual 3D volcanoes, but how it is IRL, just pools of lava being pulled up from the mantle and cooling down if the tides cease.

I wonder if the tides will be able to tell the difference in between different weighing objects, like water and rock.

Pinkythefoxxywasp

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Re: Tidal forces
« Reply #3 on: July 28, 2014, 09:46:09 AM »
I didn't mean 3D volcanos, i meant it exactly like you just said it.

Vince77

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Re: Tidal forces
« Reply #4 on: July 28, 2014, 02:06:59 PM »
I would love to place the Earth orbiting Jupiter, and with time Earth start to be tidally locked.

pac0master

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Re: Tidal forces
« Reply #5 on: July 28, 2014, 03:21:27 PM »
I hope there is a button to toggle it,  It is awesome to break down planets but it is also fun to keep them in an unrealistic environment.

Orbiting Earth around a black hole is fun to do.

Plus, It would allow people with low end Pc to run the game properly.  ( I guess simulating all the planet deforming might requite a bit more power )