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Author Topic: Roche Limit :D i tear apart the moon (half of it lands on you!)  (Read 4814 times)

vh

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i finally eliminated the explode glitch where the object loses all momentum and freezes so i made this :D
Roche Limit Demonstration

oh i should've turned off the elasticity but oh welp!

FiahOwl

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Re: Roche Limit :D i tear apart the moon (half of it lands on you!)
« Reply #1 on: August 25, 2011, 03:19:01 PM »
:D Cool!

Dan Dixon

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Re: Roche Limit :D i tear apart the moon (half of it lands on you!)
« Reply #2 on: August 26, 2011, 12:17:33 AM »
That's awesome.

And we'll be fixing the issues that made this so hard in the future.

smjjames

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Re: Roche Limit :D i tear apart the moon (half of it lands on you!)
« Reply #3 on: October 28, 2011, 04:37:57 PM »
It would be even cooler if the objects actually broke up. :)

vh

  • formerly mudkipz
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Re: Roche Limit :D i tear apart the moon (half of it lands on you!)
« Reply #4 on: October 28, 2011, 07:07:29 PM »
i see what you mean.
Even though i manually broke up the objects in this simulation. They were still together in the sense that gravity held them together....at least, for a while. If they were at normal orbit, the moon would've have stayed in that piece. However, the gravity broke it apart.So maybe, in the future, there can be an auto-explode function when an object gets into a roche limit or something else.