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Author Topic: Universalis Project Goals  (Read 20724 times)

FiahOwl

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Re: Universalis Project Goals
« Reply #90 on: June 22, 2015, 03:48:25 PM »

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Bla

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Re: Universalis Project Goals
« Reply #91 on: June 22, 2015, 03:53:50 PM »
my question is, exactly what part of blaland is foresty? south part? all of it?
The northern, northwestern and probably far southern parts were planned as forest. Also more scattered forests in the central and western areas, which are more dominated by plains, and the east coast being dominated more by flat grasslands.

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vh

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Re: Universalis Project Goals
« Reply #92 on: June 22, 2015, 03:57:28 PM »
no you don't need to constantly select for it. you only need to select for it once.

You need to constantly select for it, otherwise it will revert itself to a more stable climate, i.e. arid to desert.

no, hence my polynomial analogy

FiahOwl

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Re: Universalis Project Goals
« Reply #93 on: June 22, 2015, 04:02:50 PM »

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vh

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Re: Universalis Project Goals
« Reply #94 on: June 22, 2015, 04:14:47 PM »
<Valenceta>osmotischen2 your polynomial analogy states that we can find a way to select for it. Yes we can. We can find a way to select for Blaland's climate. I'm discussing something different. I'm saying that even though we can select for it, we need to make it so it is constantly selected even though the laws of nature dictate it shouldn't be.
<osmotischen2>no my polynomial analogy says we only need to select once
<Valenceta>we do
<osmotischen2>yes
<Valenceta>we need to select for it once
<Valenceta>but
<Valenceta>that means that
<Valenceta>we need to make it so it works against the laws of nature more and it will never stop
<Valenceta>it will always be working against a more stable state
<Valenceta>we can select humans to appear
<Valenceta>only once
<Valenceta>but once we do it doesn't need to work against becoming to a more stable state
<Valenceta>because it is in a stable state
<osmotischen2>well it'll be harder to select the initial state, but it's not like you have to actively work at something
<Valenceta>when you reach the end result
<Darvince>what does bla want southern blaland to look like
<Valenceta>you'll still have to keep working against the environment because otherwise you'll lose your state
<Valenceta>when you reach the end result for humans
<Valenceta>you don't need to keep working against the environment because it already is a stable state
<osmotischen2>well it'll be harder to select the initial state, but it's not like you have to actively work at something
<Valenceta>what do you mean by actively work at something
<Kalassafk>so you're saying you can find an initial state where the air over blaland doesn't move
<osmotischen2>"you'll still have to keep working against the environmen"
<Kalassafk>and the water over blaland doesn't move
<Valenceta>you still have to yes you do osmotischen2
<osmotischen2>hmm that might be a bit more challenging kalassafk
<Valenceta>you don't for humans
<Kalassafk>because that's not waht bla said
<osmotischen2>you don't have to actively work at something
<Kalassafk>yes osmotischen that would be next to impossible
<Darvince>we don't have to put anything where blaland used to be
<Valenceta>osmotischen2 you do have to actively work to keep it at that state
<Kalassafk>it would require changing the rest of the planet
<osmotischen2>imagine solving a polynomial
<Kalassafk>most likely
<osmotischen2>after you've solved it
<osmotischen2>you don't need a combustion engine
<osmotischen2>to keep it solved
<osmotischen2>it's done
<Valenceta>no
<Valenceta>we solve it yes
<Valenceta>but in the process of solving it
<Valenceta>we have to keep working against nature
<Valenceta>we don't have to keep working against nature for humans
<Valenceta>we can solve it
<Valenceta>but the difference is the events that transpire and the process we use
<osmotischen2>yeah that just makes finding the initial state a bit more work
<osmotischen2>there's nothing to it
<Valenceta>so then why can't i just do anything
<Valenceta>the world is desert for 3 minutes
<Valenceta>nobody is affected because i said so
<osmotischen2>holy shit
<osmotischen2>there's a showdown in warband
<osmotischen2>king harlus and king ragnar
<Valenceta>that's a hard to find initial state but we can find it and solve it
<Kalassafk>yes
<osmotischen2>given that i'm on ragnar's side
<Valenceta>universalis explodes.
<osmotischen2>but
<osmotischen2>he hates me
<Valenceta>it coalesces 3 seconds later.
<osmotischen2>so i'm rooting for harlus
<Kalassafk>skirt is thinking about the whole thing
<Valenceta>nobody is affected for some reason
<Kalassafk>not the processes that occur through it
<Valenceta>because i said so consciousness goes back to normal
<Valenceta>and life continues on
<Kalassafk>so of course you cna find an initial state for almost anything
<Valenceta>a hard to find initial state, no?
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<Valenceta>you can find an initial state for anything
<osmotischen2>i don't know who you're talking to
<Kalassafk>not necessarily
<Valenceta>you osmotischen2
<osmotischen2>well
<osmotischen2>there are some equations you can't solve for
<osmotischen2>and
<osmotischen2>some equations you can solve for
<osmotischen2>but have no reason to solve
<Kalassafk>you can't find an initial state where there's a 500 mph wind all around Earth for a hundred years due to only meteorological processes
<osmotischen2>unless you want universalis to explode like you want to
<osmotischen2>in which case
<osmotischen2>have fun
<Valenceta>osmotischen2 well which one can you put the universalis exploding into and why
<osmotischen2>because i'd rather play warband
<osmotischen2>what do you mean which one
<osmotischen2>wh
<osmotischen2>i'm confused
<Valenceta>you said some equations are solvable and some unsovlable
<osmotischen2>oh
<osmotischen2>x+1 = x+2

Darvince

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Re: Universalis Project Goals
« Reply #95 on: June 22, 2015, 04:23:19 PM »
blaland's current climate would be dominated by dry climates, desert mostly, yes, but the southern parts are forest in the current position. the east is also grasslands. the only problem is the lakes region, which has enough lakes that plants would have moisture from the ground soil.

atomic7732

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Re: Universalis Project Goals
« Reply #96 on: June 22, 2015, 04:57:37 PM »
no you don't need to constantly select for it. you only need to select for it once.

think of it as finding the coefficients to a million degree polynomial so that it passes through a million given points. each point is different -- the function, or weather, changes over time. but once you select the million coefficients that work, you never need to do it again.
yes in a total view of it, but to show the probabilities involved, you can't just find an initial state where it happens once, you need to find one that sustains it. this is of course ignoring the fact that you'd have to find an initial state where the air over blaland is not only still or constantly replenished with water vapor, it would require the global circulation to be stable in a way that it would not normally tend to, which would require either a lot of input energy or the perfect, perfect, perfect intial state. if it was still and only required an initial point, you'd have no way to make the water vapor rain. and you'd also have to figure out how the air would never move out of the blaland area faster than it is replenished. i wouldn't know how to prove it but i would lean towards the initial state is not possible, instead requiring a constant energy input in the right places, and this would affect other regions of the planet in ways that i would not know.

blaland's current climate would be dominated by dry climates, desert mostly, yes, but the southern parts are forest in the current position. the east is also grasslands. the only problem is the lakes region, which has enough lakes that plants would have moisture from the ground soil.
yes i'm not sure about the lakes their formation and stuff would be peculiar as would their sustenance but otherwise this is pretty accurate