Universe Sandbox

General Category => Everything Else => Topic started by: atomic7732 on July 10, 2012, 06:13:03 PM

Title: Sweden Map Game [Game 0 | Round 3 - Naru523, FiahOwl]
Post by: atomic7732 on July 10, 2012, 06:13:03 PM
The rules to this map game are pretty simple.

Step 1: Pick any color that occupies only one or two sections of RGB color, so that at least one section of the RGB code is left a 0, it doesn't matter which.

Examples of valid colors:

255, 127, 0
45, 0, 39
0, 255, 235
0, 5, 0
0, 243, 7

Even 0, 0, 20

Get the idea?

Oh yeah, other colors you can't be for obvious reasons: 0, 0, 0; 255, 255, 0; 255, 0, 255; 0, 255, 255.

Step 2: Make sure at least one of your non-zero values are different from another players by 20.

Example:

Player X: 255, 127, 0
Your color could be 235, 127, 0; 255, 147, 0; or 255, 107, 0, but no closer.

Step 3: Much like most other map games, just fill in one zone where you'd like to start with your selected valid color.



Before you start your next turn, your available resources will be calculated (or in this case you'll just get 30). On your turn you will be able to select a zone or attack a zone, the amount you can take is calculated with your excess RGB value.

z = v^1.2

where
v = excess color value (starts at 0)
z = resources from this province

Add up the z (round down all decimals) from all of your provinces to determine how many zones you can take.

zt = zs/25

where
zs = sum of all z from each of your provinces
zt = amount of provinces you can take

You can also upgrade a province's v value by 10 for 50 resources (z).

Attacking a province requires 2x as much z as the province produces. If you only want to partially attack, the cost is 2x as much z as you want the province to no longer produce.

Excess resources are accumulated for your next turn.

There is no limit (except as much z you produce) to how much you can do to one province in the same turn. Feel free to attack a province, take it as yours, and then build on it (add v).

A new zone must border (or if it's across the water, be the closest province) to another one of your zones.

Ask if you need any more clarification on the regulations based on your specific circumstance!

atomic7732 [255, 127, v]
FiahOwl [198, 40, v]
Darvince [v, 241, 186]
Bla [128, 255, v]
Naru523 [72, v, 255]

Basic Action Overview and Player Data (https://docs.google.com/spreadsheet/ccc?key=0AgTvxKfJlBKWdFBZZW5CYmcyNUw2eXlaYU1NaERXTHc#gid=0)



These calculations are probably horrendously unbalanced but lets try it and refine them for the next game.
Title: Re: Sweden Map Game [Game 0]
Post by: FiahOwl on July 10, 2012, 06:21:19 PM

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Title: Re: Sweden Map Game [Game 0]
Post by: Darvince on July 10, 2012, 06:22:07 PM
y cannot into awl frii
Title: Re: Sweden Map Game [Game 0]
Post by: FiahOwl on July 10, 2012, 06:23:23 PM

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Title: Re: Sweden Map Game [Game 0]
Post by: Darvince on July 10, 2012, 06:24:02 PM
kol
Title: Re: Sweden Map Game [Game 0]
Post by: atomic7732 on July 10, 2012, 06:27:11 PM
y cannot into awl frii
Had you read it all, you would know, but it's because it's used to calculate resources.

Basically, in my case my color is 255, 127, 0. This 0 is considered v (for value if you're curious). This value can be increased by 10 v by spending 50 z (resources) on any one province. That province's color will then be set to [255, 127, 10]. This means that it will basically (you can do the calculations of benefit yourself) make you more z on your next turn.
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: Darvince on July 10, 2012, 06:31:08 PM
so if yu have many 0 yu can upgrade moar

kute
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: atomic7732 on July 10, 2012, 06:33:05 PM
so if yu have many 0 yu can upgrade moar

kute
No you have to choose one as your v. So just like anyone else your limit is only 255. But you might end up with 0, 255, 0, as opposed to someone else's 198, 40, 255.
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: Darvince on July 10, 2012, 06:37:56 PM
un-kute
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: atomic7732 on July 10, 2012, 06:38:19 PM
un-kute
I'm not going make the game that unfair...

As for other aspect of the game everyone runs on the same ones so...
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: Darvince on July 10, 2012, 06:43:26 PM
kolok fixed
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: atomic7732 on July 10, 2012, 06:54:46 PM
gj at changing the transparency to black.
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: Bla on July 11, 2012, 01:42:23 AM
Kolkolkol.

I think we should make it white or some other color instead of transparency. Paint isn't amused of transparency, and neither is Leninkat.

Kolor: 128 255 000.

Wait, I broke some borders.

Fix'd.
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: vh on July 11, 2012, 03:51:51 AM
you should change 'resonable close' to 'as close as possible' or 'x pixels away'
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: atomic7732 on July 11, 2012, 12:04:18 PM
you should change 'resonable close' to 'as close as possible' or 'x pixels away'
I didn't measure the distance between every province and every other province that is seperated by water. As close as possible is subjective as well.
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: Bla on July 11, 2012, 12:37:13 PM
How about, you can attack max 50 pixels over water? From the long island to the other island in southeast Sweden, they're about 46 pixels apart. So with a distance of 50 pixels you can reach all the locations on the map.

Otherwise, we could draw some lines between territories which you can attack over water.
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: vh on July 11, 2012, 01:08:06 PM
you should change 'resonable close' to 'as close as possible' or 'x pixels away'
I didn't measure the distance between every province and every other province that is seperated by water. As close as possible is subjective as well.

as close as possible is objective? distance can be measured in pixels, so you must be as close as possible province is objective?
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: atomic7732 on July 11, 2012, 01:33:19 PM
as close as possible is objective? distance can be measured in pixels, so you must be as close as possible province is objective?
My definition was clearly different from yours, that's for sure.

I would have said "closest province" in that case.
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: Naru523 on July 11, 2012, 07:07:34 PM
insert comment
Title: Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
Post by: atomic7732 on July 11, 2012, 07:17:04 PM
Anyone (because no one can possibly attack anyone in any way) can claim a new province, because none of us make enough z! (We don't make any at all)

And I just realized this game is going to start off really slowly. The first 20 turns is going to be mostly getting new provinces, but after that the game is going to ramp up quite quickly.

With a 100% consensus we can make our original province have 10 v which would shorten that 20 turns considerably.

I vote yes. If everyone else agrees, then we'll do that.
Title: Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
Post by: Darvince on July 11, 2012, 07:27:12 PM
.
Title: Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
Post by: Bla on July 12, 2012, 05:20:15 AM
I vote yes.

Also please decide a color for the background or require people to preserve the transparency.
Title: Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
Post by: FiahOwl on July 12, 2012, 07:15:13 AM

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Title: Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
Post by: Bla on July 12, 2012, 07:39:40 AM
The rules already say that resources you don't spend are saved.
Excess resources are accumulated for your next turn.
Title: Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
Post by: FiahOwl on July 12, 2012, 07:59:25 AM

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Title: Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
Post by: atomic7732 on July 12, 2012, 11:31:23 AM
require people to preserve the transparency.
I was trying to do this (by talking to Darv but he said he's not opening GIMP just to fill in one province). Do I need to put it in the rules or something to make it magically official?
Title: Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
Post by: FiahOwl on July 12, 2012, 11:36:28 AM

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Title: Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
Post by: Darvince on July 12, 2012, 05:02:30 PM
i'll open gimp when it's more provinces
Title: Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
Post by: Darvince on July 12, 2012, 07:38:19 PM
Anyone (because no one can possibly attack anyone in any way) can claim a new province, because none of us make enough z! (We don't make any at all)

And I just realized this game is going to start off really slowly. The first 20 turns is going to be mostly getting new provinces, but after that the game is going to ramp up quite quickly.

With a 100% consensus we can make our original province have 10 v which would shorten that 20 turns considerably.

I vote yes. If everyone else agrees, then we'll do that.
i vote no
trolololololol
Title: Re: Sweden Map Game [Game 0 | Acquiring players]
Post by: Naru523 on July 12, 2012, 07:41:05 PM
insert comment
Title: Re: Sweden Map Game [Game 0 | Round 1 Turn 2 - Anyone]
Post by: atomic7732 on July 12, 2012, 07:41:56 PM
Anyone can take one new province.
Title: Re: Sweden Map Game [Game 0 | Round 3 - Anyone]
Post by: Bla on July 13, 2012, 03:58:59 AM
Salt.
Title: Re: Sweden Map Game [Game 0 | Round 3 - Anyone]
Post by: Darvince on July 13, 2012, 03:12:33 PM
explosionary
Title: Re: Sweden Map Game [Game 0 | Round 3 - Anyone]
Post by: Hellpotatoe on July 13, 2012, 05:47:23 PM
can someone explain to me how I play this? kolok
Title: Re: Sweden Map Game [Game 0 | Round 3 - Anyone]
Post by: Darvince on July 13, 2012, 07:05:51 PM
no kolok does not go like that

kolok is like, "kol, ok"
Title: Re: Sweden Map Game [Game 0 | Round 3 - Anyone]
Post by: vh on July 14, 2012, 02:36:02 AM
using kolok inkolrrektly is notok!
Title: Re: Sweden Map Game [Game 0 | Round 3 - Anyone]
Post by: Hellpotatoe on July 14, 2012, 05:20:11 AM
but I use kolok to say kol 2 times
Title: Re: Sweden Map Game [Game 0 | Round 3 - Anyone]
Post by: Darvince on July 14, 2012, 02:12:27 PM
no that is "kolkol"
Title: Re: Sweden Map Game [Game 0 | Round 3 - Naru523, FiahOwl]
Post by: vh on July 14, 2012, 05:15:19 PM
doublekol
Title: Re: Sweden Map Game [Game 0 | Round 3 - Naru523, FiahOwl]
Post by: atomic7732 on December 28, 2012, 12:13:08 AM
braumpu
Title: Re: Sweden Map Game [Game 0 | Round 3 - Naru523, FiahOwl]
Post by: blotz on December 28, 2012, 09:02:15 AM
TAKEN
Title: Re: Sweden Map Game [Game 0 | Round 3 - Naru523, FiahOwl]
Post by: Darvince on December 28, 2012, 12:58:05 PM
wtf
Title: Re: Sweden Map Game [Game 0 | Round 3 - Naru523, FiahOwl]
Post by: Darvince on May 26, 2013, 02:57:05 PM
braumpu
Title: Re: Sweden Map Game [Game 0 | Round 3 - Naru523, FiahOwl]
Post by: Darvince on June 03, 2016, 07:38:26 PM
braumpu
Title: Re: Sweden Map Game [Game 0 | Round 3 - Naru523, FiahOwl]
Post by: FiahOwl on June 03, 2016, 07:51:38 PM

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Title: Re: Sweden Map Game [Game 0 | Round 3 - Naru523, FiahOwl]
Post by: atomic7732 on June 03, 2016, 08:35:43 PM
wh
Title: Re: Sweden Map Game [Game 0 | Round 3 - Naru523, FiahOwl]
Post by: Darvince on June 03, 2016, 10:30:32 PM
>implying anything will happen in this game