Universe Sandbox
Universe Sandbox Legacy => Universe Sandbox 2008 | Help => Topic started by: atomic7732 on August 23, 2009, 01:24:07 PM
-
!?!?!?!?!
-
This is a known bug that will be fixed in version 2.
You can sometimes fix this problem by deleting all the trails.
-
I did... 2 twice... Nothing worked, and let trail number down, and the trails don't get shorter, until you reach 0 in which they dissapear.
-
Trying Orbit all ???
-
They are orbiting correctly, but the trail it staight.
-
Turn off if you don,t like ;D that happens sometimes if body is too close to parent body
-
This is a known bug that will be fixed in version 2.
You can sometimes fix this problem by deleting all the trails.
i saw that bug in my US sandbox to! its anoying
-
Try setting trails according to some body or to space. Set as center.
-
Reset the system if it does not work.
-
All hail proj-path! ;D
Nobody cares about the past - looking into the future is much more exciting, bigger engine and it can shoot across the water like that. ;D
:P
Ok, delete the last part of the sentence if you want to.
-
What??? Bigger engine shoot across water??? Huh?? I like past, so you can compare orbits, projected path is always off, especially if you set another object to center.
-
What??? Bigger engine shoot across water??? Huh?? I like past, so you can compare orbits, projected path is always off, especially if you set another object to center.
Sorry, the sentence I was about to make just reminded me too much of a joke about Noah's Ark (where a speedboat is... Much more exciting ;D).
Anyways, yes, if I really have to admit it I do use trails sometimes... :-[ :-[
Hmm, sometimes I just wonder what causes bugs like this, straight trails... :P
-
Hmm, sometimes I just wonder what causes bugs like this, straight trails... :P
Trails look a how much their angle has changed in order to know they need to make a new segment (since all trails are made of individual line segments. This bug, straight trails, happened because one of the values used to determine the angle became a non-value (NaN = Not a Number) and every check also returned a bad value which kept it from making a new segment.
-
Hmm, sometimes I just wonder what causes bugs like this, straight trails... :P
Trails look a how much their angle has changed in order to know they need to make a new segment (since all trails are made of individual line segments. This bug, straight trails, happened because one of the values used to determine the angle became a non-value (NaN = Not a Number) and every check also returned a bad value which kept it from making a new segment.
Aha, yes I've seen NaN before, thanks for the explanation. :)
-
!?!?!?!?!
They are probably are moving forwards into space instead of curving around the planet.
-
Read my post.
They are orbiting correctly, but the trail it staight.
-
It looks funny with straight orbits though. :P :)