Hoag's Object.
I'd like to bring your attention to the item with the red arrow. That is a must-have for me
Are you talking about your idea for a temperature indicator? It honestly is a must-have and generally sounds pretty easy to code.
Not bad ideas. I would like to point out that it has been a shorter wait (so far) than Alpha 12.weird, it feels a lot long this time
The "random clouds" issue with galaxies is actually a bug. Dan did mention fixing them a few months ago but I don't think we've got any news since.
And I agree with adding more galaxies. Hoag's Object sounds fun.
it will likely be post-Alpha 14 before we work on them.
We are still working on Alpha 13.
Progress is good, but slow. The collision rewrite is taking longer to finish implementing than we'd all prefer.
And galaxies... yes, we plan to make them better. Although it will likely be post-Alpha 14 before we work on them.
While sound waves cannot travel in space, I do expect to add sounds to an upcoming version of Universe Sandbox.if you would add just sound. looking at the changelog i see you made stuff for collisions and stars but maybe regular planets will get background music?
In addition to simple UI sounds, I may add (but don't consider this a promise) a "Hollywood" fantasy sound mode. While on the schedule, the release with sounds is months from completion.
You could try making separate "beta builds" that testers could download, although if the game is broken because you're overhauling a feature it doesn't really work.yeah, it would be cool to have nightly builds, like openTTD. Nightly's are builds that are released every night, hence the name, so it shows code that was just added.
I posted this in another thread, but it's also relevant here.Yep, I get it. Some games I have eg. Black Mesa source, is still being worked on and is not available from steam. It is only available at Black Mesa's website. Same with US2.
One of the reason's we've not fully released on Steam is because we're still integrating major features. When we work on something that's highly integrated into the rest of the code, like the base Physics engine and Collision systems. It will tend to stretch out the times between when we can release a stable version of the game. If there's even a small problem there, the game can be unplayable.
So, even if we've got features that are otherwise complete, we can't really release while the rest of the game is undergoing breaking changes.
We're actually looking into a different version control system, so we don't have these issues going forward where we have to wait on all features being complete before a release.