Universe Sandbox
Universe Sandbox => Universe Sandbox ² | Discussion => Topic started by: Xriqxa on September 22, 2014, 08:16:34 AM
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I've noticed that US2 simulates everything to the finest detail no matter what. That can be a pain if you have lag issues and there are collisions going on when you're zoomed out several AU.
Idk how hard it is to code, but if Minecraft can do it, you can do it ;)
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I really want that idea, its goes 15-10 FPS when a lot of fragments from collisions are flying in outer-far space..
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I've noticed that US2 simulates everything to the finest detail no matter what. That can be a pain if you have lag issues and there are collisions going on when you're zoomed out several AU.
Idk how hard it is to code, but if Minecraft can do it, you can do it ;)
Rendering distance will be unrealistic in US2.
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I don't mean for actual bodies, I meant for details. (Textures, atmospheres, models)
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I've noticed that US2 simulates everything to the finest detail no matter what. That can be a pain if you have lag issues and there are collisions going on when you're zoomed out several AU.
Idk how hard it is to code, but if Minecraft can do it, you can do it ;)
Rendering distance will be unrealistic in US2.
Well adding such thing to the game must have an ON/OFF option
If you don't like it turn it off, and as Xriqxa said, its only for the textures, atmoshperes, models
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That would be stupid to turn it off. Why display something you can't even see?
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That would be stupid to turn it off. Why display something you can't even see?
it is ?
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The off button just screams: "PRESS ME TO KILL YOUR COMPUTER UNLESS YOU HAVE THE TITAN Z!"
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In many cases, objects that are too small to be discernible on-screen (as a function of their size and distance to the viewer) are not being rendered. Some cases still need to be optimized further.
That said, rendering is not the most costly position on the budget list. The sum total of updating the multiple simulation-relevant subsystems that a body is subject to (physics simulation, collision detection and response, composition, classification and evolution, and lots more) takes more time for most systems.
We're constantly working on improving performance, and suggestions are always welcome.
Cheers,
George