Universe Sandbox

Universe Sandbox => Universe Sandbox ² | Discussion => Topic started by: SpyCreepers on July 10, 2014, 03:16:36 AM

Title: Custom models and texture?
Post by: SpyCreepers on July 10, 2014, 03:16:36 AM
i'd say it will be epic if it added to the game :D i've created bunch of models so i can use it on the game.
Title: Re: Custom models and texture?
Post by: WitheHole18 on July 10, 2014, 03:18:56 AM
Good (now do not say fantastic >:( )
How did you create them?
Title: Re: Custom models and texture?
Post by: Lord DC on July 10, 2014, 03:23:05 AM
DA HAAAAAAAAAAAAAAX!(http://img2.wikia.nocookie.net/__cb20140408113237/halflifemachinima/images/2/2d/Dr._Hax.jpg)
But seriously, how DID you do that? seems pretty cool, how you can do that
Title: Re: Custom models and texture?
Post by: WitheHole18 on July 10, 2014, 03:24:05 AM
-_-
Title: Re: Custom models and texture?
Post by: SpyCreepers on July 10, 2014, 03:24:41 AM
Good (now do not say fantastic >:( )
How did you create them?
Ya know i made a bunch for the original Universe Sandbox. It's already a feature in the original ones
Title: Re: Custom models and texture?
Post by: Xriqxa on July 10, 2014, 03:29:51 AM
Good (now do not say fantastic >:( )
How did you create them?
Waht? It's cute when you say that!
DA HAAAAAAAAAAAAAAX!(http://img2.wikia.nocookie.net/__cb20140408113237/halflifemachinima/images/2/2d/Dr._Hax.jpg)
But seriously, how DID you do that? seems pretty cool, how you can do that
He made them with a texture builder. Why is there a poster for a missing skeleton in the background?
Title: Re: Custom models and texture?
Post by: Lord DC on July 10, 2014, 03:45:44 AM
Because it adds more humor to the scene.
Title: Re: Custom models and texture?
Post by: FenX2014 on July 10, 2014, 03:59:15 AM
Much funnier than it would be if there was written "Sale of computers" or "Computers are not here, go away!"
Title: Re: Custom models and texture?
Post by: SpyCreepers on July 10, 2014, 07:10:29 AM
Guys, Guys Please. stop being offtopic? ok?
Title: Re: Custom models and texture?
Post by: FenX2014 on July 10, 2014, 07:15:26 AM
Yes, yes, yes! I wanted to write "Enough offtopic", but somehow it did not work ...
Title: Re: Custom models and texture?
Post by: Xriqxa on July 10, 2014, 01:07:12 PM
i'd say it will be epic if it added to the game :D i've created bunch of models so i can use it on the game.
custom models would work, but do we really need custom textures? We have the random planet feature AND all the editors.
Title: Re: Custom models and texture?
Post by: Vince77 on July 10, 2014, 01:33:27 PM
Yes because with custom textures we can for example change the texture to a lower resolution for lower computers and for fasters computers you can change the texture to a higher one !
Title: Re: Custom models and texture?
Post by: blotz on July 10, 2014, 07:33:33 PM
Not sure if this has to do with anything, but when you start the alpha you can pick the resolution.
Title: Re: Custom models and texture?
Post by: Bla on July 11, 2014, 07:12:24 AM
Not sure if this has to do with anything, but when you start the alpha you can pick the resolution.
That's the program window itself, I don't think it affects textures
Title: Re: Custom models and texture?
Post by: Xriqxa on July 11, 2014, 03:06:42 PM
Well, I think it wouldn't work because US2 uses 3D models now, not flat texture wrapping.
But, what if here could be a feature that lets you "take a picture" of the texture on a planet?
Title: Re: Custom models and texture?
Post by: FenX2014 on July 11, 2014, 05:05:22 PM
I think, to make the texture will need heightmap
Title: Re: Custom models and texture?
Post by: SpyCreepers on July 11, 2014, 08:04:22 PM
also. heightmap is a great idea
Title: Re: Custom models and texture?
Post by: Vince77 on July 12, 2014, 03:34:09 AM
Well, I think it wouldn't work because US2 uses 3D models now, not flat texture wrapping.
But, what if here could be a feature that lets you "take a picture" of the texture on a planet?
I did not know they use 3D model instead of a height map, are you sure they use a 3D model ?
Title: Re: Custom models and texture?
Post by: Xriqxa on July 12, 2014, 06:59:30 AM
The height maps are made in 3 dimensions, height, length, and depth.
Title: Re: Custom models and texture?
Post by: Vince77 on July 12, 2014, 07:48:02 AM
I was thinking about custom materials, for example, methane, oxygen, salt (would keep water liquid at lower temperatures), ect...
What do you think about this ?  :)
Title: Re: Custom models and texture?
Post by: Lord DC on July 12, 2014, 07:49:18 AM
I was thinking about custom materials, for example, methane, oxygen, salt (would keep water liquid at lower temperatures), ect...
What do you think about this ?  :)
Pretty neat, would definitely add some new possibilities
Title: Re: Custom models and texture?
Post by: WitheHole18 on July 12, 2014, 08:29:19 AM
I was thinking about custom materials, for example, methane, oxygen, salt (would keep water liquid at lower temperatures), ect...
What do you think about this ?  :)
Pretty neat, would definitely add some new possibilities
yes, particulate organic intrigue me a lot, could add life to planets?
Title: Re: Custom models and texture?
Post by: Vince77 on July 12, 2014, 08:37:56 AM
yes, particulate organic intrigue me a lot, could add life to planets?
Have you tried it ?
Title: Re: Custom models and texture?
Post by: WitheHole18 on July 12, 2014, 08:41:03 AM
Yes, but nothing happens to the planet, this function maybe introduced in Alpha 8...
Title: Re: Custom models and texture?
Post by: A . M . O on July 13, 2014, 08:28:25 AM
Yes, but nothing happens to the planet, this function maybe introduced in Alpha 8...
Dan hear you