Universe Sandbox
Universe Sandbox Legacy => Universe Sandbox 2010 Beta | Discussion => Topic started by: Dan Dixon on February 14, 2010, 12:51:12 PM
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I'll be releasing Beta 4 in the next 7 days.
My goal is to have completely ripped out the old UI and have replaced it with all new controls and tools by the end of this week. So far, it's coming along slowly but well.
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Can't wait!
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Awesome, once again ;D
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Whee! Perfect, I'm getting my stationary computer back today or tomorrow etc., repaired so I can test again. One of my RAM-things was broken, so nothing really worked before.
Edit: One of my RAM-things probably weren't broken, they've tried to replace nearly everything and are now trying to replace my motherboard. But whatever.
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AWSOME!
''5 years later''
Dan: i'm going to release Beta 5422 soon
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Lol. But that would be like Universe Sandbox 4 or 5...
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Or 1.25. ;)
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Dan, can u send me an image?
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Sorry to disappoint. The current build is in a very unstable state right now so I'm going to delay the Beta 4 release until next week.
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No biggie. Also yesterday was my birthday :D
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Happy day after your birthday!
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You mean late happy birthday :P :P :P
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Happy birthday. :)
Late is better than never. :P
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I'll be releasing Beta 4 in the next 7 days.
My goal is to have completely ripped out the old UI and have replaced it with all new controls and tools by the end of this week. So far, it's coming along slowly but well.
Make sure you solve my startup problem.
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Make sure you solve my startup problem.
Saying it like it is, it's amusing.
Feel free to throw in a "Please" next time. :)
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I solved the bounce mode problem yesterday. I believe that bounce mode now works better than it ever did in version 1. :)
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I solved the bounce mode problem yesterday. I believe that bounce mode now works better than it ever did in version 1. :)
Awesomeness. :) How does it work better?
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How does it work better?
- The bodies no longer rotate the wrong way when rolling around on a larger sphere.
- Bodies acted like they were in air before, slowing down over time, which required a hack to counteract this (which was only approximate). The hack is gone and they now correctly act like they're in a vacuum.