Universe Sandbox

Universe Sandbox Legacy => Universe Sandbox Legacy | Discussion => Topic started by: moozoo on December 15, 2010, 07:26:26 PM

Title: GPU.NET
Post by: moozoo on December 15, 2010, 07:26:26 PM
I'd like to see universe sandbox support GPU acceleration.

This new library seems a very interesting option for doing that.
http://www.tidepowerd.com/tutorial/yourfirstgpunetapplication

Everything is written in C#, even the GPU kernels.
And it falls back to CPU mode if their is no supported graphics card installed.

Title: Re: GPU.NET
Post by: Chaotic Cow on December 16, 2010, 01:21:50 PM
I wouldn't mind seeing this either.
Title: Re: GPU.NET
Post by: Bla on December 16, 2010, 10:59:25 PM
Shouldn't GPUs be much faster somehow? Or only at some tasks?
On the BOINC platform (where you can spend your computer power to help all kinds of research), I enabled GPU tasks, and in a few days I had got as many points as in months using only my CPU.
Title: Re: GPU.NET
Post by: Dan Dixon on December 17, 2010, 04:58:57 PM
This new library seems a very interesting option for doing that.
http://www.tidepowerd.com/tutorial/yourfirstgpunetapplication

That's really interesting. I haven't heard of that before. Too bad it's so expensive. It looks like it's around $1000 for a license. Even so, I'll be considering this for a distant future release.

Universe Sandbox 2.1, scheduled to be released early next year, will include multi-core support via .NET 4's Parallel library.
Title: Re: GPU.NET
Post by: Chaotic Cow on December 18, 2010, 12:30:21 PM
Can't wait Dan!