ERROR: ld.so: object '/home/andy/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored. ALSA lib confmisc.c:768:(parse_card) cannot find card '0' ALSA lib conf.c:4241:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings ALSA lib conf.c:4241:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory ALSA lib confmisc.c:1251:(snd_func_refer) error evaluating name ALSA lib conf.c:4241:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory ALSA lib conf.c:4720:(snd_config_expand) Evaluate error: No such file or directory ALSA lib pcm.c:2217:(snd_pcm_open_noupdate) Unknown PCM default Setting breakpad minidump AppID = 230290 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198149920979 [API loaded no] _memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age Setting maxVSyncInterval to 4 GL: Detected 65024 MB VRAM Total system RAM: 3837 MiB Initialize engine version: 4.5.4f1 (e036f44c54c9) FMOD failed to initialize ... Error initializing output device. (Filename: Line: 239) Begin MonoManager ReloadAssembly Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/UnityEngine.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/UnityEngine.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-CSharp.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-CSharp.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-UnityScript.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Accrete.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Accrete.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/DotNumerics.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/DotNumerics.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/SampleClassLibrary.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/SampleClassLibrary.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/CSharpFITS_v1.1.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/CSharpFITS_v1.1.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/nunit.framework.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/nunit.framework.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Stateless.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Stateless.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GraphLogger.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GraphLogger.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Squid.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Squid.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Cloo.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/Cloo.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/EventSystem.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/EventSystem.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GiantArmy.Mathematics.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GiantArmy.Mathematics.dll into Unity Child Domain Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GiantArmy.Physics.dll (this message is harmless) Loading /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/GiantArmy.Physics.dll into Unity Child Domain - Completed reload, in 0.046 seconds Default vsync count 1 requesting resize 1280 x 720 resizing window to 1280 x 720 Desktop is 1280 x 1024 @ 60 Hz Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/System.Core.dll (this message is harmless) Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/System.dll (this message is harmless) Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/System.Xml.dll (this message is harmless) [Steamworks.NET] SteamAPI_Init() worked... (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Font XML does not exist: default (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) requesting resize 1280 x 720 resizing window to 1280 x 720 Desktop is 1280 x 1024 @ 60 Hz An invalid object handle was used. (Filename: Line: 311) An invalid object handle was used. (Filename: Line: 311) An invalid object handle was used. (Filename: Line: 311) An invalid object handle was used. (Filename: Line: 311) An invalid object handle was used. (Filename: Line: 311) An invalid object handle was used. (Filename: Line: 311) An invalid object handle was used. (Filename: Line: 311) An invalid object handle was used. (Filename: Line: 311) An invalid object handle was used. (Filename: Line: 311) An invalid object handle was used. (Filename: Line: 311) An invalid object handle was used. (Filename: Line: 311) An invalid object handle was used. (Filename: Line: 311) An invalid object handle was used. (Filename: Line: 311) UnloadTime: 3.690000 ms Only one MaterialDatabase may exist in scene (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Only one Gradient Database may exist in scene! (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Only one Fragment Database may exist in scene! (Filename: /BuildAgent/work/d63dfc6385190b60/artifacts/LinuxStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 78 unused Assets to reduce memory usage. Loaded Objects now: 1577. Total: 2.178000 ms (FindLiveObjects: 0.069000 ms CreateObjectMapping: 0.026000 ms MarkObjects: 1.202000 ms DeleteObjects: 0.662000 ms) Platform assembly: /home/andy/.steam/SteamApps/common/Universe Sandbox 2/Universe Sandbox_Data/Managed/System.Configuration.dll (this message is harmless)