Universe Sandbox
General Category => Everything Else => Topic started by: deoxy99 on March 04, 2010, 10:28:16 PM
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Zones
Residential - Green
Commercial - Blue
Industrial - Yellow
Schools - Bright Pink
Parks - Dark Green (darker than ground)
Special Zones - Red
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SimCity forever! :D ;D :)
Are my zones too small perhasp?
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Upgraded your city.
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When the land turns brown (cut down forests or dirt), water turns teal (poison or viruses), or there is no more room for cities, the game is over.
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You can only cut down trees if you want to, do you want to Bla?
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I don't see the point in this.
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You can only cut down trees if you want to, do you want to Bla?
No trees shalt stand in the way of my Expansion! Yes. :)
How can I see where there are trees? Are there trees on all the land areas?
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The trees are dark green.
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Oh no! A fire broke out near my city because of pollution! The trees burned up. Gray means destroyed or reserved.
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Cool. :P
I mean... Oh nose... May I build a road to your city so I can send help?
(And how should that road be? Only vertical and horizontal, or can they have any angle?
PS: The green in the middle of the boulevard was meant to be there - it was the trees.
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Cool. :P
I mean... Oh nose... May I build a road to your city so I can send help?
(And how should that road be? Only vertical and horizontal, or can they have any angle?
PS: The green in the middle of the boulevard was meant to be there - it was the trees.
The road should be vertical and horizontal only.
Oh, I didn't know that was the trees.
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I've built a city hall and a fire station now (the city hall is the red area closest to the water, the fire station the red area closest to your city in my city). And then there's the new road, plus my city has been redesigned.
My city is sending support to your city now, so it can grow again and clean up after the fire.
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I've added my city!
We should have limits on building based on scoring or something to make it more fun. Also, we should somehow have pollution levels based on pixels per type of land, and how far it goes out.
Deoxy, if you would like it added, this is a good pollution thing...
1 pollution per pixel - residential
1 pollution per pixel - school
2 pollution per pixel - commercial
4 pollution per pixel - industrial
Every new "map" add this same amount, per 20 pixels of land.
Then pollution extends 1/100 pixels of your city of pollution "points"
So, for example... My city...
residential - 30
school - 30
commercial - 66
industrial - 108
30*1
+
30*1
+
66*2
+
108*4
30+30+132+432
My city has 624 pollution
So, pollution extends... 6.24 pixels out.
That eventually damages forests and stuff...
Deoxy, if it doesn't make sense... Maybe Bla can... explain it better. Or make it easier.
So by the next map, if I don't expand:
I take 30>40, 30>40, 66>60, 108>100
40/20, 40/20, 60/20, 100/20
2+2+3+5
So my 624 pollution is now... 636! Then when you add more to the city, only calculate that, and add it to your original pollution. On the next map then you calculate that new pollution.
Bla, I think I took too much of a twist, you might wanna... Like make this simpler. I think very complexly.
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I've added my city!
We should have limits on building based on scoring or something to make it more fun. Also, we should somehow have pollution levels based on pixels per type of land, and how far it goes out.
Deoxy, if you would like it added, this is a good pollution thing...
1 pollution per pixel - residential
1 pollution per pixel - school
2 pollution per pixel - commercial
4 pollution per pixel - industrial
Every new "map" add this same amount, per 20 pixels of land.
Then pollution extends 1/100 pixels of your city of pollution "points"
So, for example... My city...
residential - 30
school - 30
commercial - 66
industrial - 108
30*1
+
30*1
+
66*2
+
108*4
30+30+132+432
My city has 624 pollution
So, pollution extends... 6.24 pixels out.
That eventually damages forests and stuff...
Deoxy, if it doesn't make sense... Maybe Bla can... explain it better. Or make it easier.
So by the next map, if I don't expand:
I take 30>40, 30>40, 66>60, 108>100
40/20, 40/20, 60/20, 100/20
2+2+3+5
So my 624 pollution is now... 636! Then when you add more to the city, only calculate that, and add it to your original pollution. On the next map then you calculate that new pollution.
Bla, I think I took too much of a twist, you might wanna... Like make this simpler. I think very complexly.
No, I do not want the pollution rules.
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Maybe Bla can make it... WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY simpler.
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No. Leave it alone. >:(
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Colors fixed (if on Vista or 7, use the eyedropper tool to use the correct ones)
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My city is built up (a year and 2 months passed). Thanks!
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Oh no!! A river has eaten through the land! It is poisoned. :-[
(1 month has passed)
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We do need something. What do you say? Now there is polluted waters. We restart. This is very boring without something that we can somewhat avoid or have a prediction when. You can't just... Whatever. I'm gonna do my pollution thing for my city. YOu don't have to. Bla doesn't have to. But I will. Just to make it fun for me.
Edit: Aha... Exactly what I thought... This won't work... You can't randomly skip time or randomly make things happen without progression. This just doesn't work. I mean you can... But, it will not work well.
Edit: Aha whatever, but I will have... Pollution ish ness...
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Is it going to be the apocalypse? There is so many disasters happening.
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We do need something. What do you say? Now there is polluted waters. We restart. This is very boring without something that we can somewhat avoid or have a prediction when. You can't just... Whatever. I'm gonna do my pollution thing for my city. YOu don't have to. Bla doesn't have to. But I will. Just to make it fun for me.
Actually the WHOLE OCEAN needs to be polluted.
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We do need something. What do you say? Now there is polluted waters. We restart. This is very boring without something that we can somewhat avoid or have a prediction when. You can't just... Whatever. I'm gonna do my pollution thing for my city. YOu don't have to. Bla doesn't have to. But I will. Just to make it fun for me.
Edit: Aha... Exactly what I thought... This won't work... You can't randomly skip time or randomly make things happen without progression. This just doesn't work. I mean you can... But, it will not work well.
Edit: Aha whatever, but I will have... Pollution ish ness...
No. I made the rules. No pollution equations. That is a rule.
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How am I not fun? This is not... rational.
IT
MAKES
NO
SENSE
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Bla, edit the previous map.
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How am I not fun? This is not... rational.
IT
MAKES
NO
SENSE
I said NO pollution equations, no polluting water, and no wasting valuable space.
The water has to naturally get polluted.
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Ok. Bye. I shall not play this stupid game of yours. You make itvery boring. I do not know why I even started playing this game!!!
So the water is...
Not polluted
Not polluted
Not polluted
Not polluted
Not polluted
Polluted
Polluted
Polluted
Never any transiotion?
No spreading?
This game is stupid boring.
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How am I not fun? This is not... rational.
IT
MAKES
NO
SENSE
I said NO pollution equations, no polluting water, and no wasting valuable space.
The water has to naturally get polluted.
And what do you suppose happens in real life? It does get naturally polluted... It gets artificially polluted too if you didn't know.
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I don't care. Not to be mean, but if you don't follow the rules, you can't have a city.
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I don't care. This game is terrible.
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Fine, don't play. You didn't have to in the first place.
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Back to the River.
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I like your idea, but I don't think we need it, since trees don't have any gameplay function (or do they?)
Hmm.
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Ok, here's an update to my city. My day already ended 19 minutes ago, so see you tomorrow.
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"Bye" if a joke. Bye if real.
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Fixed yours.
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What is the red?
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Red is any building that is not a zone.
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Updated map (3 years have passed):
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4 people voted?
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They did. Who though?
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My point exactly.
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Could it be Arata or Chaotic Cow? ;)
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Update, the road to your city has been upgraded and my city has expanded.
We should try to make residental areas closed with only one road to enter and leave it, so transports and people who don't live there need to use the other roads, so they won't annoy the people who live in the area.
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Added to my city grid; added a city hall and added an extra part to it.
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Update. I changed the big road to your city a little bit, added some crossroads.
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Brown area fixed (brown area was the river basin).
(1 year has passed)
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Who is voting??????
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Update.
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Try making your roads with the line tool. Make sure they do not have more than one line in them and they do not exit the city unless it is for a purpose.
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If you zoom in on the area that could look like a strange double road between the residental and industrial area in the southern part of the city, the area closest to the industry is a line of trees, meant to block out the sight of the industry and it's pollution and noises from the residental area.
I will remember about not making roads that exit the city for no purpose however.
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Removed all industries in my city (you are the supplier for my commercial areas), and replaced it with residential.
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Water dried up (the real reason is I want to make this in Sim City 4)!
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Sim City 4 Map:
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Because of the reduction in competition, the industry in my city is beginning to increase.
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Bump!
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Nice simcity city. I miss SimCity 4 :P :'( Lost the program years ago.
EDIT: Btw why would anyone would pollute water? It is our main source...
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What else do you do? The air is what we need too!!!
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Nobody wants to pollute anything, but pollution is a result of our use of some ressources that are beneficial to us. :)
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Update! I am almost going to touch your city with mine.
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Finally our ocean is not black, it's blue.
Finally, your island is connected back to the mainland making a larger island, and the colors are brighter.
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I'd recommend that the land and water was darker, making the residental and commercial zones more distinguishable from the land and water when bordering it. :)
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The land and water are still darker than the residential, and the commercial, respectively.
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Is anyone going to play Map City anymore?
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Revival!
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The City of Kytiir has purchased land from the Island of... Deoxy?
It will develop it's land on later turns.
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The City of Kytiir has purchased land from the Island of... Deoxy?
It will develop it's land on later turns.
Your map is invalid.
The roads must be black, surround the city, and not be double, and roads cannot go partially into a zone.
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Here's your new turn.
As I said, if you pollute, you will be kicked out of the game.
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Expansion.
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The City of Kytiir has purchased land from the Island of... Deoxy?
It will develop it's land on later turns.
Your map is invalid.
The roads must be black.
Roads are black... those brown were my city's land... it didn't have anything on it... it was land Kytiir owned
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Deoxy pleeeease don't delete the purple. It's a ferry so that our city can connect with others off the island.
And our city is named Frodder's Lip
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The ferry could be categorized as a building owned by the state/government (red), if it is financed by everyone through taxes, or as a corporation (blue) financed by the individuals who use it.
Deoxy99: Is terraforming allowed?
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The City of Kytiir has purchased land from the Island of... Deoxy?
It will develop it's land on later turns.
Your map is invalid.
The roads must be black.
Roads are black... those brown were my city's land... it didn't have anything on it... it was land Kytiir owned
Sorry, there cannot be boundaries, you just grow into the spaces available. If there is no more room on the planet, the game will restart.
Deoxy pleeeease don't delete the purple. It's a ferry so that our city can connect with others off the island.
And our city is named Frodder's Lip
There cannot be diagonal roads.
So, both yours and Bla's turn are invalid.
The ferry could be categorized as a building owned by the state/government (red), if it is financed by everyone through taxes, or as a corporation (blue) financed by the individuals who use it.
Deoxy99: Is terraforming allowed?
No.
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I fixed all of the cities.
Please use the eyedropper on the other cities to color your zones, NeutronStar.
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Ummm, I did use the eyedropper tool. I use that all the time...
And is there turn order, or can we just go when we feel like it?
The City of Kytiir expands.
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Ummm, I did use the eyedropper tool. I use that all the time...
And is there turn order, or can we just go when we feel like it?
The City of Kytiir expands.
You can go when you feel like it, but you cannot go more than once in a row, except me.
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My city is now a communist city. :P
If there is no more room on the planet, the game will restart.
Just an idea: Rather than restarting the game, you could expand the map itself with more land, maybe another island, which we could expand into.
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Not to be offensive, Deoxy, but all your games have a strong bias towards you.
SOOO TRUE!!!
If a game is created by deoxy, then it has a strong bias towards him.
The converse is also true:
If a game has a strong bias towards deoxy, then it was created by him.
Thus, we can make a biconditional:
A game was created by deoxy, if and only if, it has a strong bias towards him.
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Alright, if I can't be realistic, then HERE'S a residential zone.
Not to be offensive, Deoxy, but all your games have a strong bias towards you.
Your map is invalid. Zones can only be moderate-sized.
Note: You and NeutronStar may be kicked out by not cooperating.
By the way, your bi-conditional is redundant. It has "if and only if" in it. You only need to say if once!
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Your map is invalid. Zones can only be moderate-sized.
Note:You and NeutronStar may be kicked out.
Define "moderate-sized".
Hey I was only practicing math! And you can't kick me or Darvince out for our opinions.
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Your map is invalid. Zones can only be moderate-sized.
Note: You and NeutronStar may be kicked out.
This makes me think of a computer lol
Btw, how is your huge 2 zones moderate-sized??
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Okay, do you want me to kick you out? Stop it or I will.
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It's your chance to play Bla.
Be sure to continue from your map on this page, no one else's.
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You broke your own rule.
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delete this