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v0.001 for nue's convenience
https://dl.dropbox.com/u/45288313/Eu3%20modstuffs/provinces.png (https://dl.dropbox.com/u/45288313/Eu3%20modstuffs/provinces.png)
Helpful for m0dding:
New provinces (http://www.paradoxian.org/eu3wiki/Modding_the_map) *
New nations (http://www.paradoxian.org/eu3wiki/Creating_a_new_country)
New tech groups (http://forum.paradoxplaza.com/forum/showthread.php?425030-How-to-add-a-new-tech-group-into-the-game)
New missions (http://forum.paradoxplaza.com/forum/showthread.php?376403-Mission-scripting)
New events (http://www.paradoxian.org/eu3wiki/Category:Event_scripting)
Event parameters (http://forum.paradoxplaza.com/forum/showthread.php?360599-EU3-scripting-tips-and-tricks)
New religion (http://www.paradoxian.org/eu3wiki/Adding_a_new_religion)
New religion icon (http://forum.paradoxplaza.com/forum/showthread.php?336108-How-to-add-new-religion-s-icon)
Those marked with a * are out of date.
Those marked with a ^ are out of date and don't work anymore.
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v0.002
i got it to get to map properly initialised before crashing...
any ideas?
https://dl.dropbox.com/u/45288313/Eu3%20modstuffs/Nuemod.zip
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https://www.dropbox.com/s/smdbqf5pr0uoir8/zippippip.zip (https://www.dropbox.com/s/smdbqf5pr0uoir8/zippippip.zip)
v0.01
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kol you forgot to delete the layers
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this took awhile
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so did this ;D
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hey can someone make the above image 6144*3072 and then put the below image as a layer in the above image (i don't have enough ram because my computer is a toaster)
http://i.imgur.com/E5pqJGf.png (http://i.imgur.com/E5pqJGf.png)
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Heres the file.
The coasts and rivers layer is just hidden.
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sugg
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merge with other pls
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first of all, you don't have to merge anything.
also there are only two things to merge:
merge with other pls
wait i'm confused as to how to merge so i won't.
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mfw
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wait i'm confused as to how to merge so i won't.
actually i'm silly don't merge the provinces.bmp
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what you gonna do when they come for you for the food huh huh huh huh huh
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shut up
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ok rod and/or nue go next i made darvincia
https://dl.dropbox.com/u/45288313/Eu3%20modstuffs/universalismod.zip
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prettified my provinces
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wut number
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auspik tribes for personal reference
also some province names
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protip: merge provinces.bmp as a layer into your image for perfect provinces
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have incomplete
https://www.dropbox.com/s/iqfh6dbo2xz0suu/new%20compressed%20briefcase%20no.zip (https://www.dropbox.com/s/iqfh6dbo2xz0suu/new%20compressed%20briefcase%20no.zip)
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>briefcase
wut even
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https://www.dropbox.com/s/oy9trn0wqj3ndqi/compressed.zip (https://www.dropbox.com/s/oy9trn0wqj3ndqi/compressed.zip)
i didn't finish my /history/province files so i'll upload those files only later tonight or tomorrow so if someone's modding the map go ahead
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ok i finished them for you so i could test
also the last universalis mod link no longer works
https://dl.dropbox.com/u/45288313/Eu3%20modstuffs/universalismod0.03.zip
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saguan provinces
i think i'll redo snavwxniik provinces before adding it because they're too numerous and funny-shaped
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https://www.dropbox.com/s/ehlzwbehqpupn3j/pony.zip (https://www.dropbox.com/s/ehlzwbehqpupn3j/pony.zip)
idk it's broken
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gj
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give lakes that have provinces that don't border the sea their own province
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there are more trade goods than that
also city size is 0 to 1 million (but this is only recommended for the huge cities in the 1700s and 1800s)
base tax is 1 to 15 for colonizable provinces
you do not need the temple/workshop/marketplace/university lines
all trade goods:
grain wine wool cloth fish fur salt (base goods)
iron copper gold slaves (metals)
ivory tea chinaware spices coffee cotton sugar tobacco (exotic goods)
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ok
also
remove_core =
is a thing and
the base buildings are:
temple
armory
dock
constable
marketplace
and somehow university
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ok
also
remove_core =
is a thing and
the base buildings are:
temple
armory
dock
constable
marketplace
and somehow university
that's for history stuff that isn't on october 14, 1399
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i should probably remove the kallisto-specific information to another file but i'm too lazy
almost done, just need the buildings and territory data.
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d
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wtf why is it gray now
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because i made it grey
yes i have the colored version
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oh ok mommy
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the d
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sdf
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ok mommy
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protip for vh: i'm deleting all your manpower, basetax, trade goods and replacing them with sensicle ones
because you're not going to have a big region of super rich cities in the south (this is what base tax 14 is for) and you're not going to have wine and sugar being produced in antarctic conditions
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protip for darvince: i divided all the basetaxes and manpower of the north by 5 so i don't know what you're talking about
he is talking about how sugar cane and grapes dont grow in ice
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yes but i've already told him i haven't finished my goods stats yet
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AND I CAN'T BECAUSE IT'S NOT LOADING INTO AUSCHWITZ so that is why i gave darvince the files to do so.
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LOLOL jk
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protip for vh: i'm deleting all your manpower, basetax, trade goods and replacing them with sensicle ones
because you're not going to have a big region of super rich cities in the south (this is what base tax 14 is for) and you're not going to have wine and sugar being produced in antarctic conditions
well don't bother changing them one by one you sugg it'll take like 2 seconds for me the fix the entire thing.
but upload the mod if you've got it to work with clauswitz
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i did get it to work with scen-ed but three provinces have wrong color on provs.bmp
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https://dl.dropbox.com/u/45288313/Eu3%20modstuffs/universalismod0.07.zip
will be up in aboot 7 to 10 minutes
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i will be modding in 2 hours i think
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i'll mod for 2 hours then.
takn
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NO
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dump
http://www.paradoxian.org/eu3wiki/Modding_the_map (http://www.paradoxian.org/eu3wiki/Modding_the_map) http://www.paradoxian.org/eu3wiki/Creating_a_new_country (http://www.paradoxian.org/eu3wiki/Creating_a_new_country) http://forum.paradoxplaza.com/forum/showthread.php?425030-How-to-add-a-new-tech-group-into-the-game (http://forum.paradoxplaza.com/forum/showthread.php?425030-How-to-add-a-new-tech-group-into-the-game) http://forum.paradoxplaza.com/forum/showthread.php?376403-Mission-scripting (http://forum.paradoxplaza.com/forum/showthread.php?376403-Mission-scripting) http://www.paradoxian.org/eu3wiki/Category:Event_scripting (http://www.paradoxian.org/eu3wiki/Category:Event_scripting)
http://forum.paradoxplaza.com/forum/showthread.php?360599-EU3-scripting-tips-and-tricks (http://forum.paradoxplaza.com/forum/showthread.php?360599-EU3-scripting-tips-and-tricks)
http://forum.paradoxplaza.com/forum/showthread.php?336108-How-to-add-new-religion-s-icon. (http://forum.paradoxplaza.com/forum/showthread.php?336108-How-to-add-new-religion-s-icon.) http://www.paradoxian.org/eu3wiki/Adding_a_new_religion (http://www.paradoxian.org/eu3wiki/Adding_a_new_religion)
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https://dl.dropbox.com/s/5dscai63tgtvs1j/nausimod.rar?token_hash=AAH5H63tCFy6HtaUALm2BCrI5TI_CP5VrPgAC-MRibOa7A&dl=1
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[08:51.25] <ubv> we need an event in the mod 'kolkon
[08:51.33] <+Darvince> kol ubv
[08:51.38] <ubv> wait what would it do^
[08:51.43] <+Darvince> uhh
[08:51.53] <+Darvince> boost relations between all big nations?
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oh yeah guys finish whatever you're working on by the 15th because then my spring break starts and you know how spring break goes no one has your same week and I will have tons of time to do crap for once. or maybe school will give me crap idk
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darvince remove kallisto's two culture groups and replace it with this pls
kallistoviniosan = {
sinopian = {
}
mudian = {
}
kolian = {
}
biodrian = {
}
skirtist = {
}
kolokian = {
}
kallistan = {
}
starrian = {
}
luminian = {
}
vatallusian = {
}
seraphian = {
}
distortian = {
}
celestian = {
}
#other narcults here
}
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you know culture group is like german culture or something, right? a culture group that large is impossible, even with today's tech.
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well naru said we had the same culture so !!!
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that's like calling eurasia the eurasian culture group
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great idea.
anyways if you won't do the culture groups at least run the python file i attached and you were asking for yesterday
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what they're not necessarily the same culture but distant related
like france to italian
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ok.
tags taken
http://www.paradoxian.org/eu3wiki/Tag (http://www.paradoxian.org/eu3wiki/Tag)
and
ACT
AUT
AXI
BET
BHG
BIO
CAL
CCN
CEL
CIE
CYE
DAL
DEU
DIS
EKA
ETE
EVA
FAR
FLU
HEL
HLK
ITT
KAL
KAT
KSK
KOS
LEV
LUM
MER
MIR
MYO
NAU
NIO
NRK
NUE
NUK
PIL
PRA
SRA
SIN
SOV
SOK
STA
SWY
UNA
UTA
VAT
VTE
VYL
WEL
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actually vh the tags on the tags page aren't taken because i nuked all those nations.
except for PAP, REB, NAT, PIR
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actually vh the tags on the tags page aren't taken because i nuked all those nations.
except for PAP, REB, NAT, PIR
oh ok
but i'll keep my tags as they are so as to not confuse everything
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inb4 someone claims tags and it ends up actually already being in there
I don't get the point of claiming tags we're not going to run out of them
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neither do i
in fact we'll probably only start having issues when we're nearing the end of adding all the non-1399 start nations
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neither do i
in fact we'll probably only start having issues when we're nearing the end of adding all the non-1399 start nations
like the 22 saggan ones.
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inb4 someone claims tags and it ends up actually already being in there
I don't get the point of claiming tags we're not going to run out of them
no i already added all 50 of my nations and stuff
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ok it crashes when calculating paths what does that mean?
https://www.dropbox.com/s/jreoo8ttvqhhx5h/nausipoo.rar (https://www.dropbox.com/s/jreoo8ttvqhhx5h/nausipoo.rar)
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protip for kalassak:
[12:54] ubv my game kept crashing until i did annex RAU
i think the auspikitans have 'CTD infantry'
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no darvince that was in narmod :P
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buap >:D
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once upon a time work halted on this mod
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this is an eu4 mod to take advantage of new features
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widen an ocean.
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eu4 map crops poles, why don't we do the same? so option 2
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yes well IMO there should be a water route south of issagga and cropping it doesn't allow for it
distort or add a small few-pixel-wide water route at the edge of the map
but i really don't see why because that's probably icy or extremely difficult to navigate
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