Universe Sandbox

General Category => Everything Else => Topic started by: Darvince on January 27, 2013, 01:33:46 AM

Title: most recent universalis mod file (kolmod v0.09)
Post by: Darvince on January 27, 2013, 01:33:46 AM
v0.001 for nue's convenience

https://dl.dropbox.com/u/45288313/Eu3%20modstuffs/provinces.png (https://dl.dropbox.com/u/45288313/Eu3%20modstuffs/provinces.png)

Helpful for m0dding:
New provinces (http://www.paradoxian.org/eu3wiki/Modding_the_map) *
New nations (http://www.paradoxian.org/eu3wiki/Creating_a_new_country)
New tech groups (http://forum.paradoxplaza.com/forum/showthread.php?425030-How-to-add-a-new-tech-group-into-the-game)
New missions (http://forum.paradoxplaza.com/forum/showthread.php?376403-Mission-scripting)
New events (http://www.paradoxian.org/eu3wiki/Category:Event_scripting)
Event parameters (http://forum.paradoxplaza.com/forum/showthread.php?360599-EU3-scripting-tips-and-tricks)
New religion (http://www.paradoxian.org/eu3wiki/Adding_a_new_religion)
New religion icon (http://forum.paradoxplaza.com/forum/showthread.php?336108-How-to-add-new-religion-s-icon)

Those marked with a * are out of date.
Those marked with a ^ are out of date and don't work anymore.
Title: Re: most recent universalis mod file
Post by: Darvince on February 09, 2013, 10:11:36 AM
v0.002
i got it to get to map properly initialised before crashing...
any ideas?

https://dl.dropbox.com/u/45288313/Eu3%20modstuffs/Nuemod.zip
Title: Re: most recent universalis mod file
Post by: atomic7732 on February 09, 2013, 11:38:24 PM
https://www.dropbox.com/s/smdbqf5pr0uoir8/zippippip.zip (https://www.dropbox.com/s/smdbqf5pr0uoir8/zippippip.zip)

v0.01
Title: Re: most recent universalis mod file
Post by: Darvince on February 09, 2013, 11:46:37 PM
kol you forgot to delete the layers
Title: Re: most recent universalis mod file
Post by: Naru523 on February 10, 2013, 01:29:10 AM
this took awhile
Title: Re: most recent universalis mod file
Post by: Darvince on February 10, 2013, 02:48:40 AM
so did this ;D
Title: Re: most recent universalis mod file
Post by: Darvince on February 15, 2013, 01:27:47 PM
hey can someone make the above image 6144*3072 and then put the below image as a layer in the above image (i don't have enough ram because my computer is a toaster)

http://i.imgur.com/E5pqJGf.png (http://i.imgur.com/E5pqJGf.png)
Title: Re: most recent universalis mod file
Post by: smjjames on February 15, 2013, 02:24:17 PM
Heres the file.

The coasts and rivers layer is just hidden.
Title: Re: most recent universalis mod file
Post by: Naru523 on February 16, 2013, 05:46:33 PM
sugg
Title: Re: most recent universalis mod file
Post by: Darvince on February 16, 2013, 05:57:07 PM
merge with other pls
Title: Re: most recent universalis mod file
Post by: FiahOwl on February 17, 2013, 04:59:26 AM

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Title: Re: most recent universalis mod file
Post by: vh on February 17, 2013, 05:11:36 AM
first of all, you don't have to merge anything.

also there are only two things to merge:
merge with other pls
wait i'm confused as to how to merge so i won't.
Title: Re: most recent universalis mod file
Post by: FiahOwl on February 17, 2013, 05:22:44 AM

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Title: Re: most recent universalis mod file
Post by: vh on February 17, 2013, 05:58:42 AM
mfw
Title: Re: most recent universalis mod file
Post by: Darvince on February 17, 2013, 11:41:52 AM
wait i'm confused as to how to merge so i won't.
actually i'm silly don't merge the provinces.bmp
Title: Re: most recent universalis mod file
Post by: blotz on February 17, 2013, 03:19:18 PM
what you gonna do when they come for you for the food huh huh huh huh huh
Title: Re: most recent universalis mod file
Post by: Darvince on February 17, 2013, 03:38:31 PM
shut up
Title: Re: most recent universalis mod file
Post by: FiahOwl on February 17, 2013, 03:51:31 PM

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Title: Re: most recent universalis mod file
Post by: Darvince on February 17, 2013, 09:56:54 PM
ok rod and/or nue go next i made darvincia

https://dl.dropbox.com/u/45288313/Eu3%20modstuffs/universalismod.zip








Title: Re: most recent universalis mod file
Post by: atomic7732 on February 17, 2013, 10:27:57 PM
prettified my provinces
Title: Re: most recent universalis mod file
Post by: Darvince on February 17, 2013, 11:23:52 PM
wut number
Title: Re: most recent universalis mod file
Post by: atomic7732 on February 17, 2013, 11:32:57 PM
auspik tribes for personal reference

also some province names
Title: Re: most recent universalis mod file
Post by: Darvince on February 18, 2013, 12:16:17 AM
protip: merge provinces.bmp as a layer into your image for perfect provinces
Title: Re: most recent universalis mod file
Post by: atomic7732 on February 18, 2013, 02:22:44 AM
have incomplete

https://www.dropbox.com/s/iqfh6dbo2xz0suu/new%20compressed%20briefcase%20no.zip (https://www.dropbox.com/s/iqfh6dbo2xz0suu/new%20compressed%20briefcase%20no.zip)
Title: Re: most recent universalis mod file
Post by: Darvince on February 18, 2013, 02:26:11 AM
>briefcase
wut even
Title: Re: most recent universalis mod file
Post by: atomic7732 on February 18, 2013, 03:16:32 PM
https://www.dropbox.com/s/oy9trn0wqj3ndqi/compressed.zip (https://www.dropbox.com/s/oy9trn0wqj3ndqi/compressed.zip)

i didn't finish my /history/province files so i'll upload those files only later tonight or tomorrow so if someone's modding the map go ahead
Title: Re: most recent universalis mod file
Post by: Darvince on February 19, 2013, 01:07:41 AM
ok i finished them for you so i could test
also the last universalis mod link no longer works

https://dl.dropbox.com/u/45288313/Eu3%20modstuffs/universalismod0.03.zip
Title: Re: most recent universalis mod file
Post by: Darvince on February 22, 2013, 12:17:54 AM
saguan provinces
i think i'll redo snavwxniik provinces before adding it because they're too numerous and funny-shaped
Title: Re: most recent universalis mod file
Post by: atomic7732 on February 23, 2013, 10:16:47 PM
https://www.dropbox.com/s/ehlzwbehqpupn3j/pony.zip (https://www.dropbox.com/s/ehlzwbehqpupn3j/pony.zip)

idk it's broken
Title: Re: most recent universalis mod file
Post by: Darvince on February 24, 2013, 01:13:43 AM
gj
Title: Re: most recent universalis mod file
Post by: Darvince on February 28, 2013, 01:50:45 PM
give lakes that have provinces that don't border the sea their own province
Title: Re: most recent universalis mod file
Post by: Darvince on February 28, 2013, 02:22:40 PM
there are more trade goods than that

also city size is 0 to 1 million (but this is only recommended for the huge cities in the 1700s and 1800s)
base tax is 1 to 15 for colonizable provinces
you do not need the temple/workshop/marketplace/university lines

all trade goods:
grain wine wool cloth fish fur salt (base goods)
iron copper gold slaves (metals)
ivory tea chinaware spices coffee cotton sugar tobacco (exotic goods)
Title: Re: most recent universalis mod file
Post by: vh on February 28, 2013, 02:29:15 PM
ok

also
remove_core =
is a thing and

the base buildings are:
temple
armory
dock
constable
marketplace

and somehow university
Title: Re: most recent universalis mod file
Post by: atomic7732 on February 28, 2013, 03:16:34 PM
ok

also
remove_core =
is a thing and

the base buildings are:
temple
armory
dock
constable
marketplace

and somehow university
that's for history stuff that isn't on october 14, 1399
Title: Re: most recent universalis mod file
Post by: vh on March 01, 2013, 07:34:16 PM
i should probably remove the kallisto-specific information to another file but i'm too lazy

almost done, just need the buildings and territory data.
Code: [Select]
Title: Re: most recent universalis mod file
Post by: vh on March 02, 2013, 03:40:33 PM
d
Title: Re: most recent universalis mod file
Post by: Darvince on March 02, 2013, 03:57:30 PM
wtf why is it gray now
Title: Re: most recent universalis mod file
Post by: vh on March 02, 2013, 04:02:45 PM
because i made it grey

yes i have the colored version
Title: Re: most recent universalis mod file
Post by: Darvince on March 02, 2013, 08:22:51 PM
oh ok mommy
Title: Re: most recent universalis mod file
Post by: vh on March 02, 2013, 09:00:46 PM
the d
Title: Re: most recent universalis mod file
Post by: vh on March 02, 2013, 09:07:07 PM
sdf
Title: Re: most recent universalis mod file
Post by: Darvince on March 02, 2013, 09:09:46 PM
ok mommy
Title: Re: most recent universalis mod file
Post by: Darvince on March 03, 2013, 02:07:15 AM
protip for vh: i'm deleting all your manpower, basetax, trade goods and replacing them with sensicle ones

because you're not going to have a big region of super rich cities in the south (this is what base tax 14 is for) and you're not going to have wine and sugar being produced in antarctic conditions
Title: Re: most recent universalis mod file
Post by: Hellpotatoe on March 03, 2013, 05:30:12 AM
protip for darvince: i divided all the basetaxes and manpower of the north by 5 so i don't know what you're talking about
he is talking about how sugar cane and grapes dont grow in ice
Title: Re: most recent universalis mod file
Post by: vh on March 03, 2013, 05:33:27 AM
yes but i've already told him i haven't finished my goods stats yet
Title: Re: most recent universalis mod file
Post by: vh on March 03, 2013, 05:34:03 AM
AND I CAN'T BECAUSE IT'S NOT LOADING INTO AUSCHWITZ so that is why i gave darvince the files to do so.
Title: Re: most recent universalis mod file
Post by: blotz on March 03, 2013, 05:38:49 AM
LOLOL jk
Title: Re: most recent universalis mod file
Post by: vh on March 03, 2013, 07:05:56 AM
protip for vh: i'm deleting all your manpower, basetax, trade goods and replacing them with sensicle ones

because you're not going to have a big region of super rich cities in the south (this is what base tax 14 is for) and you're not going to have wine and sugar being produced in antarctic conditions

well don't bother changing them one by one you sugg it'll take like 2 seconds for me the fix the entire thing.

but upload the mod if you've got it to work with clauswitz
Title: Re: most recent universalis mod file
Post by: Darvince on March 03, 2013, 10:45:57 AM
i did get it to work with scen-ed but three provinces have wrong color on provs.bmp
Title: Re: most recent universalis mod file
Post by: Darvince on March 03, 2013, 11:35:52 AM
https://dl.dropbox.com/u/45288313/Eu3%20modstuffs/universalismod0.07.zip

will be up in aboot 7 to 10 minutes
Title: Re: most recent universalis mod file
Post by: vh on March 03, 2013, 11:39:03 AM
i will be modding in 2 hours i think
Title: Re: most recent universalis mod file
Post by: blotz on March 03, 2013, 11:40:01 AM
i'll mod for 2 hours then.
takn
Title: Re: most recent universalis mod file
Post by: Darvince on March 03, 2013, 11:47:02 AM
NO
Title: Re: most recent universalis mod file
Post by: blotz on March 03, 2013, 12:26:20 PM
dump
http://www.paradoxian.org/eu3wiki/Modding_the_map (http://www.paradoxian.org/eu3wiki/Modding_the_map) http://www.paradoxian.org/eu3wiki/Creating_a_new_country (http://www.paradoxian.org/eu3wiki/Creating_a_new_country) http://forum.paradoxplaza.com/forum/showthread.php?425030-How-to-add-a-new-tech-group-into-the-game (http://forum.paradoxplaza.com/forum/showthread.php?425030-How-to-add-a-new-tech-group-into-the-game) http://forum.paradoxplaza.com/forum/showthread.php?376403-Mission-scripting (http://forum.paradoxplaza.com/forum/showthread.php?376403-Mission-scripting) http://www.paradoxian.org/eu3wiki/Category:Event_scripting (http://www.paradoxian.org/eu3wiki/Category:Event_scripting)
http://forum.paradoxplaza.com/forum/showthread.php?360599-EU3-scripting-tips-and-tricks (http://forum.paradoxplaza.com/forum/showthread.php?360599-EU3-scripting-tips-and-tricks)
http://forum.paradoxplaza.com/forum/showthread.php?336108-How-to-add-new-religion-s-icon. (http://forum.paradoxplaza.com/forum/showthread.php?336108-How-to-add-new-religion-s-icon.) http://www.paradoxian.org/eu3wiki/Adding_a_new_religion (http://www.paradoxian.org/eu3wiki/Adding_a_new_religion)
Title: Re: most recent universalis mod file
Post by: vh on March 03, 2013, 04:46:59 PM
https://dl.dropbox.com/s/5dscai63tgtvs1j/nausimod.rar?token_hash=AAH5H63tCFy6HtaUALm2BCrI5TI_CP5VrPgAC-MRibOa7A&dl=1
Title: Re: most recent universalis mod file
Post by: vh on March 03, 2013, 06:54:48 PM
[08:51.25] <ubv> we need an event in the mod 'kolkon
[08:51.33] <+Darvince> kol ubv
[08:51.38] <ubv> wait what would it do^
[08:51.43] <+Darvince> uhh
[08:51.53] <+Darvince> boost relations between all big nations?

Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: atomic7732 on March 04, 2013, 09:31:30 AM
oh yeah guys finish whatever you're working on by the 15th because then my spring break starts and you know how spring break goes no one has your same week and I will have tons of time to do crap for once. or maybe school will give me crap idk
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: vh on March 04, 2013, 02:43:39 PM
darvince remove kallisto's two culture groups and replace it with this pls

Code: [Select]
kallistoviniosan = {
sinopian = {
}
mudian = {
}
kolian = {
}
biodrian = {
}
skirtist = {
}
kolokian = {
}
kallistan = {
}
starrian = {
}
luminian = {
}
vatallusian = {
}
seraphian = {
}
distortian = {
}
celestian = {
}
#other narcults here
}
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: Darvince on March 04, 2013, 03:52:54 PM
you know culture group is like german culture or something, right? a culture group that large is impossible, even with today's tech.
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: vh on March 04, 2013, 03:57:34 PM
well naru said we had the same culture so !!!

Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: Darvince on March 04, 2013, 03:58:24 PM
that's like calling eurasia the eurasian culture group
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: vh on March 04, 2013, 04:04:02 PM
great idea.

anyways if you won't do the culture groups at least run the python file i attached and you were asking for yesterday
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: Naru523 on March 04, 2013, 04:46:33 PM
what they're not necessarily the same culture but distant related

like france to italian
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: vh on March 06, 2013, 02:43:13 PM
ok.


tags taken
http://www.paradoxian.org/eu3wiki/Tag (http://www.paradoxian.org/eu3wiki/Tag)

and

ACT
AUT
AXI
BET
BHG
BIO
CAL
CCN
CEL
CIE
CYE
DAL
DEU
DIS
EKA
ETE
EVA
FAR
FLU
HEL
HLK
ITT
KAL
KAT
KSK
KOS
LEV
LUM
MER
MIR
MYO
NAU
NIO
NRK
NUE
NUK
PIL
PRA
SRA
SIN
SOV
SOK
STA
SWY
UNA
UTA
VAT
VTE
VYL
WEL

Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: Darvince on March 06, 2013, 03:56:49 PM
actually vh the tags on the tags page aren't taken because i nuked all those nations.

except for PAP, REB, NAT, PIR
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: FiahOwl on March 06, 2013, 04:00:19 PM

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Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: vh on March 06, 2013, 04:09:26 PM
actually vh the tags on the tags page aren't taken because i nuked all those nations.

except for PAP, REB, NAT, PIR

oh ok
but i'll keep my tags as they are so as to not confuse everything
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: atomic7732 on March 06, 2013, 10:57:18 PM
inb4 someone claims tags and it ends up actually already being in there

I don't get the point of claiming tags we're not going to run out of them
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: Darvince on March 07, 2013, 12:08:38 AM
neither do i

in fact we'll probably only start having issues when we're nearing the end of adding all the non-1399 start nations
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: Hellpotatoe on March 07, 2013, 03:11:43 AM
neither do i

in fact we'll probably only start having issues when we're nearing the end of adding all the non-1399 start nations
like the 22 saggan ones.
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: vh on March 07, 2013, 04:15:54 AM
inb4 someone claims tags and it ends up actually already being in there

I don't get the point of claiming tags we're not going to run out of them

no i already added all 50 of my nations and stuff
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: vh on March 09, 2013, 02:43:03 AM
ok it crashes when calculating paths what does that mean?

https://www.dropbox.com/s/jreoo8ttvqhhx5h/nausipoo.rar (https://www.dropbox.com/s/jreoo8ttvqhhx5h/nausipoo.rar)
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: Darvince on March 09, 2013, 12:57:24 PM
protip for kalassak:

[12:54]   ubv   my game kept crashing until i did annex RAU
   i think the auspikitans have 'CTD infantry'
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: vh on March 09, 2013, 01:47:46 PM
no darvince that was in narmod :P
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: Darvince on March 21, 2013, 05:18:12 PM
buap >:D
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: vh on April 07, 2013, 06:56:25 AM
once upon a time work halted on this mod
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: Darvince on April 07, 2013, 01:52:34 PM
this is an eu4 mod to take advantage of new features
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: FiahOwl on May 11, 2014, 08:51:18 AM

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Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: vh on May 11, 2014, 10:44:17 AM
widen an ocean.
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: atomic7732 on May 11, 2014, 12:17:25 PM
eu4 map crops poles, why don't we do the same? so option 2
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: FiahOwl on May 11, 2014, 04:38:34 PM

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Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: atomic7732 on May 11, 2014, 06:41:46 PM
yes well IMO there should be a water route south of issagga and cropping it doesn't allow for it
distort or add a small few-pixel-wide water route at the edge of the map

but i really don't see why because that's probably icy or extremely difficult to navigate
Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: FiahOwl on May 11, 2014, 06:52:39 PM

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Title: Re: most recent universalis mod file (kolmod v0.09)
Post by: FiahOwl on May 12, 2014, 05:45:31 PM

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