{"id":4851,"date":"2021-09-23T09:36:54","date_gmt":"2021-09-23T16:36:54","guid":{"rendered":"http:\/\/universesandbox.com\/blog\/?p=4851"},"modified":"2021-10-26T16:37:18","modified_gmt":"2021-10-26T23:37:18","slug":"codename-fire-ring-update-28","status":"publish","type":"post","link":"https:\/\/universesandbox.com\/blog\/2021\/09\/codename-fire-ring-update-28\/","title":{"rendered":"Codename: Fire Ring | Update 28"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"360\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Feature_Gif.gif\" alt=\"\" class=\"wp-image-4854\"\/><\/figure>\n\n\n\n<p><em>Run Steam to download Update 28, or buy Universe Sandbox via our&nbsp;<a href=\"http:\/\/universesandbox.com\/\">website<\/a>&nbsp;or the&nbsp;<a href=\"http:\/\/store.steampowered.com\/app\/230290\/\">Steam Store<\/a>.<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Update 28<\/h3>\n\n\n\n<p>Fire Ring introduces a collision model that simulates an impact shockwave across the surface of an object, as part of our work to continuously improve collisions. In addition, there are improvements to object trails, additional object information, bug fixes, and more.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Shocking Collisions<\/h4>\n\n\n\n<p>Object heating from impacts now realistically moves over the impacted object as a shockwave. Fragments are ejected from the edge of the shockwave at more realistic angles. Learn more in our Collisions guides:<br><strong>Guides &gt; Tutorials &gt; Planetary Collisions<br>Guides &gt; Science &gt; Collisions: Energy, Mass, and Speed<\/strong><\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Earth_Moon_Collision_Before.gif\" alt=\"\" class=\"wp-image-4855\" width=\"320\" height=\"180\"\/><figcaption>Before<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Earth_Moon_Collision_After.gif\" alt=\"\" class=\"wp-image-4856\" width=\"320\" height=\"180\"\/><figcaption>After<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\">Impactor Heating<\/h4>\n\n\n\n<p>Both objects involved in a collision now experience collisional heating on their surfaces, instead of just the larger object.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Object_Both_Heating_Before.gif\" alt=\"\" class=\"wp-image-4860\" width=\"320\" height=\"180\"\/><figcaption>Before<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Object_Both_Heating_After.gif\" alt=\"\" class=\"wp-image-4872\" width=\"320\" height=\"180\"\/><figcaption>After<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\">More Highlights<\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li>Grazing collisions now look more realistic with shockwaves and surface dragging<\/li><\/ul>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Earth_Moon_Grazing_Collision_Before-2.gif\" alt=\"\" class=\"wp-image-4861\" width=\"320\" height=\"180\"\/><figcaption>Before<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Earth_Moon_Grazing_Collision_After.gif\" alt=\"\" class=\"wp-image-4862\" width=\"320\" height=\"180\"\/><figcaption>After<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<ul class=\"wp-block-list\"><li>Object trails are now projected back in time to show their full past trajectory<\/li><\/ul>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Historical_Trails_Before-1.gif\" alt=\"\" class=\"wp-image-4865\" width=\"320\" height=\"180\"\/><figcaption>Before<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Historical_Trails_After.gif\" alt=\"\" class=\"wp-image-4873\" width=\"320\" height=\"180\"\/><figcaption>After<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<ul class=\"wp-block-list\"><li>Objects now have additional information (like, planet, moon, rogue object) in the property panel based on their relative motion around other objects<\/li><\/ul>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Object_Categories_Before.png\" alt=\"\" class=\"wp-image-4867\" width=\"320\" height=\"353\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Object_Categories_Before.png 372w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Object_Categories_Before-272x300.png 272w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><figcaption>Before<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Object_Categories_After.png\" alt=\"\" class=\"wp-image-4868\" width=\"320\" height=\"353\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Object_Categories_After.png 372w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Object_Categories_After-272x300.png 272w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><figcaption>After<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<ul class=\"wp-block-list\"><li>As we work toward making our simulations more deterministic, seeds for randomized simulations are now easier to find, allowing you to recall previous random scenarios<\/li><\/ul>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Random_Seed_Before.png\" alt=\"\" class=\"wp-image-4869\" width=\"320\" height=\"282\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Random_Seed_Before.png 353w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Random_Seed_Before-300x263.png 300w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><figcaption>Before<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Random_Seed_After.png\" alt=\"\" class=\"wp-image-4870\" width=\"320\" height=\"282\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Random_Seed_After.png 353w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/09\/Random_Seed_After-300x263.png 300w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><figcaption>After<\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p>This update includes 6+ additions and 22+ fixes and improvements.<\/p>\n\n\n\n<p><a href=\"http:\/\/universesandbox.com\/whatsnew\" data-type=\"URL\" data-id=\"http:\/\/universesandbox.com\/whatsnew\">Check out the full list of What&#8217;s New in Update 28<\/a><\/p>\n\n\n\n<p>Please report any issues on our <a href=\"http:\/\/steamcommunity.com\/app\/230290\/discussions\/1\/\">Steam forum<\/a>, <a href=\"https:\/\/discord.gg\/us\">on Discord<\/a>, or in-game via Home &gt; Send Feedback.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Fire Ring introduces a collision model that simulates an impact shockwave across the surface of an object, as part of our work to continuously improve collisions. In addition, there are improvements to object trails, additional object information, bug fixes, and more.<\/p>\n","protected":false},"author":74,"featured_media":4875,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[3,22],"tags":[],"class_list":["post-4851","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-development","category-update"],"_links":{"self":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/4851","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/users\/74"}],"replies":[{"embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/comments?post=4851"}],"version-history":[{"count":20,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/4851\/revisions"}],"predecessor-version":[{"id":4912,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/4851\/revisions\/4912"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/media\/4875"}],"wp:attachment":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/media?parent=4851"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/categories?post=4851"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/tags?post=4851"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}