{"id":4737,"date":"2021-06-16T13:53:52","date_gmt":"2021-06-16T20:53:52","guid":{"rendered":"http:\/\/universesandbox.com\/blog\/?p=4737"},"modified":"2021-07-15T08:52:12","modified_gmt":"2021-07-15T15:52:12","slug":"universe-sandbox-roadmap-2021-beyond","status":"publish","type":"post","link":"https:\/\/universesandbox.com\/blog\/2021\/06\/universe-sandbox-roadmap-2021-beyond\/","title":{"rendered":"Universe Sandbox Roadmap: 2021.5 &#038; Beyond"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Roadmap_2021_Screenshot3-650x366.png\" alt=\"\" class=\"wp-image-4739\" width=\"640\" height=\"360\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Roadmap_2021_Screenshot3-650x366.png 650w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Roadmap_2021_Screenshot3-300x169.png 300w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Roadmap_2021_Screenshot3-768x432.png 768w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Roadmap_2021_Screenshot3.png 1280w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/figure>\n\n\n\n<p>Last year we worked hard to make Universe Sandbox even better, and we\u2019ve continued that work into this year with two updates already. We wanted to share some of the exciting plans we have for upcoming features including terrain manipulation, an expanded materials system, and more, that we have for the rest of the year (and a bit beyond).<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What did we do in 2020?<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"360\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Roadmap-2020-Update.gif\" alt=\"\" class=\"wp-image-4740\"\/><figcaption>&nbsp;Demonstrating some of the many features and improvements that were added to Universe Sandbox in 2020.<\/figcaption><\/figure>\n\n\n\n<p>In 2020 we had two major updates and a few minor updates as well.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>I Like My Heat Tidal | <a href=\"https:\/\/universesandbox.com\/blog\/2020\/03\/i-like-my-heat-tidal-update-25\/\">Update 25<\/a><ul><li>Rewrote the tidal heating model and temperature calculations<\/li><li>Major graphics performance improvements which allowed us to improve surface simulation<\/li><\/ul><\/li><li>Light It Up | <a href=\"https:\/\/universesandbox.com\/blog\/2020\/04\/light-it-up-update-25-1\/\">Update 25.1<\/a><ul><li>Added randomizable city lights to all planets<\/li><li>Improved how multiple light sources interact, particularly with atmospheres<\/li><\/ul><\/li><li>Even More Colors in Space | <a href=\"https:\/\/universesandbox.com\/blog\/2020\/07\/even-more-color-in-space-update-25-2\/\">Update 25.2<\/a><ul><li>Even more custom color options for clouds, city lights, asteroids, and galaxies<\/li><li>Improved energy calculations even more with laser, explosions, and impacts<\/li><\/ul><\/li><li>Reimagined Experience&nbsp; &#8211; Unified VR &amp; Desktop | <a href=\"https:\/\/universesandbox.com\/blog\/2020\/10\/reimagined-experience-unified-vr-desktop-update-26\/\">Update 26<\/a><ul><li>We brought the full desktop experience into VR<\/li><li>Reimagined user interface with a customizable bottom bar<\/li><li>Better looking collision fragments, rocky planets, and liquid water<\/li><\/ul><\/li><li>Star Fusion &amp; the Brown Dwarves | <a href=\"https:\/\/universesandbox.com\/blog\/2020\/11\/star-fusion-the-brown-dwarfs-update-26-1\/\">Update 26.1<\/a><ul><li>Smoother simulated transitions between gas giant, brown dwarf, and full fledged star<\/li><li>More customizable colors and laser improvements, including the \u201cWave Maker\u201d laser<\/li><\/ul><\/li><li>Ending 2020 with a Bang | <a href=\"https:\/\/universesandbox.com\/blog\/2020\/12\/ending-2020-with-a-bang-update-26-2\/\">Update 26.2<\/a><ul><li>Objects retain lasting surface damage with craters and scorched areas<\/li><li>More realistic explosions with better simulated gas particles<\/li><\/ul><\/li><\/ul>\n\n\n\n<p>View our \u201c<a href=\"https:\/\/docs.google.com\/document\/d\/1TTsJL-ddM_i5RjfnQV5_R-hocRCin6hxAiCuVlytRtA\/edit\">What\u2019s New<\/a>\u201d for a chronological list of changes.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What have we already done in 2021?<\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"360\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Roadmap_2021_Already_Update_1.gif\" alt=\"\" class=\"wp-image-4741\"\/><figcaption>&nbsp;Demonstrating some of the features and improvements that have already been added to Universe Sandbox in 2021.<\/figcaption><\/figure>\n\n\n\n<p>This year has already seen two notable updates that have included many fixes to our core simulation, a few new features, and improvements to the Universe Sandbox experience.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Splish, Splash, Filling a Bath | <a href=\"https:\/\/universesandbox.com\/blog\/2021\/02\/splish-splash-filling-a-bath-update-26-3\/\">Update 26.3<\/a><ul><li>Water fills from lowest points and flows to lowest points<\/li><li>Smoother, better performing, and explodi-er collisions<\/li><\/ul><\/li><li>Fast &amp; Flurrious | <a href=\"https:\/\/universesandbox.com\/blog\/2021\/05\/fast-flurrious-update-27\/\">Update 27<\/a><ul><li>More realistic snow simulation and better looking random rocky planets<\/li><li>Added a separate elevation adjusted surface temperature map<\/li><li>New Render Scale settings to improve performance for non-gaming hardware<\/li><\/ul><\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">New team members<\/h3>\n\n\n\n<p>Brent was hired in March as our new Science Writer &amp; Community Advocate. Brent has a PhD in Physics and will be writing about all of the awesome science and simulations that Universe Sandbox can do (including writing this post &#8211; Hi Everybody \ud83d\ude03 ).<\/p>\n\n\n\n<p>We also recently hired Brian as our new User Interface Engineer. Brian joins us after working as a frontend web engineer, and is excited to help make Universe Sandbox the best possible experience for exploring space and science. He\u2019ll be implementing some of the many, many user interface designs we\u2019ve been working on.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What\u2019re we currently working on?<\/h2>\n\n\n\n<p>You\u2019ve seen some of what we\u2019ve been up to this year from the updates we\u2019ve put out already, but there\u2019s still a lot of new features in development. While we would love to get all of these new features and improvements out by the end of the year, there may be new priorities or unexpected difficulties that pop up, which make it hard to predict exactly when we will have these features ready.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Surface Grids &amp; Planet Appearances<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"360\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Surface_Paint_Demo_1_Overlay.gif\" alt=\"\" class=\"wp-image-4742\"\/><figcaption>Early development of our planet surface editing tools adding and removing water and land.<\/figcaption><\/figure>\n\n\n\n<p>The simulation of temperature, ice, water, vapor, and other properties across the surface of an object, a feature we call Surface Grids, has become a fundamental part of Universe Sandbox. Read more about Surface Grids in our <a href=\"https:\/\/universesandbox.com\/blog\/2019\/11\/surface-grids-lasers-devlog-12\/\">DevLog<\/a> and <a href=\"https:\/\/universesandbox.com\/blog\/2020\/07\/sciencelog-1-energy-and-heating\/\">ScienceLog<\/a> series. Yet even with all of the improvements we made to them last year, there is still so much that can be done.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Planet Surface Editing<\/strong><ul><li>Last year we did a bit of work designing and determining the best way to add tools that will allow you to directly edit the surface properties of an object, and we\u2019re hoping to implement those tools this year.<\/li><li>You\u2019ll be able to change your planet\u2019s elevation, water level, temperature, and more with single point precision on the surface grid.<\/li><\/ul><\/li><li><strong>Improved Atmosphere Simulation<\/strong><ul><li>With many improvements in performance in Update 26.3, we are looking into extending the atmosphere of planets into the surface grids simulation.<\/li><li>Better simulated atmospheres will allow for more realistic climate and cloud simulation.<\/li><\/ul><\/li><li><strong>Fiery Collisions<\/strong><ul><li>We plan to build upon the collision improvements introduced in Update 26.3 with more realistic post-impact shockwaves, fragmentation, and grazing impacts.<\/li><\/ul><\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Enhanced User Interface<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"640\" height=\"282\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/AdobeXD_Screenshot_1_Reszied.png\" alt=\"\" class=\"wp-image-4745\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/AdobeXD_Screenshot_1_Reszied.png 640w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/AdobeXD_Screenshot_1_Reszied-300x132.png 300w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><figcaption>Examples of just a few of the many different user interface designs and improvements we are working on.<\/figcaption><\/figure>\n\n\n\n<p>Our goal for each update to Universe Sandbox is to improve your experience. This might involve updating our user interface, improving our guides for new users, increasing performance, and other small tweaks.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Towards a Forward-Thinking User Interface<\/strong><ul><li>We\u2019ve taken a responsive design approach that lets the interface work universality across desktop, mobile, VR, and future-gamepad support in mind.<\/li><li>We already redesigned the Add panel in Update 27 and unified the styling in preparation for future tools and features, like the surface enhancement tools we mentioned above.<\/li><\/ul><\/li><li><strong>The Most Enjoyable Experience<\/strong><ul><li>In addition to guide rails, which help walk users through our tutorials, that were added in Update 27, we want to update and add more guides and science simulations for new and old users alike.<\/li><\/ul><\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">&#8230;and Beyond?<\/h2>\n\n\n\n<p>In addition to all of these plans, we also have some longer-term goals, and though many of these may not happen for a while, we wanted to share with you.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Multiple &amp; Mixed Materials<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"650\" height=\"407\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Surface_Tools_Mockup_1-650x407.png\" alt=\"\" class=\"wp-image-4747\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Surface_Tools_Mockup_1-650x407.png 650w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Surface_Tools_Mockup_1-300x188.png 300w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Surface_Tools_Mockup_1-768x481.png 768w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/Surface_Tools_Mockup_1.png 788w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><figcaption>Design mockup of how adding more materials to the surface of objects may work in the future.<\/figcaption><\/figure>\n\n\n\n<p>We want to give you access to more basic materials, like methane, CO<sub>2<\/sub> (carbon dioxide) and O<sub>2<\/sub> (oxygen), to our current system. Not only will a more robust material system allow you to further customize your planets, moons, and asteroids, but it will also make future features, like Life Simulation and realistic atmosphere simulation, possible.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>A Material World<\/strong><ul><li>More materials will allow for more planet customization and allow more versatility in terraforming planets. They will also allow you to customize your planet\u2019s atmosphere &#8212; will it be suitable for life, or mostly composed of methane like Titan?<\/li><li>Multiple materials will be critical for developing life simulation in the future. Life is made up of complex materials after all.<\/li><\/ul><\/li><li><strong>Unified Materials System<\/strong><ul><li>Our goal is to track all the different materials, and the state that they\u2019re in, in each point in a surface grid on planet surfaces.<\/li><li>Keeping track of all of these materials and their properties will allow for more realistic simulation calculations in general, like the phase state (solid, liquid, gas) changes for all of our new materials.<\/li><\/ul><\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Rigid Body Physics<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"639\" height=\"294\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/newDOTS_Demo_4_highqual.gif\" alt=\"\" class=\"wp-image-4760\"\/><figcaption>Early research into DOTS-based Unity Physics with 20,000 objects.<\/figcaption><\/figure>\n\n\n\n<p>Currently our physics engine isn\u2019t optimized for rigid body physics required for proper human scale (like dice and spacecraft) object interactions. We\u2019re working to change that and have been researching different methods of implementing a whole new suite of physics into Universe Sandbox.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>DOTS-based Unity Physics<\/strong><ul><li>Unity has introduced <a href=\"https:\/\/unity.com\/unity\/physics\">a promising new physics engine<\/a> that we\u2019ve been spending time researching. Based on the Unity DOTS (<a href=\"https:\/\/unity.com\/dots\">Data Oriented Technology Stack<\/a>) framework, the new Unity Physics engine promises significantly better performance.<\/li><li>This DOTS-based Unity Physics would not only enhance our rigid body physics, but would also be used to improve the performance of our gravity simulation.<\/li><\/ul><\/li><li><strong>To Infinity and Beyond<\/strong><ul><li>Much like Surface Grids, rigid body physics lays the foundation for many simulation features to come, such as spacecraft, thrusters, and megastructures.<\/li><li>Having more bodies that follow these new physics will also allow you to better simulate how larger bodies form as smaller objects clump together. Make planets out of asteroids, or pigeons, it\u2019s up to you.<\/li><\/ul><\/li><\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">Mobile<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"650\" height=\"354\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/iPhone_Demo_Mobile_fromDan_Resized_Edited-650x354.jpg\" alt=\"\" class=\"wp-image-4757\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/iPhone_Demo_Mobile_fromDan_Resized_Edited-650x354.jpg 650w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/iPhone_Demo_Mobile_fromDan_Resized_Edited-300x164.jpg 300w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/iPhone_Demo_Mobile_fromDan_Resized_Edited-768x419.jpg 768w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2021\/06\/iPhone_Demo_Mobile_fromDan_Resized_Edited.jpg 1280w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><figcaption>Development version of Universe Sandbox running on an iPhone.<\/figcaption><\/figure>\n\n\n\n<p>We\u2019re still actively working on a mobile release for both iOS and Android, though there\u2019s still many design questions to be answered.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>The Full Experience on Mobile<\/strong><ul><li>When we bring Universe Sandbox to mobile, we plan to bring the full desktop version to mobile so you\u2019ll have access to all the same features, just in your pocket!<\/li><li>A smaller screen means our user interface will need to be even more innovative, and we\u2019re working hard to make sure that the mobile experience is just as fun to play as it is on a desktop.<\/li><\/ul><\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">And More<\/h2>\n\n\n\n<p>There\u2019s no shortage of additions and improvements to be made when you\u2019re simulating the Universe! We\u2019re also thinking about future features like Lagrange points, atmospheric scattering, and life simulation, and we\u2019re excited to share them all with you!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Hiring<\/h2>\n\n\n\n<p>We\u2019re currently hiring another Physics Engineer, <a href=\"http:\/\/universesandbox.com\/jobs\/physics-engineer-2021\">join us<\/a>!<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Answering Some of Your Questions (Addendum)<\/h2>\n\n\n\n<p>We\u2019re really glad that you all enjoyed reading our Roadmap. You asked a lot of good questions and we wanted to answer some of them here:<\/p>\n\n\n\n<p><em>1. Will you be able to export (and import) height maps for celestial objects?<\/em><\/p>\n\n\n\n<p>We plan to support importing and exporting of surface maps, but we don\u2019t yet know when that will happen.<\/p>\n\n\n\n<p>Much of the surface data (like elevation and color) that we use for known solar system objects is based on data available online. You can find similar maps to the ones we use online, like <a href=\"https:\/\/svs.gsfc.nasa.gov\/cgi-bin\/details.cgi?aid=4720\">this set of Moon elevation and color maps<\/a> (though these are not exactly what we use).<\/p>\n\n\n\n<p><em>2. What materials are you planning on adding?<\/em><\/p>\n\n\n\n<p>Development of adding additional materials to the simulation is still in flux. Our goal is to add all the basic materials that are necessary for simulating basic life like carbon dioxide and oxygen, as well as some others like methane and sulfur, which are found in large quantities on other planets and moons in the solar system.<\/p>\n\n\n\n<p><em>3. Will we be able to make planets out of any materials?<\/em><\/p>\n\n\n\n<p>Great question. When we add additional materials to Universe Sandbox, we are planning to make them available as part of an object\u2019s Composition properties, similar to our current system, so you\u2019ll be able to make planets out of any material we add.&nbsp;<\/p>\n\n\n\n<p><em>4. Will we be able to make megastructures like Death Stars?<\/em><\/p>\n\n\n\n<p>We think this would be really fun, and actually have this on our Roadmap already. The general idea would involve a separate system to build megastructures like Dyson Spheres (or even Death Stars). However we still have a lot to do before we start work on that.<\/p>\n\n\n\n<p><em>5. Are we adding sentient life as part of our life simulation?<\/em><\/p>\n\n\n\n<p>That is a cool idea. We\u2019re still a ways away from even the simple life simulation we are hoping to implement though. The first version of life simulation will likely be a surface map, similar to our other surface grid maps, that would show \u201camount of biomass\u201d or \u201cvegetation,\u201d but we don\u2019t have all of the details worked out yet.<\/p>\n\n\n\n<p><em>6. Any plans to make the game run in Vulkan?<\/em><\/p>\n\n\n\n<p>While we don\u2019t have any plans right now to support Universe Sandbox for Vulcan, an API for graphics rendering and computing (different from what we currently use), on Desktop, that doesn\u2019t mean we won\u2019t look into it in the future.<\/p>\n\n\n\n<p><em>7. Will we be adding continental drift or volcanoes?<\/em><\/p>\n\n\n\n<p>Right now we don\u2019t have any plans to add either of these features, though we have thought about adding very simple volcanoes in the past. There are a lot of improvements and fixes we need to make to the core features before we think about adding in complicated features like that.<\/p>\n\n\n\n<p><em>8. Is there a way to beta test new features?<\/em><\/p>\n\n\n\n<p>Yes! We will occasionally release Community Test builds to get feedback on new features and help us find bugs. We announce when these go live in a post on the <a href=\"https:\/\/steamcommunity.com\/app\/230290\/discussions\/\">Steam Forums<\/a> and on our <a href=\"https:\/\/discord.gg\/4PsKwmJkJs\">Discord server<\/a>.<\/p>\n\n\n\n<p><em>9. What devices will Universe Sandbox mobile be available on and will it be free for those who have already bought Universe Sandbox?<\/em><\/p>\n\n\n\n<p>Universe Sandbox will be available on both iOS and Android devices. Minimum device requirements have not been finalized yet.<\/p>\n\n\n\n<p>We still do not have a release date or official price for mobile, but we do plan on it being a one-time paid app with no ads or in-app purchases. The desktop and the mobile versions will be sold on separate stores and will be separate purchases. If you want Universe Sandbox on your mobile device you will need to purchase from the mobile store, even if you already own Universe Sandbox on desktop.<\/p>\n\n\n\n<p><em>10. Are we still working on Smoothed-particle Hydrodynamics (SPH)?<\/em><\/p>\n\n\n\n<p>We have shifted our focus on fixing problems and bugs with the fundamental systems and simulation before resuming work on awesome new features like SPH. That said, we still want to do SPH, but are actively working on improvements to the current collision system that we discussed in the Roadmap.<\/p>\n\n\n\n<p>Learn more about SPH in our <a href=\"https:\/\/universesandbox.com\/blog\/2019\/12\/sph-devlog-1\/\">SPH blog post<\/a>.<\/p>\n\n\n\n<p>Updated July, 15, 2021<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Last year we worked hard to make Universe Sandbox even better, and we\u2019ve continued that work into this year with two updates already. We wanted to share some of the exciting plans we have for upcoming features including terrain manipulation, an expanded materials system, and more, that we have for the rest of the year [&hellip;]<\/p>\n","protected":false},"author":74,"featured_media":4739,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[3,23],"tags":[],"class_list":["post-4737","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-development","category-roadmap"],"_links":{"self":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/4737","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/users\/74"}],"replies":[{"embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/comments?post=4737"}],"version-history":[{"count":11,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/4737\/revisions"}],"predecessor-version":[{"id":4793,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/4737\/revisions\/4793"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/media\/4739"}],"wp:attachment":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/media?parent=4737"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/categories?post=4737"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/tags?post=4737"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}