{"id":3889,"date":"2019-10-19T09:41:30","date_gmt":"2019-10-19T16:41:30","guid":{"rendered":"http:\/\/universesandbox.com\/blog\/?p=3889"},"modified":"2021-05-20T11:28:27","modified_gmt":"2021-05-20T18:28:27","slug":"surface-grids-status-11","status":"publish","type":"post","link":"https:\/\/universesandbox.com\/blog\/2019\/10\/surface-grids-status-11\/","title":{"rendered":"Surface Grids &#038; Lasers | DevLog #11"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/rIITDIP.gif\" width=\"650\" height=\"366\"><\/p>\n<p>Surface Grids &amp; Lasers are not yet available in any <em>official<\/em> Universe Sandbox releases. But they are <strong>now available in the experimental version<\/strong> of Universe Sandbox! Continue reading to learn more about how to try this version.<\/p>\n<p><span style=\"font-weight: 400;\">If you haven\u2019t seen them yet, check out the previous Surface Grids DevLogs <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2019\/04\/whats-next-spring-2019\/\"><span style=\"font-weight: 400;\">#1<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2019\/04\/surface-grids-status-2\/\"><span style=\"font-weight: 400;\">#2<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2019\/05\/surface-grids-status-3\/\"><span style=\"font-weight: 400;\">#3<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2019\/05\/surface-grids-status-4\/\"><span style=\"font-weight: 400;\">#4<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2019\/06\/galaxies-grids-status-5\/\"><span style=\"font-weight: 400;\">#5<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2019\/06\/surface-grids-status-6\/\"><span style=\"font-weight: 400;\">#6<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2019\/07\/surface-grids-status-7\/\"><span style=\"font-weight: 400;\">#7<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2019\/08\/surface-grids-status-8\/\"><span style=\"font-weight: 400;\">#8<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2019\/08\/surface-grids-status-9\/\"><span style=\"font-weight: 400;\">#9<\/span><\/a><span style=\"font-weight: 400;\">, and <a href=\"https:\/\/universesandbox.com\/blog\/2019\/09\/surface-grids-status-10\/\">#10<\/a>. Keep in mind these DevLogs document a work-in-progress feature. Anything discussed or shown may not be representative of future versions of Surface Grids. <\/span><br \/>\n&nbsp;<\/p>\n<h2>What is Surface Grids?<\/h2>\n<p>Surface Grids is a big, complex feature still in development. It simulates the surfaces of planets, moons, and other objects, adding much more detailed, dynamic, and accurate visuals.<\/p>\n<p>How? It uses a grid of data to keep track of thousands of points across an object\u2019s surface. Each point stores local data, like temperature, elevation, and composition, for that spot.<\/p>\n<p>It also simulates how this data changes and moves from one point to the next across the surface. This allows us to simulate water levels, water and vapor flow, heat diffusion, material states, and more. These are complex phenomena that we simulate with simplified models based on geophysical and climate science.<\/p>\n<p>And as a bonus, it makes it possible to add tools like lasers, which are essentially just a fun way of heating up localized areas of a surface.<\/p>\n<p>&nbsp;<\/p>\n<h2>Time to Experiment<\/h2>\n<p>Surface Grids &amp; Lasers are not yet available in official releases of Universe Sandbox. But you can now try them out in the experimental build! This experimental build has an incomplete version of Surface Grids &amp; Lasers. You\u2019ll see areas of the simulation and interface that are works in progress. And you\u2019ll see plenty of bugs. Part of trying out the experimental build now is helping us make these features better as we continue development.<\/p>\n<p>To opt into the experimental build:<\/p>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Right-click \u2018Universe Sandbox\u2019 in your Steam Library<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Click \u2018Properties\u2019<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Select \u2018Betas\u2019 tab<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Set dropdown menu to \u2018experimental\u2019<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Close Properties&nbsp;<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Once updated, launch Universe Sandbox<\/span><\/li>\n<\/ol>\n<p><a href=\"https:\/\/docs.google.com\/document\/d\/1Bb7lFi0h1Ubw-ZsWIDOcDP6PpqeUk7OjfI99HTRdB6Q\/\">Check out What\u2019s New | Experimental Builds<\/a> for an overview of changes, tips, known issues, works-in-progress, and other notes.<\/p>\n<p>Recommended sims:<\/p>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Earths Around Sun x10 Tidally Locked<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Bombardment of Moon<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Earth &amp; 50 Colliding Moons<\/span><\/li>\n<\/ol>\n<p>Recommended experiments:<\/p>\n<ol>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Laser the Earth! (Tools &gt; Laser)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Throw water at a cold planet (Tools &gt; Material)<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Terraform a Random Rocky Planet<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Tidally lock planets close to a star<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Dock Temperature and Displacement maps during a collision<\/span><\/li>\n<\/ol>\n<p>We shared this experimental build recently <a href=\"https:\/\/discord.gg\/us\">on our Discord<\/a> and we\u2019ve had great responses so far, with plenty of feedback on what\u2019s good, what\u2019s broken, and what could be improved. Now we\u2019d love for you try it out and give us feedback. The best place for feedback? <a href=\"https:\/\/discord.gg\/us\">Discord<\/a>! Just keep in mind this isn\u2019t the final version and there\u2019s still work to do.<br \/>\n&nbsp;<\/p>\n<h2>Keep an Eye on the Data<\/h2>\n<p>&nbsp;<br \/>\n<iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/QlqFMrMNzN4\" width=\"650\" height=\"366\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p>You\u2019re welcome to enjoy Surface Grids &amp; Lasers however you want, but if you ask us, we think the lasers are small potatoes compared to everything else that is now happening on object surfaces.<\/p>\n<p>The Surface Grids map not only looks cool, but it also provides a lot of insight into what\u2019s going on with Surface Grids. To see all of the available options, check out the very top of the Properties panel in the new Surface tab.<\/p>\n<p>You can switch to Temperature, Elevation, Displacement (Impacts), Water Level, Lapse Rate, Vapor, and Ice, and you can dock multiple maps so you can watch them all at once. The most interesting data to watch depends on what is happening in the simulation, but you\u2019ll also find that they\u2019re all connected &#8212; for example, a collision will affect all of these as the temperature rises and craters form, which in turn changes the elevation and may displace or add water, depending on the composition of the impacting object.<\/p>\n<p>&nbsp;<\/p>\n<h2>What\u2019s Next<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/4NCraqZ.gif\" width=\"650\" height=\"366\"><br \/>\nVideo: Surface Grids data, such as temperature and water depth, shown directly on an object\u2019s surface (work in progress).<\/p>\n<p>Moving forward with these experimental builds, we\u2019re balancing our development between addressing feedback from the community and continuing with everything we had already planned for the release of Surface Grids.<\/p>\n<p>One issue that has come up for some users is performance. Surface Grids is the first big Universe Sandbox feature that relies on the graphics card (otherwise known as graphics processing unit or GPU). Previously, the heaviest calculations were from the physics side of the simulation, and these were all performed on the processor (CPU). Now with more emphasis on using the GPU, not just for visuals but for running all of the calculations involved with simulating surfaces, we\u2019ve better balanced out the simulation calculations across a user\u2019s hardware. But this means that users with older integrated or mobile GPUs (usually found in older laptops) may see worse performance than before. We\u2019re doing our best to squeeze out all of the performance we can get on older hardware, but ultimately there\u2019s a limit to what we can do, and the unfortunate reality is that we\u2019ll likely be raising our minimum and recommended requirements soon to include more dedicated video memory.<\/p>\n<p>Beyond that, our focus is on fixing any bug that comes our way and improving the new interface, all to make these features as fun and easy to use as possible.&nbsp;Plus there are some of the more involved projects, like implementing Brendan\u2019s heightmap generator for random planets (<a href=\"https:\/\/universesandbox.com\/blog\/2019\/09\/surface-grids-status-10\/\">see our last DevLog<\/a>), visual improvements and polish, the ability to see data maps directly on object surfaces (see video directly above), and more tools for surface interaction, all of which we\u2019ll talk about more in future posts. See you then!<\/p>\n<p>&nbsp;<\/p>\n<p><a class=\"twitter-follow-button\" href=\"https:\/\/twitter.com\/universesandbox?ref_src=twsrc%5Etfw\" data-show-count=\"false\" data-size=\"large\">Follow @universesandbox<\/a><script async=\"\" src=\"https:\/\/platform.twitter.com\/widgets.js\" charset=\"utf-8\"><\/script><br \/>\n<iframe loading=\"lazy\" style=\"border: none; overflow: hidden;\" src=\"https:\/\/www.facebook.com\/plugins\/page.php?href=https%3A%2F%2Fwww.facebook.com%2FUniverseSandbox%2F&amp;tabs&amp;width=340&amp;height=70&amp;small_header=true&amp;adapt_container_width=true&amp;hide_cover=false&amp;show_facepile=false&amp;appId\" width=\"340\" height=\"70\" frameborder=\"0\" scrolling=\"no\"><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Surface Grids &amp; Lasers are not yet available in any official Universe Sandbox releases. But they are now available in the experimental version of Universe Sandbox! Continue reading to learn more about how to try this version. If you haven\u2019t seen them yet, check out the previous Surface Grids DevLogs #1, #2, #3, #4, #5, [&hellip;]<\/p>\n","protected":false},"author":19,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[3,21],"tags":[],"class_list":["post-3889","post","type-post","status-publish","format-standard","hentry","category-development","category-devlog"],"_links":{"self":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/3889","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/users\/19"}],"replies":[{"embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/comments?post=3889"}],"version-history":[{"count":22,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/3889\/revisions"}],"predecessor-version":[{"id":4678,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/3889\/revisions\/4678"}],"wp:attachment":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/media?parent=3889"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/categories?post=3889"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/tags?post=3889"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}