{"id":2798,"date":"2017-09-28T10:25:06","date_gmt":"2017-09-28T17:25:06","guid":{"rendered":"http:\/\/universesandbox.com\/blog\/?p=2798"},"modified":"2017-09-28T10:25:06","modified_gmt":"2017-09-28T17:25:06","slug":"cassini-limitations","status":"publish","type":"post","link":"https:\/\/universesandbox.com\/blog\/2017\/09\/cassini-limitations\/","title":{"rendered":"Cassini&#8217;s Limitations in Universe Sandbox \u00b2"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2826\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/09\/Universe-Sandbox-\u00b2-Cassini-Orbit-1.png\" alt=\"\" width=\"650\" height=\"366\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/09\/Universe-Sandbox-\u00b2-Cassini-Orbit-1.png 1920w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/09\/Universe-Sandbox-\u00b2-Cassini-Orbit-1-300x169.png 300w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/09\/Universe-Sandbox-\u00b2-Cassini-Orbit-1-768x432.png 768w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/09\/Universe-Sandbox-\u00b2-Cassini-Orbit-1-650x366.png 650w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><\/p>\n<p>It&#8217;s been two weeks now since we said <a href=\"https:\/\/saturn.jpl.nasa.gov\/the-journey\/grand-finale-feature\/\">goodbye to the Cassini spacecraft<\/a>. After its 20-year-long mission in space, it was\u00a0running low on fuel, so NASA directed it toward Saturn in order to eliminate the risk of it contaminating\u00a0the moons.\u00a0On September 15, 2017, \u00a0Cassini sent its final image back to Earth before disintegrating in Saturn&#8217;s\u00a0atmosphere.<\/p>\n<p>To commemorate this event, we released <a href=\"https:\/\/universesandbox.com\/blog\/2017\/09\/ciao-cassini\/\">Ciao, Cassini | Update 20.2<\/a>\u00a0which featured a simulation of Cassini&#8217;s final hours and collision with Saturn.<\/p>\n<p>See Cassini\u2019s final hours in Universe Sandbox \u00b2:<\/p>\n<p>Home\u00a0&gt; Open &gt; Core\/Historical &gt; Cassini collision with Saturn on September 15, 2017<br \/>\nHome &gt; Tutorials &gt; Science &gt; What Is Cassini\u2019s Grand Finale?<\/p>\n<h2><\/h2>\n<h2>Simulation\u00a0Limitations<\/h2>\n<p>We had initially been wary of including a simulation of this event, as there are several limitations in Universe Sandbox \u00b2 that reduce the realism of this particular simulation. In the end, however, we decided it was still an informative and interesting visualization of an event that is very important to science and the world.<\/p>\n<p>But instead of brushing these limitations under the rug, we&#8217;d like to take a closer look at them.<\/p>\n<p><strong>1 &#8211;\u00a0Atmospheric Entry<\/strong><\/p>\n<p>We love collisions in Universe Sandbox \u00b2. But just because an object is on a collision course with a planet, that doesn&#8217;t mean it should <em>actually<\/em> <em>collide<\/em> with that planet in every scenario. If it&#8217;s small enough, then it should instead disintegrate in the planet&#8217;s atmosphere. This is what happened to Cassini as it entered Saturn&#8217;s atmosphere.<\/p>\n<p>Universe Sandbox \u00b2 doesn&#8217;t yet simulate the forces associated with <a href=\"https:\/\/en.wikipedia.org\/wiki\/Atmospheric_entry\">atmospheric entry<\/a>, like atmospheric drag and aerodynamic heating. So instead, small objects will simply collide with planets. We&#8217;re very interested in simulating these effects in Universe Sandbox \u00b2, not just for objects like Cassini, but also for meteoroids that should burn up in an atmosphere, creating meteors or &#8220;shooting stars.&#8221;<\/p>\n<p><a href=\"https:\/\/commons.wikimedia.org\/wiki\/File:Meteoroid_meteor_meteorite.gif#\/media\/File:Meteoroid_meteor_meteorite.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"\" src=\"https:\/\/upload.wikimedia.org\/wikipedia\/commons\/6\/63\/Meteoroid_meteor_meteorite.gif\" alt=\"Meteoroid meteor meteorite.gif\" width=\"649\" height=\"484\" \/><\/a><br \/>\n<span style=\"font-size: xx-small;\">An animation from Wikipedia of a meteoroid losing material as it enters Earth&#8217;s atmosphere<\/span><\/p>\n<p>&nbsp;<\/p>\n<p><strong>2 &#8211; Rocket Engines &amp; Spacecraft Flight<\/strong><\/p>\n<p>Cassini didn&#8217;t stay in orbit around Saturn for 13 years, weaving through its rings and doing close flybys of its moons, all by the grace of gravity. No, its trajectory was carefully planned by engineers and frequently adjusted with its rocket engines. But while Universe Sandbox \u00b2 has models of various spacecraft, it doesn&#8217;t yet include any way to simulate or control propellant. You can manually change an object&#8217;s velocity, but you can&#8217;t apply a force to it in the same way that a rocket engine would.<\/p>\n<p>We&#8217;re still a while away from controlling thrust on spacecraft and flying them through simulations in Universe Sandbox \u00b2, but we&#8217;re taking steps in that direction with <a href=\"https:\/\/universesandbox.com\/blog\/2017\/08\/updated-2017-roadmap\/\">our work on rigid body physics<\/a>. This new tech will better simulate the physics of smaller-scale objects, such as spacecraft, allowing for precise collisions and parts that can be attached with breakable joints and other constraints.<\/p>\n<p>&nbsp;<\/p>\n<p><strong>3 &#8211;\u00a0Minimum Size for Impact Visuals<\/strong><\/p>\n<p>When the\u00a0<a href=\"https:\/\/en.wikipedia.org\/wiki\/Comet_Shoemaker\u2013Levy_9\">Shoemaker\u2013Levy 9<\/a>\u00a0fragments collided with Jupiter, observers from Earth could see marks on Jupiter that were more easily visible than the famous Great Red Spot. Some of these fragments were larger than one kilometer in diameter. The Cassini spacecraft, on the other hand, was only about\u00a06.8 meters high and 4 meters wide. Its disintegration in Saturn&#8217;s atmosphere should not be easily visible, and even if it were to collide with Saturn instead of disintegrating, it should not leave a large impact mark. [Our Cassini update added a quick fix for this problem to disable an impact mark for its collision.]<\/p>\n<p>Unfortunately, in Universe Sandbox \u00b2, impact marks have a minimum visual size. This minimum size is much larger than it should be for small asteroids and human-sized objects. The alternative is to not show any impact mark at all, but that can also be unsatisfactory. There are technical reasons for this limitation, but let&#8217;s not worry about those, because there&#8217;s good news&#8230;<\/p>\n<p>We are currently working on a new system which will allow for impact marks and craters of any size, no more minimum. And on top of that, the new system will be a lot faster, too, and scale to the system resolution, which should help lower-end hardware a lot.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-2816\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/09\/hiresdecals_12-650x650.jpg\" alt=\"\" width=\"650\" height=\"650\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/09\/hiresdecals_12-650x650.jpg 650w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/09\/hiresdecals_12-150x150.jpg 150w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/09\/hiresdecals_12-300x300.jpg 300w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/09\/hiresdecals_12-768x768.jpg 768w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/09\/hiresdecals_12-64x64.jpg 64w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/09\/hiresdecals_12.jpg 881w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><br \/>\n<span style=\"font-size: xx-small;\">Work-in-progress screenshot of the new impact visuals in Universe Sandbox \u00b2\/span&gt;<\/span><\/p>\n<h2>Opportunities, Not Limitations<\/h2>\n<p>The first rule of self-criticism (which we didn&#8217;t follow above) is that it&#8217;s necessary to throw things in a positive light. Drawbacks, weaknesses, limitations &#8212; they&#8217;re all opportunities for improvement! Often times these simulations of historical events are great tests of the simulation. When we put in the known properties\u00a0and velocities for a set of bodies,\u00a0does the simulation play out similarly to how it did in observed reality? If something is different, how can we improve the simulation in order to achieve the same results? \u00a0But if instead it&#8217;s remarkably similar,\u00a0as it sometimes is, then we can give ourselves a nice pat on the back and sit back and relax&#8230; Until we load a different simulation and notice another opportunity for improvement. We often say that building a universe simulator is never a completed job. A big chunk of that lies within our commitment to continuously\u00a0notice where we can improve, and\u00a0then take the necessary steps to make these improvements.<\/p>\n<p><span style=\"font-weight: 400;\">The above items are all on our to-do list, though we can\u2019t promise when they will be added to Universe Sandbox \u00b2. Learn more about what we\u2019re working on in our <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2017\/08\/updated-2017-roadmap\/\"><span style=\"font-weight: 400;\">2017 Roadmap<\/span><\/a><span style=\"font-weight: 400;\">. <\/span><\/p>\n<p>For the latest Universe Sandbox \u00b2 news, follow us on <a href=\"http:\/\/twitter.com\/universesandbox\">Twitter<\/a> and <a href=\"http:\/\/facebook.com\/universesandbox\">Facebook<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s been two weeks now since we said goodbye to the Cassini spacecraft. After its 20-year-long mission in space, it was\u00a0running low on fuel, so NASA directed it toward Saturn in order to eliminate the risk of it contaminating\u00a0the moons.\u00a0On September 15, 2017, \u00a0Cassini sent its final image back to Earth before disintegrating in Saturn&#8217;s\u00a0atmosphere. [&hellip;]<\/p>\n","protected":false},"author":19,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[4,3],"tags":[],"class_list":["post-2798","post","type-post","status-publish","format-standard","hentry","category-astronomy","category-development"],"_links":{"self":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/2798","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/users\/19"}],"replies":[{"embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/comments?post=2798"}],"version-history":[{"count":32,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/2798\/revisions"}],"predecessor-version":[{"id":2833,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/2798\/revisions\/2833"}],"wp:attachment":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/media?parent=2798"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/categories?post=2798"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/tags?post=2798"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}