{"id":2694,"date":"2017-08-28T13:54:12","date_gmt":"2017-08-28T20:54:12","guid":{"rendered":"http:\/\/universesandbox.com\/blog\/?p=2694"},"modified":"2021-05-26T14:52:06","modified_gmt":"2021-05-26T21:52:06","slug":"updated-2017-roadmap","status":"publish","type":"post","link":"https:\/\/universesandbox.com\/blog\/2017\/08\/updated-2017-roadmap\/","title":{"rendered":"Universe Sandbox \u00b2 Updated 2017 Roadmap"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2723\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-\u00b2-Explosions-650x366.png\" alt=\"\" width=\"650\" height=\"366\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-\u00b2-Explosions-650x366.png 650w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-\u00b2-Explosions-300x169.png 300w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-\u00b2-Explosions-768x432.png 768w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-\u00b2-Explosions.png 1300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><\/p>\n<h1><b>What\u2019s Completed<\/b><\/h1>\n<p><span style=\"font-weight: 400;\">At the beginning of this year, we shared <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2017\/02\/2017-roadmap\/\"><span style=\"font-weight: 400;\">Part I<\/span><\/a><span style=\"font-weight: 400;\"> and <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2017\/02\/2017-roadmap-part-ii\/\"><span style=\"font-weight: 400;\">Part II<\/span><\/a><span style=\"font-weight: 400;\"> of our roadmap for 2017. We\u2019ve now well past the halfway point, so it\u2019s time for an update on what we\u2019ve accomplished so far and we\u2019ve got our sights set on for the rest of 2017 and into next year.<\/span><\/p>\n<h3><\/h3>\n<h3><strong>A New Foundation &amp; VR 2.0 | Update 20<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">This was a big update for us, with a lot of important behind-the-scenes changes and a big list of VR improvements. Below are some of the highlights from this update; <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2017\/06\/update-20\/\"><span style=\"font-weight: 400;\">check out the Update 20 post<\/span><\/a><span style=\"font-weight: 400;\"> for more information on how it\u2019s paving the way for some bigger changes down the road.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><b>Rewritten, Scalable User Interface<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">With our rewritten user interface, you can now scale the interface for smaller and larger resolutions.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Future support for on-the-fly switching between multiple languages (see below).<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><b>New Code Architecture<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">A major reorganization that will make it easier for us to maintain our code, track down bugs, and develop and iterate on features.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><b>VR added Disintegration, Teleportation, and a Lot More<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Added all the new simulation features, improvements, and fixes from the Disintegration desktop updates, including\u2026<\/span>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Tidal forces<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Improved explosions, and\u2026<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">New fragment and particle system<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">A completely rewritten locomotion system for more responsive and smoother panning, scaling, and the all new rotation<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Teleportation! It\u2019s never been easier to move from one planet to another<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p><span style=\"font-weight: 400;\">Update 20 also included a long list of smaller improvements and bug fixes. And in the past couple of months since its release, we\u2019ve pushed out smaller patches with many more bug fixes, plus the eclipse update below.&nbsp;<\/span><\/p>\n<p>&nbsp;<\/p>\n<h3><strong>Solar Eclipse | Update 20.1<\/strong><\/h3>\n<p><iframe loading=\"lazy\" class=\"giphy-embed\" src=\"https:\/\/giphy.com\/embed\/xT39D4UQjMzHe4DWLK\" width=\"650\" height=\"366\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><\/p>\n<p><span style=\"font-weight: 400;\">You probably heard about the <\/span><a href=\"https:\/\/eclipse2017.nasa.gov\/eclipse-101\"><span style=\"font-weight: 400;\">August 21 solar eclipse<\/span><\/a><span style=\"font-weight: 400;\"> that was visible from all of North America. We hope you were able to see it in person! But if you weren\u2019t able to, or if you just want to see it over and over again now, then we\u2019ve got just the simulation for you. <\/span><a href=\"https:\/\/universesandbox.com\/blog\/2017\/08\/total-solar-eclipse\/\"><span style=\"font-weight: 400;\">See the Update 20.1 blog post<\/span><\/a><span style=\"font-weight: 400;\"> for more info.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><b>August 21, 2017 Total Solar Eclipse Simulation<\/b>\n<ul>\n<li style=\"font-weight: 400;\">Home &gt; Open &gt; Total Solar Eclipse on August 21, 2017<\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">A simulation of the Moon passing between the Sun and Earth and blocking out light across North America.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><b>Shadow Improvements<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Using past eclipse images as a guide, we\u2019ve tweaked shadows just a bit to better capture Moon\u2019s shadow on Earth.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><strong>Advance Time Feature<\/strong>\n<ul>\n<li style=\"font-weight: 400;\">Introduced in 20.1.1, this feature allows you to run the sim until a specified length of time has passed. Just click the timer in the bottom bar to set a date or length of time then&nbsp;click Start!<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<h1><strong>What&#8217;s Coming Next<\/strong><\/h1>\n<p>The following list is in a very rough order. These are all things we are working on currently, but&nbsp;when they&#8217;ll arrive is difficult to predict. If we had to guess when we&#8217;ll first start seeing them, we&#8217;d have to simply say &#8220;soon.&#8221;<\/p>\n<p>&nbsp;<\/p>\n<h3><strong>Planet Grids<\/strong><\/h3>\n<p><iframe loading=\"lazy\" class=\"giphy-embed\" src=\"https:\/\/giphy.com\/embed\/x8ZG24cElAWJ2\" width=\"650\" height=\"366\" frameborder=\"0\" allowfullscreen=\"allowfullscreen\"><\/iframe><br \/>\n<span style=\"font-size: xx-small;\">A debugging tool we are using to test the new planet grids. This tool shows how temperature is broken down into data points across the surface of the planet.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Planet Grids (previously called \u201cautomata\u201d) is a new piece of tech that we\u2019ve been working on for a while now that we\u2019re very excited to introduce. The first stage of this tech allows us to simulate localized temperatures across surfaces, rather than an average temperature for the whole object. In turn, this will allow for much more dynamic and detailed visuals and simulation. This is also a crucial first step for another feature that\u2019s long been coming\u2026 <\/span><\/p>\n<h3><strong>Lasers<\/strong><\/h3>\n<p>Lasers are fun for everyone! We&#8217;re very excited about introducing these, but it&#8217;s possible the community is even more excited. We don&#8217;t blame you. Good news: the laser is coming soon to the desktop version and will simultaneously return to VR with improved realism and functionality.<\/p>\n<ul>\n<li style=\"font-weight: 400;\"><b>From Laser Pointer to Planet Destroyer<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Set the power of the laser to go from a realistically-powered laser pointer to a laser far more powerful than anything ever produced, one capable of melting all of the ice off of Earth and heating it up to the point of complete vaporization.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Stellar Evolution<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">We unfortunately had to push this out of the Update 20 release because it simply took longer than expected and was not finished. The model itself is complete, but removing the old model and replacing it with the new is no simple task. Once we\u2019ve got it plugged in, we\u2019ll need to thoroughly test it to make sure that everything is in good shape and working as expected. This also is no simple task (there are many variables when it comes to testing stellar evolution in a universe simulator), but we\u2019re definitely nearing completion.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><b>A Rewritten Model for the Life of a Star<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The new model supports 16 evolutionary star types versus the previous 5. It is primarily a function of mass and age or metallicity, and will work for evolutionary types outside of main-sequence stars.<\/span><\/li>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The results will be more dynamic and accurate properties for stars, as well as smoother transitions from type to type. It will also support mass loss from solar winds, and be able to differentiate envelope from core.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Steam Workshop<\/strong><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2736\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-Workshop-Mockup-650x428.jpg\" alt=\"\" width=\"650\" height=\"428\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-Workshop-Mockup-650x428.jpg 650w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-Workshop-Mockup-300x197.jpg 300w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-Workshop-Mockup-768x505.jpg 768w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-Workshop-Mockup.jpg 798w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><br \/>\n<span style=\"font-size: xx-small;\">Early design mock-up of a&nbsp;new interface for with support for Steam Workshop simulations.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">We\u2019ve just begun work on adding Steam Workshop support to Universe Sandbox \u00b2. There\u2019s plenty to do on the design front, and we have kinks to work out with our save &amp; load system, but all things considered, we\u2019re making good progress. Steam Workshop support is often requested by the community, and for good reason \u2014 we\u2019re very excited to see what happens once it becomes easy to explore all of the simulations and scenarios the community is creating\u2026 and destroying.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><b>Share Simulations &amp; Objects with the Whole Community<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Space may be a vacuum, but that doesn\u2019t mean you should feel like you\u2019re living in one in Universe Sandbox \u00b2. With support for Steam Workshop, you can easily browse, vote on, download, and explore community-created sims and objects, and of course upload your own for the whole community to check out.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><b>And Eventually, Share Models &amp; Textures Too<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The first iteration will likely only support custom sims and saved objects, but in the future (see below) we plan to add support for custom models and textures as well.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Faster Physics &amp; Performance<\/strong><\/h3>\n<p><span style=\"font-weight: 400;\">Thomas, our physics programmer, has made substantial upgrades to the physics code more times than we can count. But whatever number that is, add one more. We\u2019re extremely grateful for every improvement, as physics is at the core of Universe Sandbox \u00b2, and making it faster means a lot more than just simply adding on a few FPS.<\/span><\/p>\n<ul>\n<li style=\"font-weight: 400;\"><b>Rewritten Physics Code<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">A smoother user experience, more stable simulations at higher time steps, and more room for all of the big, new physics features we\u2019re working toward, such as rigid body collisions, total body fragmentation, and space megastructures.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h2><\/h2>\n<p>&nbsp;<\/p>\n<h2><strong>And Then Into 2018&#8230;<\/strong><\/h2>\n<h3><strong>Localization<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\"><b>Supported by New User Interface<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Now that our new user interface is in Universe Sandbox (Update 20), we\u2019re ready to add the localization system.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><b>Community-Sourced Translations<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">We plan to ask you, the community, for help in translating all of the text in Universe Sandbox \u00b2. We\u2019re not certain how it will work yet, but our ideal system will let you click on any snippet of text from within Universe Sandbox \u00b2 and offer a translation or an improvement on an existing translation.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><b>Switch On-the-Fly Between Multiple Languages<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">You\u2019ll be able to switch at any moment between available translations. What is available depends on the community \u2014 as long as one user has offered translations, then it will be available for everyone to use and improve upon.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Custom Models<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\"><b>Import Models &amp; Textures Created by You or the Community<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">This is in some ways the second big part of the Steam Workshop support. Being able to browse and download community-made models and textures which you can use in Universe Sandbox \u00b2 is going to help a lot with all of the requests we get for fictional and real spacecraft and planets. Of course, custom models means you can import whatever model you like (limited by file type), so if you\u2019d prefer a cow over a rocket ship, then that\u2019s okay too.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Rigid Body Collisions<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\"><b>Bouncing and Breaking Apart Human Sized Objects<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Right now, human sized objects in Universe Sandbox \u00b2, like dice or bowling balls, will combine when they collide. Rigid body physics will make these collisions much more realistic, so they\u2019ll instead \u201cbounce\u201d off of each other as you would expect them to.<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><b>And Don\u2019t Forget Stacking and Connecting<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">Bouncing only makes sense some of the time for rigid body collisions. If you\u2019re on the surface of a planet, for example, then you should also be able to stack these objects. Where does connecting come into this? Well, if you have rocket parts, then those should probably snap together\u2026 But we\u2019re still far away from this.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Total Body Fragmentation<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\"><b>Kaboom!<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">With this new system, bodies will completely fragment when the force of a collision is strong enough. This should be most apparent when two equally sized bodies collide, as they should completely fragment apart instead of one \u201ceating\u201d the other, which currently happens.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>More Advanced Planet Grids<\/strong><\/h3>\n<ul>\n<li style=\"font-weight: 400;\"><b>More Detailed and Responsive Planet Visuals &amp; Interactions<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">The first iteration of Planet Grids which is arriving along with lasers will help with temperature, but eventually the system will become more complex and allow for more advanced simulation, such as freeze heights, improved molten visualization, and&#8230;<\/span><\/li>\n<\/ul>\n<\/li>\n<li style=\"font-weight: 400;\"><b>???<\/b>\n<ul>\n<li style=\"font-weight: 400;\"><span style=\"font-weight: 400;\">It\u2019s hard to say what Planet Grids has in store for us next. Heat transfer between planetary layers? Life simulation? Maybe! We don\u2019t have an exact plan, but we\u2019re excited by all of the possibilities that open up with Planet Grids.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-large wp-image-2724\" src=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-\u00b2-Moon-Bombardment-650x366.png\" alt=\"\" width=\"650\" height=\"366\" srcset=\"https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-\u00b2-Moon-Bombardment-650x366.png 650w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-\u00b2-Moon-Bombardment-300x169.png 300w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-\u00b2-Moon-Bombardment-768x432.png 768w, https:\/\/universesandbox.com\/blog\/wp-content\/uploads\/2017\/08\/Universe-Sandbox-\u00b2-Moon-Bombardment.png 1920w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><\/p>\n<p>&nbsp;<\/p>\n<h2><strong>And Into the Distant Future<\/strong><\/h2>\n<h3><strong>Mobile Version<\/strong><\/h3>\n<ul>\n<li><strong>Universe Sandbox \u00b2 on Your Phone and Tablet<\/strong>\n<ul>\n<li><span style=\"font-weight: 400;\">Universe Sandbox \u00b2 is all about asking fantastical what-if questions. Well, what if you could <\/span><b>simulate the universe on your phone<\/b><span style=\"font-weight: 400;\">? Our guess is you\u2019d probably be pretty happy. At least, that\u2019s what\u2019s been proven true so far whenever we run a test build on our mobile devices. There are many user interface challenges still to solve, but we\u2019re making good progress on this mobile version.<\/span><\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<h3><strong>Space Megastructures<\/strong><\/h3>\n<ul>\n<li><strong>Megastructures, But in Space<\/strong>\n<ul>\n<li>We mention these a lot, even though they&#8217;re not on the immediate horizon, because they&#8217;re just that exciting to think about.&nbsp;Using physics-based <a href=\"https:\/\/en.wikipedia.org\/wiki\/Space_tether\">space tethers<\/a> as the idea behind the basic building block, these structures can come in many pre-defined shapes and sizes, and eventually support building custom structures.<\/li>\n<li>Think <a href=\"https:\/\/en.wikipedia.org\/wiki\/Space_elevator\">space elevators<\/a>, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Dyson_sphere\">Dyson spheres<\/a>, and <a href=\"https:\/\/www.google.com\/search?rlz=1C5CHFA_enUS720US720&amp;biw=2327&amp;bih=1157&amp;tbm=isch&amp;sa=1&amp;q=ring+world\">ring worlds<\/a>. And then squeal with joy (and patience).<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p>There isn&#8217;t a single item on this list that doesn&#8217;t get us excited. We&#8217;re happy with&nbsp;how far we&#8217;ve already come with Universe Sandbox \u00b2, and now we&#8217;re itching to see where these new features take us and our fans. There will soon be even more tools for creating and exploring whatever you can imagine, and you&#8217;ll have the ability to share these with the entire community, a community that will expand with localization and the mobile version. Many thanks to our ever-growing community of fans for all of your support.<\/p>\n<p>For the latest Universe Sandbox \u00b2 news, follow us on&nbsp;<a href=\"http:\/\/twitter.com\/universesandbox\">Twitter<\/a>&nbsp;and&nbsp;<a href=\"http:\/\/facebook.com\/universesandbox\">Facebook<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What\u2019s Completed At the beginning of this year, we shared Part I and Part II of our roadmap for 2017. We\u2019ve now well past the halfway point, so it\u2019s time for an update on what we\u2019ve accomplished so far and we\u2019ve got our sights set on for the rest of 2017 and into next year. [&hellip;]<\/p>\n","protected":false},"author":19,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[3,23],"tags":[],"class_list":["post-2694","post","type-post","status-publish","format-standard","hentry","category-development","category-roadmap"],"_links":{"self":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/2694","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/users\/19"}],"replies":[{"embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/comments?post=2694"}],"version-history":[{"count":50,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/2694\/revisions"}],"predecessor-version":[{"id":4693,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/posts\/2694\/revisions\/4693"}],"wp:attachment":[{"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/media?parent=2694"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/categories?post=2694"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/universesandbox.com\/blog\/wp-json\/wp\/v2\/tags?post=2694"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}