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Author Topic: Dungeons and Matty: Take II  (Read 5917 times)

matty406

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Dungeons and Matty: Take II
« on: December 25, 2012, 04:36:59 PM »
Please read this it's important kthnxbai
Okay, this time around, I'm going to use the tried and tested old fashioned RTD rules:
Quote
Every turn consist of the rollers (players) posting their actions. I then post the result.

Your actions' success probabilities are determined with a dice. The success layout works like this:

6.Super Success
5.Average Success
4.Minor Success
3.Minor Fail
2.Average Fail
1.Super Fail

Your success probability is also effected by certain conditions you have. For example, if your action is "Eat cake" and you have a condition that says "Missing Teeth", that may cause some problems for you.

Another thing to keep in mind, doing impossible (what is "impossible" depends on theme) things usually tend to completely fail. Like, creating a magic sword out of thin air.

Simple actions, such as walking and talking, aren't influenced by the dice roll. You can have a simple and a major action in the same turn.

Turn-posting format:

> Walk to John and punch him.
"Take that sucker!"


Note how actions are bold and underlined, while speech is in quotes and not underlined. The "punch" action will be affected by the roll, while 'Take that sucker!' and "Walk to John" will not.

In the game, you have limited space in your inventory and a limit on how many things you can wear. If you have some sort of bag equipped, you can use it to expand your storage space. Remember: Inventory is for 'used' or 'held' items, like swords and books, and Equipped is for clothing/armor.

Abilities let you do things you normally can't do, or they boost your performance somehow. If you had the ability "Photosynthesis," you would regenerate health in the sun. Active abilites are abilites that you can conrol, while passive are automatic. You gain abilities through experiences, reading a book, or learning from someone else.
From the old one, I'm going to keep the races, weapons, ect but they're not going to be bound to their horrid damage values and all that pointless math I had in the previous thread.

To get in, fill this sheet in, then post it.
-- races - starting weapons --
Quote
Name : <character name>
Race :
Inventory : (0/10)


Equipped : (0/10)


Active Abilities :

Passive Abilities :

Conditions :



-- You are allowed a single item in your inventory and equipped when you start, and a single ability --

players alive
Hellpotatoe
Vh
Darvince
Bong
Atomic

Players dead/removed
« Last Edit: December 26, 2012, 08:12:37 AM by matty406 »

matty406

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Re: Dungeons and Matty: Take II
« Reply #1 on: December 25, 2012, 04:37:21 PM »
reservified

Hellpotatoe

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Re: Dungeons and Matty: Take II
« Reply #2 on: December 25, 2012, 04:56:07 PM »
Name : Erudhir (called Nereruo by other elvens)
Race : Elf
Inventory : (1/10)
Longbow (Pine)

Equipped : (1/10)
Full Armor (leather)

Active Abilities :

Passive Abilities : Projectile Multiplication (up to x)

Conditions : one bad ear (right one)
« Last Edit: December 26, 2012, 05:06:21 AM by Hellpotatoe »

Darvince

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Re: Dungeons and Matty: Take II
« Reply #3 on: December 25, 2012, 04:58:31 PM »
wut why is the topic angry

Hellpotatoe

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Re: Dungeons and Matty: Take II
« Reply #4 on: December 25, 2012, 05:01:17 PM »

matty406

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Re: Dungeons and Matty: Take II
« Reply #5 on: December 25, 2012, 05:04:04 PM »
Lolidunno
When a few more people make characters, I shall set the scene...
*swirly whirly harp noise*

Hellpotatoe

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Re: Dungeons and Matty: Take II
« Reply #6 on: December 25, 2012, 05:05:38 PM »
idk where I have to put this.

vh

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Re: Dungeons and Matty: Take II
« Reply #7 on: December 25, 2012, 05:26:08 PM »
Name: Nue
Race : mudkip
Inventory : (1/10)
mudball slingshot

Equipped : (1/10)
Full body suit (mud armor)

Active Abilities :

Passive Abilities : mudkip affinity (npcs like mudkips)

Conditions : muddied

blotz

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Re: Dungeons and Matty: Take II
« Reply #8 on: December 25, 2012, 05:40:25 PM »
Name: [my personal text]
race: mudkipz II
inv: (1/10)
WAR AXE (iron)

Equiped: Full iron arour with thorn.


Active Activities

passive activites: handsomeness: people generally agree to him to please the handsomee He.

Consitions: unfertile cock

atomic7732

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Re: Dungeons and Matty: Take II
« Reply #9 on: December 25, 2012, 05:51:15 PM »
Name : Seiahjekex
Race : pegasususususususus
Inventory : (0/10)
idk

Equipped : (0/10)
idk

Active Abilities : idk

Passive Abilities : idk

Conditions : idk

idk

Darvince

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Re: Dungeons and Matty: Take II
« Reply #10 on: December 25, 2012, 06:00:43 PM »
Name     :                           Sagua (include all the spaces)
Race : kolkat
Inventory : (0/10)
idk

Equipped: (1/10)
book of mudlogic

Active abilities:
Passive abilities: cat affinity (interaction with ladies gets +2 to the roll, max 6)
Conditions: almost always too hot
« Last Edit: December 25, 2012, 06:06:01 PM by Darvince »

blotz

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Re: Dungeons and Matty: Take II
« Reply #11 on: December 25, 2012, 06:04:30 PM »
"Passive abilities: cat affinity (interaction with old ladies gets +2 to the roll, max 6)"
Sooooo cheap

atomic7732

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Re: Dungeons and Matty: Take II
« Reply #12 on: December 25, 2012, 06:06:38 PM »
Conditions: almost always too hot
you should open a window or something

blotz

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Re: Dungeons and Matty: Take II
« Reply #13 on: December 25, 2012, 06:07:20 PM »
or jump into an icce block

Darvince

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Re: Dungeons and Matty: Take II
« Reply #14 on: December 25, 2012, 06:09:11 PM »
Conditions: almost always too hot
you should open a window or something
WHAT IF IT'S 39C OUTSIDE? HUH? HUH? WHAT THEN?!?!

vh

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Re: Dungeons and Matty: Take II
« Reply #15 on: December 25, 2012, 06:10:07 PM »
then poo

blotz

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Re: Dungeons and Matty: Take II
« Reply #16 on: December 25, 2012, 06:17:27 PM »
^

atomic7732

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Re: Dungeons and Matty: Take II
« Reply #17 on: December 25, 2012, 06:52:54 PM »
Conditions: almost always too hot
you should open a window or something
WHAT IF IT'S 39C OUTSIDE? HUH? HUH? WHAT THEN?!?!
flowing air instead of stagnant

Darvince

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Re: Dungeons and Matty: Take II
« Reply #18 on: December 25, 2012, 07:17:06 PM »
yes but do you like 39C flowing in your face especially when it's wet

blotz

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Re: Dungeons and Matty: Take II
« Reply #19 on: December 25, 2012, 07:17:55 PM »
ya

atomic7732

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Re: Dungeons and Matty: Take II
« Reply #20 on: December 25, 2012, 07:59:20 PM »
yes but do you like 39C flowing in your face especially when it's wet
actually that makes it feel cooler

vh

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Re: Dungeons and Matty: Take II
« Reply #21 on: December 26, 2012, 02:04:44 PM »
TIL 39C is a noun

Hellpotatoe

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Re: Dungeons and Matty: Take II
« Reply #22 on: December 26, 2012, 02:13:24 PM »
somewhere here in Brazil we have 31C with a thermal sensation of 50C
(here, I think)

blotz

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Re: Dungeons and Matty: Take II
« Reply #23 on: December 26, 2012, 02:24:03 PM »
left

FiahOwl

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Re: Dungeons and Matty: Take II
« Reply #24 on: December 26, 2012, 02:27:38 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '95050'.

« Last Edit: March 22, 2021, 02:17:43 AM by FiahOwl »

Darvince

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Re: Dungeons and Matty: Take II
« Reply #25 on: December 26, 2012, 02:28:20 PM »
TIL 39C is a noun
well 39C as in the temperature

blotz

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Re: Dungeons and Matty: Take II
« Reply #26 on: December 26, 2012, 02:45:10 PM »
Centigrade/Celsius?
Which on do you us?

blotz

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Re: Dungeons and Matty: Take II
« Reply #27 on: January 01, 2013, 06:00:58 PM »
tkn

blotz

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Re: Dungeons and Matty: Take II
« Reply #28 on: January 06, 2013, 09:57:04 AM »
waiting for 10 days

Darvince

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Re: Dungeons and Matty: Take II
« Reply #29 on: January 06, 2013, 01:11:51 PM »
TIL bong does nothing but wait