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Author Topic: Map War C - GX  (Read 46182 times)

FiahOwl

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Re: Map War C - GX
« Reply #180 on: November 28, 2015, 06:13:13 PM »
in

Darvince

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Re: Map War C - GX
« Reply #181 on: November 28, 2015, 06:13:24 PM »
in

atomic7732

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Re: Map War C - GX
« Reply #182 on: November 28, 2015, 08:40:13 PM »
is too complex :'(

vh

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Re: Map War C - GX
« Reply #183 on: November 28, 2015, 08:46:42 PM »
quick, lets make resources and production complex numbers

FiahOwl

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Re: Map War C - GX
« Reply #184 on: November 28, 2015, 11:21:22 PM »
they already are

a + bi where b = 0

vh

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Re: Map War C - GX
« Reply #185 on: November 28, 2015, 11:31:03 PM »
u suck

Darvince

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Re: Map War C - GX
« Reply #186 on: November 29, 2015, 02:35:41 AM »
it's actually p simple it just looks really complex

i might ahve to iron out conquering and pollution before we begin though
or just get rid of pollution entirely

Darvince

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Re: Map War C - GX
« Reply #187 on: December 02, 2015, 04:44:02 PM »
i am definitely going to revise the rules before we begin, and make it somewhat simpler, so keep that in mind

MrZxs

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Re: Map War C - GX
« Reply #188 on: December 02, 2015, 04:45:11 PM »
In

Darvince

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Re: Map War C - GX
« Reply #189 on: August 01, 2016, 08:09:33 PM »
[20:09]   Darvince   i want to see if map war c even works

Darvince

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Re: Map War C - GX
« Reply #190 on: August 01, 2016, 08:31:05 PM »
turn 1

tech: 0

atomic7732

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Re: Map War C - GX
« Reply #191 on: August 01, 2016, 08:33:07 PM »
do we just watch you play

cause i'd be up for that

Darvince

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Re: Map War C - GX
« Reply #192 on: August 01, 2016, 08:33:10 PM »
round 2

tech: 0.07

atomic7732

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Re: Map War C - GX
« Reply #193 on: August 01, 2016, 08:33:42 PM »
no wars rip

Darvince

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Re: Map War C - GX
« Reply #194 on: August 01, 2016, 08:33:52 PM »
yes you do

Darvince

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Re: Map War C - GX
« Reply #195 on: August 01, 2016, 08:44:23 PM »
tech: 0.21
resources: 7

Darvince

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Re: Map War C - GX
« Reply #196 on: August 01, 2016, 08:45:23 PM »
tech: 0.42
resources: 9

Darvince

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Re: Map War C - GX
« Reply #197 on: August 01, 2016, 08:46:58 PM »
tech: 0.7
spendable: 12

Darvince

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Re: Map War C - GX
« Reply #198 on: August 01, 2016, 08:49:54 PM »
tech: 1.12

currency: 12+2
food: 0+5
products: 0+5
spendable: 15

Darvince

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Re: Map War C - GX
« Reply #199 on: August 01, 2016, 08:53:07 PM »
tech: 1.78

currency: 16+0
food: 5+5
products: 0+5
spendable: 19

added: 2 L1 cities, 1 zone

Darvince

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Re: Map War C - GX
« Reply #200 on: August 01, 2016, 08:55:59 PM »
tech: 2.71

currency: 20+4
food: -3+10
products: 2+5
spendable: 25

added: 1 L1 agriculture, 4 zones

Darvince

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Re: Map War C - GX
« Reply #201 on: August 01, 2016, 09:02:47 PM »
tech: 4.02

currency: 28+0
food: 2+7
products: 2+7
spendable: 32

added: 1 L1 agriculture, 2 L1 city, 3 zones

Darvince

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Re: Map War C - GX
« Reply #202 on: August 01, 2016, 09:25:54 PM »
tech: 5.84

currency: 36+2
food: -1+9
products: 4+9
spendable: 42

added: 3 L1 agriculture, 4 L1 city, 1 zone

Darvince

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Re: Map War C - GX
« Reply #203 on: August 01, 2016, 09:50:49 PM »
tech: 8.43

currency: 42+1 (43)
food: -2+8 (6)
products: 8+13 (21)
spendable: 49

added: 2 L1 cities, 7 zones

Darvince

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Re: Map War C - GX
« Reply #204 on: August 01, 2016, 10:01:48 PM »
round 12
tech: 11.71

currency: 58+4 (62)
food: -10+6 (-4)
products: 10+21 (31)
spendable: 68

Due to negative food, test for riot generation on zones with builtup cities (success on result of 20):

No riots appear.

added: 1 L1 agriculture, 2 L2 agriculture, 6 L1 city
total spent: 67

Darvince

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Re: Map War C - GX
« Reply #205 on: August 01, 2016, 10:13:59 PM »
round 13
tech: 15.49

currency: 64+1 (65)
food: 5-4 (1)
products: 16+31 (47)
spendable: 77

added: 2 L2 agriculture, 1 L1 city, 4 L1 commerce
total spent:77
« Last Edit: August 18, 2016, 07:53:43 PM by Darvince »

Darvince

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Re: Map War C - GX
« Reply #206 on: August 18, 2016, 07:58:18 PM »
round 14
tech: 19.17

currency: 85+0 (85)
food: 35+1 (36)
products: 17+47 (64)
spendable: 114

added: 4 L1 city, 4 L2 city, 5 L1 commerce
total spent: 114

Darvince

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Re: Map War C - GX
« Reply #207 on: August 18, 2016, 08:02:46 PM »
round 15
tech: 23.61

currency: 118+0 (118)
food: 3+36 (39)
products: 25+64 (89)
spendable: 148

added: 8 zones, 3 L2 agriculture, 2 L2 commerce, 1 L1 industry
total spent: 142
« Last Edit: August 18, 2016, 08:17:30 PM by Darvince »

Darvince

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Re: Map War C - GX
« Reply #208 on: August 18, 2016, 08:13:46 PM »
i'm actually going to add a second player b/c as it is there is no reason to make industry or defenses

and i want to discover pollution

the way i'm going to calculate pollution (so that it doesn't take a billion years) is as a national modifier rather than a provincial modifier

i.e. add up all the pollution over a nation then divide 100 units of pollution by that and whatever the resulting number is, decrease national production by that amount with products getting half the penalty of everything else
« Last Edit: August 18, 2016, 08:29:38 PM by Darvince »

Darvince

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Re: Map War C - GX
« Reply #209 on: August 18, 2016, 08:24:00 PM »
round 16 (second player to come soon™)
tech: 28.35

currency: 147+6 (153)
food: 54+39 (93)
products: 32+89 (121)
spendable: 197

pollution map attached below