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Author Topic: Nuclear Map War  (Read 16250 times)

vh

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Nuclear Map War
« on: May 04, 2012, 07:24:51 PM »
So this is a Map-War-2-inspired map game thingy. Most of the concepts are the same, but i simplified the numbers and made most things simpler because i think at times, calculating would be overwhelming. The first game will start when MW2 game 5 ends, i guess, or if anyone is interested in starting sooner, then we can too.

This game differs from Map War 2 in which it has lots of nukes. While nukes in Map War 2 are pretty limited and expensive, nukes in this game will be easy to acquire and you'll be able to destroy each other in probably just a single turn. Because nukes need technology, maybe we can see some, idk, non nuclear proliferation treaties? Or some cold-war situations? Or maybe, because billions of lives aren't at stake here, we'll just see everyone nuking everyone.

https://docs.google.com/document/pub?id=1Cfom9Wod1vXNuQgPrZlIzAaMMMEohJGw6vgt-ajJ4J4

https://docs.google.com/spreadsheet/pub?key=0AipV2b8UWK3pdHIyVVRIS2ZIQjhXdlU3QkZwc1lYTVE&output=html

Tell me if i seem to have missed anything in either the manual or spreadsheet

And this is the map i made and the one we'll probably be using.

http://i.imgdiode.com/4c2tfD.png

The rectangle that is taller than it is wide with nothing in shows radioactive. If it is filled in, then it is radioactive.
The square which is split in half is the city. (undeveloped, level 1, or level 2).
The triangle is the nuclear missile silo (exist or no).
The rectangle split in 3 parts vertically is the health of the silo.

^will add to manual later

Also, since this is the first game and early version, many changes and fixes will probably happen.
« Last Edit: June 27, 2012, 05:01:16 AM by mudkipz »

FiahOwl

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Re: Nuclear Map War
« Reply #1 on: May 05, 2012, 07:06:01 AM »

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« Last Edit: March 22, 2021, 01:59:35 AM by FiahOwl »

vh

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Re: Nuclear Map War
« Reply #2 on: May 05, 2012, 09:21:26 AM »
othanks. the top island was generated with clouds and the bottom was drawn by naru.

vh

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Re: Nuclear Map War
« Reply #3 on: May 19, 2012, 04:15:46 AM »
Changed color of map because it looked ugly with colored in zones before

So anyway, starting this.




blotz

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Re: Nuclear Map War
« Reply #4 on: May 19, 2012, 04:50:56 AM »
i lieked the other way better. moar contrast; it looks cooler.

FiahOwl

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Re: Nuclear Map War
« Reply #5 on: June 04, 2012, 09:23:24 AM »

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« Last Edit: March 22, 2021, 01:45:29 AM by FiahOwl »

FiahOwl

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Re: Nuclear Map War
« Reply #6 on: June 04, 2012, 09:25:46 AM »

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« Last Edit: March 22, 2021, 01:45:26 AM by FiahOwl »

vh

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Re: Nuclear Map War
« Reply #7 on: June 04, 2012, 12:10:56 PM »
We can do a 5 turn alliance and then extend it every 5 turns.

Game will start in 3 days or maybe more i guess.

FiahOwl

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Re: Nuclear Map War
« Reply #8 on: June 04, 2012, 12:20:06 PM »

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« Last Edit: March 22, 2021, 01:45:24 AM by FiahOwl »

vh

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Re: Nuclear Map War
« Reply #9 on: June 04, 2012, 12:20:23 PM »
adding it on spreeeedsheet.

Naru523

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Re: Nuclear Map War
« Reply #10 on: June 04, 2012, 12:28:28 PM »
Guys

Guess what

I'm totally

not joining.

FiahOwl

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Re: Nuclear Map War
« Reply #11 on: June 04, 2012, 12:52:12 PM »

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« Last Edit: March 22, 2021, 01:45:13 AM by FiahOwl »

vh

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Re: Nuclear Map War
« Reply #12 on: June 05, 2012, 02:19:08 PM »
bump

vh

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Re: Nuclear Map War
« Reply #13 on: June 08, 2012, 12:21:27 PM »
bump

Darvince

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Re: Nuclear Map War
« Reply #14 on: June 08, 2012, 09:36:24 PM »
cute.

FiahOwl

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Re: Nuclear Map War
« Reply #15 on: June 11, 2012, 03:29:27 PM »

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« Last Edit: March 22, 2021, 01:38:44 AM by FiahOwl »

vh

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Re: Nuclear Map War
« Reply #16 on: June 11, 2012, 03:33:40 PM »
« Last Edit: June 11, 2012, 03:38:53 PM by mudkipz »

vh

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Re: Nuclear Map War
« Reply #17 on: June 12, 2012, 12:04:42 PM »
bump

FiahOwl

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Re: Nuclear Map War
« Reply #18 on: June 12, 2012, 12:12:58 PM »

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« Last Edit: March 22, 2021, 01:38:00 AM by FiahOwl »

vh

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Re: Nuclear Map War
« Reply #19 on: June 14, 2012, 06:38:44 PM »
taking extension until tommorow because busy.

vh

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Re: Nuclear Map War
« Reply #20 on: June 15, 2012, 09:38:08 AM »

FiahOwl

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Re: Nuclear Map War
« Reply #21 on: June 15, 2012, 09:46:26 AM »

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« Last Edit: March 22, 2021, 01:35:57 AM by FiahOwl »

vh

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Re: Nuclear Map War
« Reply #22 on: June 15, 2012, 09:50:03 AM »
ok so income, if it's a decimal, rounds down. just to clarify.

vh

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Re: Nuclear Map War
« Reply #23 on: June 15, 2012, 09:57:37 AM »
i adjusted some prices because they were off, it shouldn't affect much other than that because we haven't started making cities. the game is a bit more balanced now.

vh

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Re: Nuclear Map War
« Reply #24 on: June 15, 2012, 10:01:27 AM »
ok here we go. you can claim 4 zones with your 8 resources or save any number of them(they don't lose value like in mw2)

Darvince

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Re: Nuclear Map War
« Reply #25 on: June 15, 2012, 04:58:39 PM »
kol inb4 stalemate

FiahOwl

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Re: Nuclear Map War
« Reply #26 on: June 15, 2012, 05:59:38 PM »

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« Last Edit: March 22, 2021, 01:35:40 AM by FiahOwl »

vh

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Re: Nuclear Map War
« Reply #27 on: June 15, 2012, 06:13:53 PM »
sorry, they must be adjacent to your last turns zones ,like mw2

also we do not have distance multipliers here

FiahOwl

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Re: Nuclear Map War
« Reply #28 on: June 15, 2012, 07:20:03 PM »

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« Last Edit: March 22, 2021, 01:35:36 AM by FiahOwl »

vh

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Re: Nuclear Map War
« Reply #29 on: June 15, 2012, 07:38:11 PM »
it works the same way as map war 2

yes all your zones are touching, but that is not enough

all your new zones must be touching your zones from last turn