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Author Topic: GPU Compute \ Multithreaded Physics  (Read 1330 times)

Prometech

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GPU Compute \ Multithreaded Physics
« on: November 06, 2018, 12:06:47 PM »
Is there currently any plans to bring back GPU compute to the game engine? I find this option to run better with the physics  in the older builds of the game, however I know that the devteam changed the physics engine in one of the recent updates so.

The other question is how many threads can the game currently run for physics computations? I have a 16 core system and was just curious as to whether the engine takes advantage of this or not.

Cesare

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Re: GPU Compute \ Multithreaded Physics
« Reply #1 on: November 07, 2018, 02:10:03 PM »
I have an 8 core CPU - AMD Ryzen 7 - with 16GB RAM. Universe Sandbox 2 on my PC runs very well.

Prometech

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Re: GPU Compute \ Multithreaded Physics
« Reply #2 on: November 08, 2018, 07:45:19 AM »
I mean it runs great for me as well. but when making my videos with high particle counts I was wondering if they could squeeze any further performance out.

Cesare

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Re: GPU Compute \ Multithreaded Physics
« Reply #3 on: November 08, 2018, 08:23:01 AM »
My 8 core processor can also handle many particles such as rings and asteroid belts.