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Author Topic: Kerbal Space Program  (Read 84310 times)

smjjames

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Re: Kerbal Space Program
« Reply #30 on: November 15, 2011, 02:07:56 PM »
Yeah, pressing T and having the SAS module does the trick. Tried to add another stage to it and forgot to add more booster rockets, however ditching the first stage worked. Until I tried to ditch the second stage when the decoupler somehow failed and caused the rocket to spin on the end of the parachute. The stage eventually broke off, but so did the parachute, heh. I'll work on adding boosters later and investigate the faliure point between the last stage and the command module.

Haven't achieved full orbit yet, but doing pretty good  sub-orbital flights, Mercury program style.

And yes, I've generally done safe landings unless something goes horribly wrong, like the above.

Also, I think I read somewhere on the wiki or about addons about the heat shield, but I haven't seen any of the atmospheric heating that happens on re-entry, just wondering. I did orient the heat shield as it entered the atmosphere though just in case.
« Last Edit: November 15, 2011, 02:15:25 PM by smjjames »

FiahOwl

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Re: Kerbal Space Program
« Reply #31 on: November 15, 2011, 02:29:58 PM »
Yeah, pressing T and having the SAS module does the trick. Tried to add another stage to it and forgot to add more booster rockets, however ditching the first stage worked. Until I tried to ditch the second stage when the decoupler somehow failed and caused the rocket to spin on the end of the parachute. The stage eventually broke off, but so did the parachute, heh. I'll work on adding boosters later and investigate the faliure point between the last stage and the command module.

Haven't achieved full orbit yet, but doing pretty good  sub-orbital flights, Mercury program style.

And yes, I've generally done safe landings unless something goes horribly wrong, like the above.

Also, I think I read somewhere on the wiki or about addons about the heat shield, but I haven't seen any of the atmospheric heating that happens on re-entry, just wondering. I did orient the heat shield as it entered the atmosphere though just in case.

Heh, the Moonship program im developing is based off the testrocket.

vh

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Re: Kerbal Space Program
« Reply #32 on: November 15, 2011, 04:21:25 PM »
NDSP (nuemelian deep space probe)


Final Speed: around 16km/s

thats kind of the challenge  ^^^^


Darvince

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Re: Kerbal Space Program
« Reply #33 on: November 15, 2011, 04:21:48 PM »
kolwut

vh

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Re: Kerbal Space Program
« Reply #34 on: November 15, 2011, 04:42:23 PM »
KSO, or the Kerbil space observatory. Launched with only 4 engines and two stages, this telescope cost a fraction of what the NDSP.

Top speed was 9 m/s

achieved orbit around Kerbol

the telescope had to be moved from planetary orbit to avoid glare from the planet and sun.

FiahOwl

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Re: Kerbal Space Program
« Reply #35 on: November 15, 2011, 11:38:38 PM »
Sorry Bill.

FiahOwl

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Re: Kerbal Space Program
« Reply #36 on: November 15, 2011, 11:39:15 PM »
Sorry Bob

FiahOwl

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Re: Kerbal Space Program
« Reply #37 on: November 15, 2011, 11:39:36 PM »
Thrill ride much, Jebidiah? You missed the Mun, along with Kearth. Happy orbiting the Sun. Oh, and I should say: The Oxygen levels are very low.

vh

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Re: Kerbal Space Program
« Reply #38 on: November 16, 2011, 04:10:09 AM »
when you got low to the moon, you should've killed your horizontal velocity and let gravity take over.

FiahOwl

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Re: Kerbal Space Program
« Reply #39 on: December 10, 2011, 12:38:05 PM »
My Ships.

vh

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Re: Kerbal Space Program
« Reply #40 on: December 10, 2011, 01:56:28 PM »
that a mod?

FiahOwl

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Re: Kerbal Space Program
« Reply #41 on: December 10, 2011, 01:59:03 PM »

vh

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Re: Kerbal Space Program
« Reply #42 on: January 19, 2012, 01:45:04 AM »
vanilla parts, orbiting mun :)

matty406

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Re: Kerbal Space Program
« Reply #43 on: June 07, 2013, 07:36:01 AM »

matty406

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Re: Kerbal Space Program
« Reply #44 on: June 08, 2013, 10:08:29 AM »

Mun base comms

blotz

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Re: Kerbal Space Program
« Reply #45 on: June 08, 2013, 11:35:48 AM »
holyship it changed

matty406

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Re: Kerbal Space Program
« Reply #46 on: June 16, 2013, 10:05:22 AM »
Yeah I'm glad for the crew system because then I can stock up every pod instead of the game just filling the base pod.

been focusing on Eve recently, easier to get to as it's inside Kerbin's orbit, so it moves faster and gives more windows, imo. first I got a Voyager-like probe in orbit, but it's very elliptical and the sensors aren't able to collect any data. Second, I got a Kerbal to walk on Eve. Unfortunately, Jebediah's not coming back home.
Oh well, there's more where he came from.





vh

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Re: Kerbal Space Program
« Reply #47 on: June 24, 2013, 04:31:51 PM »
i made a thing

stage 1: bottom white part is 25 solid boosters
stage 2: the brown part is 4 liquid engines
stage 3: brown + 3 white, another 4 liquid engines
stage 4: white, single liquid engine
payload: everything above that, contains space station, habitation module, solar panels, nosecone, parachutes, etc.


atomic7732

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Re: Kerbal Space Program
« Reply #48 on: June 24, 2013, 06:29:49 PM »
my first orbit  :)

The Solea-4a over Kerbin!

tuto99

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Re: Kerbal Space Program
« Reply #49 on: June 24, 2013, 06:51:15 PM »
Nice job.

vh

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Re: Kerbal Space Program
« Reply #50 on: June 24, 2013, 07:14:53 PM »
i use overheating srb's as stack decouplers

blotz

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Re: Kerbal Space Program
« Reply #51 on: June 24, 2013, 07:20:49 PM »
kerbin? i thought it was kremlin

vh

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Re: Kerbal Space Program
« Reply #52 on: June 24, 2013, 08:12:36 PM »
this one is just like this, but i took off a fuel tank since it's not needed and added 12 probes.

vh

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Re: Kerbal Space Program
« Reply #53 on: June 25, 2013, 11:11:57 AM »
may-day, may-day


babies



gps system

atomic7732

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Re: Kerbal Space Program
« Reply #54 on: June 25, 2013, 06:05:11 PM »
i have 6

to the mun! (with a parachute... why???)

tuto99

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Re: Kerbal Space Program
« Reply #55 on: June 26, 2013, 05:24:00 AM »
You can't use a parachute to land on the Mun. :P

smjjames

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Re: Kerbal Space Program
« Reply #56 on: June 26, 2013, 01:31:58 PM »
It's for the return trip, obviously.

Here is my first ship, it uses the skipper engine and while the thing CAN make it to orbit, there is barely any fuel for going anywhere and I have to use the maneuvering jets often to get the ship back to the ground.
« Last Edit: June 26, 2013, 01:47:08 PM by smjjames »

matty406

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Re: Kerbal Space Program
« Reply #57 on: June 26, 2013, 01:56:48 PM »
Trials for a cruiser like ship that can be parked in kerbin orbit, stocked up with fuel and lander craft, then sent off to different planets. Then, brought back into orbit and restocked.
Powered by two 400 thrust nuclear engines from the Lack Luster Labs pack, and built using a cockpit and body parts from the Aerospace mod pack. Currently though it's lacking in fuel, the structure parts that make up the body come with integrated fuel tanks but it might not be enough for long trips.



blotz

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Re: Kerbal Space Program
« Reply #58 on: June 28, 2013, 08:18:52 AM »
universe there's an edit button
and fyi post in everything else won't count as "post" so no need to spam
 

and

blotz

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Re: Kerbal Space Program
« Reply #59 on: June 28, 2013, 02:23:09 PM »
a rover on the moon/mars  on the earth