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Author Topic: Kerbal Space Program  (Read 84311 times)

vh

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Kerbal Space Program
« on: November 10, 2011, 10:17:11 AM »
Houston, we have many problems.

smjjames

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Re: Kerbal Space Program
« Reply #1 on: November 10, 2011, 10:22:12 AM »
That Astroempires? Also lol. :) I think I see the parachute of someone who bailed out in the background of the third pic, if that IS a parachute.

FiahOwl

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Re: Kerbal Space Program
« Reply #2 on: November 10, 2011, 10:25:54 AM »
Is Kerbal Space Program Free?

vh

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Re: Kerbal Space Program
« Reply #3 on: November 10, 2011, 10:27:24 AM »
That Astroempires? Also lol. :) I think I see the parachute of someone who bailed out in the background of the third pic, if that IS a parachute.

No, this is Kerbal Space Program

and also in the 3rd picture, the explosion in the foreground is the command module. The parachute in the back...malfuctioned :)


yes fiah, the demo versions, and this will be free. the future versions will cost money althoguh you can preorder for $7 and get the full version.

smjjames

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Re: Kerbal Space Program
« Reply #4 on: November 10, 2011, 10:29:04 AM »
Looks like fun though and as Fiah asked, is it free?

nm,now I see your edit.

matty406

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Re: Kerbal Space Program
« Reply #5 on: November 10, 2011, 11:01:53 AM »
KSP is super happy fun fun.
Explosions are normal.

vh

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Re: Kerbal Space Program
« Reply #6 on: November 10, 2011, 11:03:13 AM »
KSP is super happy fun fun.
Explosions are normal.


explosions are normal? all 3 of those were intentional, btw.

FiahOwl

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Re: Kerbal Space Program
« Reply #7 on: November 10, 2011, 11:33:37 AM »
You can implant custom planets??!!

smjjames

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Re: Kerbal Space Program
« Reply #8 on: November 10, 2011, 11:52:36 AM »
I'm having trouble even getting INTO orbit. Possibly because I'm trying to figure out how to build one well and it's taking time to get used to the control scheme. Can't seem to make my rocket not spin back towards the ground.

Definetly fun though. Looking at the wiki and forum there for some ship building tips and info.

Darvince

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Re: Kerbal Space Program
« Reply #9 on: November 11, 2011, 11:37:01 PM »
I might try this, but it looks beyond the capability of my computer.

Naru523

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Re: Kerbal Space Program
« Reply #10 on: November 11, 2011, 11:44:11 PM »
I might try this, but it looks beyond the capability of my computer.
It ran good for my old laptop. It should run normal for yours.

vh

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Re: Kerbal Space Program
« Reply #11 on: November 12, 2011, 03:06:42 AM »
turn the graphics way down. it turned my fps from like 2 to 60 :P


FiahOwl

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Re: Kerbal Space Program
« Reply #12 on: November 12, 2011, 01:27:24 PM »
Lol.

FiahOwl

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Re: Kerbal Space Program
« Reply #13 on: November 12, 2011, 01:39:04 PM »
HORRA!

Darvince

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Re: Kerbal Space Program
« Reply #14 on: November 12, 2011, 01:41:01 PM »
They look like they became mummified, tf

FiahOwl

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Re: Kerbal Space Program
« Reply #15 on: November 12, 2011, 02:03:56 PM »
Fail.

FiahOwl

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Re: Kerbal Space Program
« Reply #16 on: November 12, 2011, 02:12:36 PM »
Sattelite Launcher 1 was a fail.



Darvince

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Re: Kerbal Space Program
« Reply #17 on: November 12, 2011, 02:14:10 PM »
LOL they all died.

FiahOwl

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Re: Kerbal Space Program
« Reply #18 on: November 12, 2011, 02:34:07 PM »
This add on is awesome!


FiahOwl

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Re: Kerbal Space Program
« Reply #19 on: November 12, 2011, 02:41:32 PM »
LMFAO


FiahOwl

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Re: Kerbal Space Program
« Reply #20 on: November 12, 2011, 05:51:22 PM »
Comm Bob pwns at flying!


FiahOwl

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Re: Kerbal Space Program
« Reply #21 on: November 13, 2011, 11:04:53 AM »
I was going to tape myself flying to space for the first time, but I got epicness instead!



FiahOwl

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Re: Kerbal Space Program
« Reply #22 on: November 13, 2011, 11:50:52 AM »
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

matty406

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Re: Kerbal Space Program
« Reply #23 on: November 13, 2011, 11:55:20 AM »
Wrong kind of orbit.  :P

Darvince

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Re: Kerbal Space Program
« Reply #24 on: November 13, 2011, 11:55:26 AM »
LOL

FiahOwl

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Re: Kerbal Space Program
« Reply #25 on: November 13, 2011, 01:19:09 PM »

smjjames

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Re: Kerbal Space Program
« Reply #26 on: November 13, 2011, 03:32:01 PM »
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Ouch, talk about being lost in space, or rather, marooned in space without fuel.

Although I haven't been playing for a few days, any tips on getting the rocket to fly straight? I can't seem to get out of the atmosphere. If the controls were reconfigurable, that would be helpful.

The thing is that my rocket keeps spinning or getting pointed towards the ground and I can't pull the damn nose up. It's not a fuel problem, it's a control problem.
« Last Edit: November 13, 2011, 03:39:25 PM by smjjames »

FiahOwl

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Re: Kerbal Space Program
« Reply #27 on: November 13, 2011, 03:54:40 PM »
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

Ouch, talk about being lost in space, or rather, marooned in space without fuel.

Although I haven't been playing for a few days, any tips on getting the rocket to fly straight? I can't seem to get out of the atmosphere. If the controls were reconfigurable, that would be helpful.

The thing is that my rocket keeps spinning or getting pointed towards the ground and I can't pull the damn nose up. It's not a fuel problem, it's a control problem.


Press T Right after you start the engines, also add an advanced RCS Control.

vh

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Re: Kerbal Space Program
« Reply #28 on: November 13, 2011, 07:21:04 PM »
right before you take off helps. instead of after

and also, put most of your sas devices at the bottom stages, so you can dispose of them early.

FiahOwl

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Re: Kerbal Space Program
« Reply #29 on: November 14, 2011, 02:10:47 PM »
Quick rocket i made for anyone wanting to go into space:


Just press T before takeoff and press spacebar as each stage finishes. I landed safely. It also uses only Vanilla parts.