Universe SandboxGeneral CategoryEverything ElsePDS Games [EU3, Victoria 2, etc.]
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Author Topic: PDS Games [EU3, Victoria 2, etc.]  (Read 89807 times)
Naru523
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society today seems beautiful and tempting, but in the end we're all dirty trash.


« Reply #270 on: June 26, 2011, 01:55:39 PM »

k
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Darvince

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What if we tried more strange avatars?


« Reply #271 on: June 26, 2011, 02:03:27 PM »

You mean tsundere.
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Naru523
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society today seems beautiful and tempting, but in the end we're all dirty trash.


« Reply #272 on: June 26, 2011, 06:07:57 PM »

Starting as Vijayanagar since my other savegames got deleted. (which I don't mind) [EDIT: lol they came back]

... And why does it seems that in every save game I play, Sweden sends Denmark an insult?


* EU III Vijayanagar.png (1341.44 KB, 1280x800 - viewed 81 times.)
« Last Edit: June 26, 2011, 06:18:43 PM by Naru523 » Logged
atomic7732
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« Reply #273 on: June 27, 2011, 08:20:51 AM »

Yay for the Kingdom of the Exaipov states!

I'm going to put in some real, some fake, and some map continuation history after the end of the original game. lol


I'm going to make "Redwood Nation" and Scorvica, and Rataar, and a few of other people's map continuation nations that I think are cool.


* EU3_22.bmp (3072.05 KB, 1024x768 - viewed 65 times.)
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Darvince

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« Reply #274 on: June 27, 2011, 09:13:08 AM »

roflmao
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atomic7732
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« Reply #275 on: June 27, 2011, 04:14:30 PM »

MAP CONTINUATION
Exaipov
Scorvica
Rataar

OTHER
Redwood (Sequoia sempervirens) Nation

PEOPLE
Quontia - Queensland
Blaland - Denmark
Naruland - Sacramento area
Darviland - E Arizona
Monsoon Satsun - W Arizona
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Naru523
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society today seems beautiful and tempting, but in the end we're all dirty trash.


« Reply #276 on: June 27, 2011, 07:05:40 PM »

Playing some Victoria II, which is made by Paradox Interactives (the same one who made the EU series). It's more complex than EU III and only starts on 1836...


* Victoria 2.png (2343.73 KB, 1680x1050 - viewed 81 times.)
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deoxy99
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« Reply #277 on: June 27, 2011, 07:47:38 PM »

Every time I don't want to spend anymore, more games come out that are awesome, or people bring up games that I don't know about that are awesome.
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atomic7732
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« Reply #278 on: June 27, 2011, 07:58:04 PM »

omg I millionth you on that.

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atomic7732
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« Reply #279 on: June 27, 2011, 10:30:50 PM »

Redwood Nation and a fail Darviland.

I've gotta make Darviland like Canyon and Apache as well...

idk my game is crashing a few minutes after I start it... also steam takes years to log in...


* EU3_24.bmp (3072.05 KB, 1024x768 - viewed 73 times.)
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Naru523
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society today seems beautiful and tempting, but in the end we're all dirty trash.


« Reply #280 on: June 27, 2011, 10:59:35 PM »

Uhh Nue, you made Darviland be in New Mexico.

EDIT: Here's the closest shapes for the continental USA states.


* EU III map continental USA.png (30.51 KB, 636x373 - viewed 1000 times.)
« Last Edit: June 27, 2011, 11:07:17 PM by Naru523 » Logged
atomic7732
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« Reply #281 on: June 28, 2011, 07:55:07 AM »

No derp.
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Darvince

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« Reply #282 on: June 28, 2011, 08:43:08 AM »

change the wasteland to zones
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Naru523
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society today seems beautiful and tempting, but in the end we're all dirty trash.


« Reply #283 on: June 28, 2011, 08:49:57 AM »

change the wasteland to zones
That takes a huge amount of time.
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deoxy99
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« Reply #284 on: June 28, 2011, 08:52:41 AM »

Lol, Naru, I was going to say that! Tongue
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Darvince

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« Reply #285 on: June 28, 2011, 08:58:44 AM »

then change the zones to wasteland
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deoxy99
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« Reply #286 on: June 28, 2011, 09:03:11 AM »

then change the zones to wasteland

"That takes a huge amount of time."
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Darvince

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« Reply #287 on: June 28, 2011, 09:06:34 AM »

then change portugal to darvinceland
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Naru523
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society today seems beautiful and tempting, but in the end we're all dirty trash.


« Reply #288 on: June 28, 2011, 01:53:41 PM »

Below the grey line was what I started with.


* EU III Vijayanagar 2.jpg (199.76 KB, 1280x800 - viewed 65 times.)
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Darvince

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« Reply #289 on: June 29, 2011, 08:14:54 PM »

If Map Continuation gets finished, and we all have EUIII, we should make a mod with most of the map continuation countries. I think that the ones that should be eliminated are the ones that are the ones that would get conquered very quickly in Africa, Australia, South America, and North America. Also change the Permanent Terra Incognita to zones.
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atomic7732
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« Reply #290 on: June 29, 2011, 09:59:34 PM »

That's what I've been trying to do basically, but with Steam, I tried to copy all the files to make a Map Continuation, but... it launches the actual version.
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Darvince

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« Reply #291 on: June 29, 2011, 10:21:35 PM »

you need to change the provinces.bmp in the /mods/ folder of EUIII create a folder for your mod
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Naru523
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society today seems beautiful and tempting, but in the end we're all dirty trash.


« Reply #292 on: June 29, 2011, 10:54:44 PM »

Again, Darvince, it takes tons of work. I'll give you the steps just making one new province:

default.map
- The 2 variables here that you will want to alter are max_provinces and sea_starts. Max_provinces should be set to the number of total land and sea provinces + 1 (for PTI). Sea_starts is the province number of the first sea province.

definitions.csv
- Each province is defined by a unique RGB color value that is defined in this file. Either create one yourself, or use one of the numerous extras provided by Paradox at the end of the file. This is also the final file that contains province numbers, so alter them as you did in text.csv and the history/provinces files.

adjacencies.csv
- This file determines which straits can be crossed over without ships. If you plan to alter or create any such straits, alter this file accordingly.

continent.txt
- This file associates provinces with continents, which determines such things as which advisors you have access to. Enter any new provinces appropriately.

provinces.bmp
- Each province in the game is shown on this map in its unique RGB color as listed in definitions.csv. Make your changes to the map, coloring your new provinces according to the appropriate RGB value, and doing your best not to unknowingly alter any existing provinces that you didn't intend to change. It's worth noting that some sea zones have RGB values so close together that they can not be distinguished by eye. The game scans this file and attempts to create a province for each color it encounters, so even a subtle error here can make your map refuse to load, since it will think a stray pixel is a new province. I've heard that you can check that things are okay by finding the total number of unique colors in the file (which should be total provinces + 1), but have not done this myself. If you are trying to find a stray pixel, my recommendation to you is to use the paint bucket tool set to tolerance 0, anti-alias off and contiguous on and start filling in black around the area that you have been working. Obviously you should save before you start doing this.

minimap.dds
- This file (along with minimap_bg.dds which should be edited by just copying information over from this file) can be found in gfx\interface, and determines what is displayed on the minimap that shows up in the lower right part of the display. Its fairly abstract so I did not edit it myself, but I see no reason why you couldn't treat it like either of the other .dds files.

positions.txt
- This annoying file will, depending on how much of a perfectionist you are (and how small your provinces are), take a long time to get straight. It determines where cities, ports, units, etc., show up on the game map. You can get a rough idea as to what values to use by opening provinces.bmp and clicking on the info tab next on top of the navigator window in the upper right of Photoshop. Click on the left of the X Y Coordinates box that appears and choose points as a measurement unit. That box will now display the coordinates currently being pointed at by the mouse. In theory, that works fine. In practice, you'll have to load up EU3, take screenshots of the map in-game to see how it looks, then alter positions.txt appropriately. The reason I suggested skipping topology.bmp earlier is because it can be easier to place things when everything is flat. Oh, and you can't flip and rotate provinces.bmp while you're doing this because it screws with the coordinates. And everytime you make a change EU3 will recalculate all the paths when loading. So all this can be very time consuming.

One last note on positions.txt. The port_rotation and text_rotation entries in the file determine the direction of ports and province names in game. The value these entries take is the angle as measured in radians from due west. No problem, right? Using the ruler tool in Photoshop we can just determine what angle we want to use, right? Not quite. From what I've been able to determine on-line, there's no way to make Photoshop report angles in radians. Also, Photoshop measures angles from due east (not due west like EU3) and has a maximum value of 180 degrees before switching to negative numbers, whereas radians work on the full 360.

So here's the formula you'll want to use to convert the degrees Photoshop gives you to the value you put into positions.txt:

Code:
radians = (-1 * (degrees - 180)) * 0.0174533

The radians used for text_rotation are flipped along the x axis (so a line of text running from NW to SE on the map uses the value you'd expect for one running SW to NE), so take that into account.

Or as a shortcut just use these values:

Code:
port_rotation=0.000000 = W
port_rotation=0.785398 = NW
port_rotation=1.570796 = N
port_rotation=2.356194 = NE
port_rotation=3.141593 = E
port_rotation=3.926991 = SE
port_rotation=4.712389 = S
port_rotation=5.497787 = SW
Code:
text_rotation=0.785398 = from SW
text_rotation=0.392699 = from WSW
text_rotation=0.000000 = from W
text_rotation=5.890486 = from WNW
text_rotation=5.497787 = from NW

I should probably also mention that province names are centered (not begun) on the value that you enter for text_position.
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Darvince

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What if we tried more strange avatars?


« Reply #293 on: June 29, 2011, 11:23:36 PM »

yes i know it will take until 2013
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Naru523
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society today seems beautiful and tempting, but in the end we're all dirty trash.


« Reply #294 on: June 29, 2011, 11:25:06 PM »

What is this, I don't even.


* EU III Malian Europe.jpg (513.14 KB, 1280x960 - viewed 79 times.)
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Darvince

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What if we tried more strange avatars?


« Reply #295 on: June 29, 2011, 11:27:23 PM »

What is this I especially don't even.
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Naru523
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society today seems beautiful and tempting, but in the end we're all dirty trash.


« Reply #296 on: June 30, 2011, 12:48:15 AM »

My Qing Empire on the EU III MEIOU mod.

Note how small the Ming is.


* EU III Qing Empire.png (2740.74 KB, 1680x1050 - viewed 66 times.)
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Darvince

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« Reply #297 on: June 30, 2011, 11:34:06 AM »

What is ersia.
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Naru523
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society today seems beautiful and tempting, but in the end we're all dirty trash.


« Reply #298 on: June 30, 2011, 11:41:26 AM »

ersia - Everyone Rages Sometime In Asia
« Last Edit: June 30, 2011, 11:55:47 AM by Naru523 » Logged
Naru523
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society today seems beautiful and tempting, but in the end we're all dirty trash.


« Reply #299 on: July 01, 2011, 12:29:09 AM »

Look what I found on the Paradox forums.

And a new mod I'm playing on vanilla EU III Divine Wind.


* EU III Chinese Europe.png (1308.04 KB, 1000x754 - viewed 104 times.)

* EU III Shattered Europe.png (2736.9 KB, 1680x1050 - viewed 92 times.)
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