Welcome, Guest

Author Topic: Asteroid Mesh  (Read 6019 times)

atomic7732

  • Global Moderator
  • *****
  • Posts: 3848
  • caught in the river turning blue
    • Paladin of Storms
Asteroid Mesh
« on: February 12, 2009, 09:54:59 AM »
 ;) Dan, could you have like 2 or 3 random meshes for asteroids and small objects (singular) that don't have enough mass? If you made 5 you could do this:

1: 1000-400 km diameter objects, oval ish with a few bumps, i.e. Pallas
2:400-200 km diameter objects, more obliquity and some bumps
3:200-100 km, alot of objiquity, more bumps
4:100-50km, alot of obliquity, alot of bumps
5: - 50km, same but i.e. eros

an maybe 2 for each of the five categories a few updates later, and 2 more meshes, one for "binary", i.e. touatis is  more like a rubble double, haha  ;D. And the other for a rubble pile.
And have odds for each one like 95/100 singular, 3/100 rubble pile, 2/100 rubble double  ;D. For example.

I want the ones in blue within the next or the one after update.

atomic7732

  • Global Moderator
  • *****
  • Posts: 3848
  • caught in the river turning blue
    • Paladin of Storms
Re: Asteroid Mesh
« Reply #1 on: February 16, 2009, 11:39:29 AM »
Does anyone like this idea?

Dan Dixon

  • Creator of Universe Sandbox
  • Developer
  • *****
  • Posts: 3244
    • Personal Site
Re: Asteroid Mesh
« Reply #2 on: February 21, 2009, 11:45:40 AM »
That's a great idea. It would make everything feel more realistic.

And thank you for being so direct with when you hope to see this feature. :)

The Touatis asteroid that you mention:
http://en.wikipedia.org/wiki/4179_Toutatis

I've added the idea to the list.

Naru523

  • Universe Sandbox 1 Beta Team
  • *****
  • Posts: 1295
  • let's walk the true path of life
Re: Asteroid Mesh
« Reply #3 on: March 03, 2009, 09:58:34 PM »
Interesting!