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Author Topic: Blacraft  (Read 2583270 times)

matty406

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Re: Blacraft
« Reply #1980 on: January 03, 2012, 12:36:17 PM »
I sailed away to start anew, it would be a beautiful new town.
Indeed, the location I chose was beautiful, a towering spire of stone, gravel and dirt. A natural tunnel went under and out, this I would make into an arcade with stores built into the sides and arches, with flowers and leaves.
Beyond the face, beyond the tower, were plains greener than that of the homeland. An epic lavafall, around which Cows frolicked cautiously.
But as I was delving into the natural caverns and ores this new land had to offer...
...The Creepers came....


So yeah I lost everything. And the location of the island. I knew I should've taken a bed.

Bla

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Re: Blacraft
« Reply #1981 on: January 03, 2012, 01:03:50 PM »
Very sad story. :(

Any idea of the direction from Ampluterra or rough coords of where you went? Was it Beta 1.8+ terrain? Do you want me to make a new map if it was unexplored so it could show up?

matty406

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Re: Blacraft
« Reply #1982 on: January 03, 2012, 01:26:42 PM »
Just to the northeast of Vinelandar there's a small island, I tried to go at a heading of Z 161 from it's tiny beach. But I think I strayed from it so if it's not any troubly a map would probably be the only way.

Bla

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Re: Blacraft
« Reply #1983 on: January 03, 2012, 01:27:56 PM »
Maybe I can make one tomorrow.

vh

  • formerly mudkipz
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Re: Blacraft
« Reply #1984 on: January 03, 2012, 01:38:34 PM »
hello, i suggest using a CreeperProof-Orbital Ion Cannon to vaporize entire colonies of creepers behind a blast proof sheild. Available in the nearest farlands shop, located at -32,000,000 X


:)

FiahOwl

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Re: Blacraft
« Reply #1985 on: January 03, 2012, 01:54:13 PM »

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« Last Edit: March 22, 2021, 01:34:53 AM by FiahOwl »

vh

  • formerly mudkipz
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Re: Blacraft
« Reply #1986 on: January 03, 2012, 01:59:09 PM »
he said he'd expand skirt if the 3x3 km area was completely explored. Quick, everone mass produce dirt huts and populate the whole map with npc villiagers!

FiahOwl

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Re: Blacraft
« Reply #1987 on: January 03, 2012, 07:58:19 PM »

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« Last Edit: March 22, 2021, 01:34:42 AM by FiahOwl »

FiahOwl

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Re: Blacraft
« Reply #1988 on: January 03, 2012, 07:59:10 PM »

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« Last Edit: March 22, 2021, 01:34:40 AM by FiahOwl »

Darvince

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Re: Blacraft
« Reply #1989 on: January 03, 2012, 08:51:38 PM »
Kolwut @ squid and village

FiahOwl

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Re: Blacraft
« Reply #1990 on: January 05, 2012, 07:16:59 PM »

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« Last Edit: March 22, 2021, 01:31:47 AM by FiahOwl »

vh

  • formerly mudkipz
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  • "giving heat meaning"
Re: Blacraft
« Reply #1991 on: January 05, 2012, 08:05:44 PM »
summary: you made a road, chopped down trees, and a creeper assasin pwned ur pigs.

Bla

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Re: Blacraft
« Reply #1992 on: January 06, 2012, 08:44:37 AM »
*Added AnyoneSleep
*Removed SimpleAwaySleep (pretty useless now)
*Added... A sikrit plugin. >:D
*Added DropChest *Imagines farms where storage carts drive around and pick up the stuff* kol

FiahOwl

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  • This is, to give a dog and in recompense desire my dog again.
Re: Blacraft
« Reply #1993 on: January 06, 2012, 09:11:59 AM »

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« Last Edit: March 22, 2021, 01:31:25 AM by FiahOwl »

Bla

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Re: Blacraft
« Reply #1994 on: January 06, 2012, 09:39:39 AM »
No... Mudkipz has provided us enough cacti to survive until 27th of September, 2078, at 08:48:32.

This looks pretty kool, 43 Dashes I fink:
http://forums.bukkit.org/threads/mech-wirelessredstone-1-1-alpha-no-more-long-redstone-wires-go-wireless-1000.19140/

Also... The available plugins are:

Code: [Select]
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AdminChat ( bukkit )
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kFriendFinder

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Craftbook #169 - Dev ( #169 )
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Re: Blacraft
« Reply #1995 on: January 06, 2012, 09:39:53 AM »
And

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FiahOwl

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Re: Blacraft
« Reply #1996 on: January 06, 2012, 09:59:07 AM »

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« Last Edit: March 22, 2021, 01:31:23 AM by FiahOwl »

FiahOwl

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Re: Blacraft
« Reply #1997 on: January 06, 2012, 10:00:19 AM »

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« Last Edit: March 22, 2021, 01:31:20 AM by FiahOwl »

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Re: Blacraft
« Reply #1998 on: January 06, 2012, 10:02:20 AM »
Dropchest hm? Well it'll remove some of the fear but it's good because I know that the second I log in I'll be killed by that spider that got me down to 2 hearts when I logged out.

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Re: Blacraft
« Reply #1999 on: January 06, 2012, 10:23:55 AM »
So these three:
http://forums.bukkit.org/threads/wgen-phoenixterrainmod-v0-8-2-now-bobs-spawn-from-saplings-1060.28520/
http://forums.bukkit.org/threads/mech-portable-torches-v1-04-portable-headlamp-lighting-740.9601/
http://forums.bukkit.org/threads/mech-misc-seasons-v1-8-christmas-edition-1597.15183/

Seasons is ruled out as long as it doesn't have something to counter snow and ice generation.
Phoenix terrain mod - I prefer to just keep the normal terrain. It seems ok.
Torchy thing - Good idea. Could be added if more people want it.

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Re: Blacraft
« Reply #2000 on: January 06, 2012, 10:31:53 AM »

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« Last Edit: March 22, 2021, 01:31:17 AM by FiahOwl »

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Re: Blacraft
« Reply #2001 on: January 06, 2012, 10:33:50 AM »

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« Last Edit: March 22, 2021, 01:31:15 AM by FiahOwl »

Bla

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Re: Blacraft
« Reply #2002 on: January 06, 2012, 10:40:59 AM »
WAAAAAAAHHHHHHH??!! Y U NO WANT REALISTIC WORLD??!! I WANT SNOW IN MY PINE FOREST!!! WHAAAAAA!
I want a realistic world. The problem is just that Seasons would be a very short-sighted solution... Because it'll just cover all the places in snow and ice one by one, and it won't despawn. If the biomes are still in their place after 1.8 (which they... Aren't perfectly), you will get snow in your taiga after the next update.

Able to stop Snow and Ice Regen
Place and Remove Snow in the world (SnowManager Page)
The only point I see in the mod is to change the weather and the texture pack thing, which is optional and won't be the same for everyone anyway, since people can easily use different texture packs.
If it stops snow generation, I no longer see any point in having it at all. It would just be announcing information which has no relation to the actual world, and annoying us with a season of rain (if I've understood it correctly, I probably haven't). In any case, I think the plugin is too extensive. I'd like Notch to make something like this rather than using a mod for it.
« Last Edit: January 06, 2012, 10:45:54 AM by Bla »

deoxy99

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Re: Blacraft
« Reply #2003 on: January 06, 2012, 10:42:32 AM »
Able to stop Snow and Ice Regen

atomic7732

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Re: Blacraft
« Reply #2004 on: January 06, 2012, 10:48:37 AM »
But that's what Bla wants.

deoxy99

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Re: Blacraft
« Reply #2005 on: January 06, 2012, 10:51:16 AM »
Does his post look like he wants that?

If it stops snow generation, I no longer see any point in having it at all. It would just be announcing information which has no relation to the actual world, and annoying us with a season of rain (if I've understood it correctly, I probably haven't). In any case, I think the plugin is too extensive. I'd like Notch to make something like this rather than using a mod for it.

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Re: Blacraft
« Reply #2006 on: January 06, 2012, 10:52:17 AM »
I know that. My response applies to that fact. What I meant was that if you make it stop snow generation, it's pretty much useless, since it's pretty much its core feature.

I want the snow and ice to generate as it does now. Seasons would be ok if it actually considered the biomes and turned them colder during the winter and warmer during the summer, so snow would extend into warmer regions naturally and retreat. And if it would smelt as well if the temperature increased.
Seasons looks to me like an ice age slowly invading the entire world.

I like the idea, but the plugin is useless at this stage if you don't want Blacraft to become Snowcraft.

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Re: Blacraft
« Reply #2007 on: January 06, 2012, 10:57:44 AM »
It's optional (at least that's what what I think), you don't have to enable that option. Or do you have to?

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Re: Blacraft
« Reply #2008 on: January 06, 2012, 11:01:50 AM »
Please read my posts again. :P

deoxy99

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Re: Blacraft
« Reply #2009 on: January 06, 2012, 11:03:42 AM »
I already read them, why should I read them again?