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Author Topic: Blacraft  (Read 2583105 times)

smjjames

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Re: Blacraft
« Reply #6600 on: May 27, 2013, 08:09:33 PM »
Honestly though, I kind of like the simplicity of vanilla minecraft, I don't have to do many layers of crafting to make stuff for most things.

We should see about including that enderchest mod though.

FTB is fun, sure, but is probably a bit much stuff for a temp map.

Darvince

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Re: Blacraft
« Reply #6601 on: May 27, 2013, 08:56:24 PM »
make ftb the regular mapp

smjjames

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Re: Blacraft
« Reply #6602 on: May 27, 2013, 09:23:46 PM »
make ftb the regular mapp

I would love to be able to import all the buildings and resources, etc, that I did in Blacraft vanilla though.

smjjames

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Re: Blacraft
« Reply #6603 on: May 28, 2013, 07:13:32 AM »
*Is suspicious*

For one, you'd have to be whitelisted to even be able to join the server.

Edit: It is saying that two updated mods aren't found, which has nothing to do with world corruption, just update problems.
« Last Edit: May 28, 2013, 07:19:02 AM by smjjames »

FiahOwl

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Re: Blacraft
« Reply #6604 on: May 28, 2013, 10:52:19 AM »

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« Last Edit: March 22, 2021, 12:44:32 AM by FiahOwl »

Yqt1001

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Re: Blacraft
« Reply #6605 on: May 28, 2013, 11:18:32 AM »
Some information about the modpack update:

The update is significant enough that ClanForge has advised servers to reset the map.
ClanForge failed to uninstall the mods that got removed from the pack, which is why we couldn't log in. This includes chunk loaders (ChickenChunks) and the extra biomes.

So the question is, do we reset the map, try to salvage the old one or go back to vanilla until a solution is resolved?

smjjames

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Re: Blacraft
« Reply #6606 on: May 28, 2013, 11:31:13 AM »
@Fiahowl: Quit it with the spam :P

Some information about the modpack update:

The update is significant enough that ClanForge has advised servers to reset the map.
ClanForge failed to uninstall the mods that got removed from the pack, which is why we couldn't log in. This includes chunk loaders (ChickenChunks) and the extra biomes.

So the question is, do we reset the map, try to salvage the old one or go back to vanilla until a solution is resolved?

Lets go back to vanilla, while gregtech is awesome, I'm not a fan of the mod itself. Unless we can play without gregtech.

stuffhappens

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Re: Blacraft
« Reply #6607 on: May 28, 2013, 12:19:21 PM »
I vote for using the vanilla server map. I've already dumped so many hours into it, I don't want to see it go to waste.
It would be great if we could import the vanilla map for use on FTB.

smjjames

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Re: Blacraft
« Reply #6608 on: May 28, 2013, 12:30:40 PM »
I vote for using the vanilla server map. I've already dumped so many hours into it, I don't want to see it go to waste.
It would be great if we could import the vanilla map for use on FTB.

We're talking about the temp map, the origional blacraft server is safe. It's only servers that were using maps with the FTB mods.

It would be great if we could either import the map or copy the buildings over, but the problem is that there are so many new ores that would have to be generated and copying the structures (including any underground portions) over would require a good deal of time in MCedit.

vh

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Re: Blacraft
« Reply #6609 on: May 28, 2013, 12:45:52 PM »
I vote for using the vanilla server map. I've already dumped so many hours into it, I don't want to see it go to waste.
It would be great if we could import the vanilla map for use on FTB.

We're talking about the temp map, the origional blacraft server is safe. It's only servers that were using maps with the FTB mods.

It would be great if we could either import the map or copy the buildings over, but the problem is that there are so many new ores that would have to be generated and copying the structures (including any underground portions) over would require a good deal of time in MCedit.

also that would be not allowed because you could use the tools from gregtech to explore the world and figure out caves that would be hardly accesible with vanilla minecraft etc.

blotz

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Re: Blacraft
« Reply #6610 on: May 28, 2013, 01:22:22 PM »
hey let's use a poll!

Yqt1001

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Re: Blacraft
« Reply #6611 on: May 28, 2013, 03:46:17 PM »
hey let's use a poll!

No.

Pending no complaints from Bla, the vanilla map will return tomorrow. Will only take all day for me to upload the map. :P

smjjames

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Re: Blacraft
« Reply #6612 on: May 29, 2013, 10:19:14 AM »
What's going on with the server? I was on for a few min earlier this morning, but now the server is down.

smjjames

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Re: Blacraft
« Reply #6613 on: May 29, 2013, 01:44:29 PM »
Well, it's up now.

Also, when I looked at the maps in capital, they had gone blank, however when I looked at mine, they were fine, so I think maybe the maker/owner of the maps has to load them somehow.

I tried breaking and replacing one and breaking, relogging with it in inventory, then placing it back, neither worked.

blotz

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Re: Blacraft
« Reply #6614 on: May 29, 2013, 02:02:36 PM »
poor Bla, he spend forever on those

smjjames

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Re: Blacraft
« Reply #6615 on: May 29, 2013, 03:10:37 PM »
It may just be that the owner or maker of the maps has to load them or something, but yeah he spent forever on those. The ones I had were fine however.

Anyways, I looked around to see if there were any rolling minecart replacements and the only one other than the forge plugin that got a hit from searching chunk and cart was this: http://dev.bukkit.org/server-mods/traincarts/ Not the same as FTB's traincarts though.

Some other possibilities are:

http://dev.bukkit.org/server-mods/msp/

http://dev.bukkit.org/server-mods/minecartmania-reborn/

http://dev.bukkit.org/server-mods/bytecart/ (I kind of like this one)

Also this: http://dev.bukkit.org/server-mods/addquartz/  While it's not a cart related plugin, it would be nice to get quartz into the areas we have already built in (and would have saved us the headache of cropping the nether).

vh

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Re: Blacraft
« Reply #6616 on: May 29, 2013, 03:13:51 PM »
the maps in spawntown look fine

smjjames

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Re: Blacraft
« Reply #6617 on: May 29, 2013, 03:26:40 PM »
Were any of them in frames though?

vh

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Re: Blacraft
« Reply #6618 on: May 29, 2013, 03:42:09 PM »
yes

vh

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Re: Blacraft
« Reply #6619 on: June 01, 2013, 09:26:23 AM »


partitioned into 6 sections, 1.5 million block storage capacity

also 1 gb worth of data could be stored in books
« Last Edit: June 01, 2013, 03:48:37 PM by vh »

Darvince

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Re: Blacraft
« Reply #6620 on: June 01, 2013, 02:39:57 PM »
holykol you are kolsane

Darvince

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Re: Blacraft
« Reply #6621 on: June 06, 2013, 08:08:37 PM »
coords

Bla

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Re: Blacraft
« Reply #6622 on: June 06, 2013, 10:53:56 PM »
Waking up with your head stuck in stone, I hate when that happens.

Wow people are blactually blaying Placraft.

Darvince

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Re: Blacraft
« Reply #6623 on: June 08, 2013, 02:53:33 AM »
Yes I was spelunking with smj yesterday *fact checks* Nope, two days ago.

FiahOwl

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Re: Blacraft
« Reply #6624 on: June 08, 2013, 04:43:06 AM »

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« Last Edit: March 22, 2021, 12:43:50 AM by FiahOwl »

tuto99

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Re: Blacraft
« Reply #6625 on: June 11, 2013, 12:54:35 PM »
So uh... I got Minecraft... may I join your server Bla?

Bla

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Re: Blacraft
« Reply #6626 on: June 11, 2013, 04:13:58 PM »
Yes, what is your account name?

(Also, it's not my server, it's the server of the people, they just decided that it should keep my name and I like having a few priviliges and---)
« Last Edit: June 11, 2013, 04:22:43 PM by Bla »

tuto99

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Re: Blacraft
« Reply #6627 on: June 11, 2013, 04:35:36 PM »
Alfonzo99
Also, I was whitelisted already, so I'm good to go. Thanks though.

vh

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Re: Blacraft
« Reply #6628 on: June 20, 2013, 09:48:49 AM »
instructions on how to use the dye farm in forssa


Darvince

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Re: Blacraft
« Reply #6629 on: June 20, 2013, 03:06:37 PM »
is forssa just buttloads of farms

yimmy is literally hitler
« Last Edit: June 23, 2014, 12:55:50 AM by Darvince »